/*
** Haaf's Game Engine 1.8
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** Core system functions
** Upgraded to DirectX9 By Chris Xiong, 2013/08/08
*/
#include "hge_impl.h"
#define LOWORDINT(n) ((int)((signed short)(LOWORD(n))))
#define HIWORDINT(n) ((int)((signed short)(HIWORD(n))))
static const char* SYSTEM_SRC_FN="hge/system.cpp";
const char *WINDOW_CLASS_NAME = "HGE__WNDCLASS";
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
int nRef=0;
HGE_Impl* pHGE=0;
BOOL APIENTRY DllMain(HANDLE, DWORD, LPVOID)
{
return TRUE;
}
HGE* CALL hgeCreate(int ver)
{
if(ver==HGE_VERSION)
return (HGE*)HGE_Impl::_Interface_Get();
else
return 0;
}
HGE_Impl* HGE_Impl::_Interface_Get()
{
if(!pHGE) pHGE=new HGE_Impl();
nRef++;
return pHGE;
}
void CALL HGE_Impl::Release()
{
nRef--;
if(!nRef)
{
if(pHGE->hwnd) pHGE->System_Shutdown();
Resource_RemoveAllPacks();
delete pHGE;
pHGE=0;
}
}
bool CALL HGE_Impl::System_Initiate()
{
OSVERSIONINFO os_ver;
SYSTEMTIME tm;
MEMORYSTATUS mem_st;
WNDCLASS winclass;
int width, height;
// Log system info
System_Log("%s: HGE Started...",SYSTEM_SRC_FN);
System_Log("%s: hge version: %X.%X", SYSTEM_SRC_FN, HGE_VERSION>>8, HGE_VERSION & 0xFF);
GetLocalTime(&tm);
System_Log("%s: Date: %02d.%02d.%d, %02d:%02d:%02d\n", SYSTEM_SRC_FN, tm.wDay, tm.wMonth, tm.wYear, tm.wHour, tm.wMinute, tm.wSecond);
System_Log("%s: Application: %s", SYSTEM_SRC_FN, szWinTitle);
os_ver.dwOSVersionInfoSize=sizeof(os_ver);
GetVersionEx(&os_ver);
System_Log("%s: OS: Windows %ld.%ld.%ld", SYSTEM_SRC_FN, os_ver.dwMajorVersion,os_ver.dwMinorVersion,os_ver.dwBuildNumber);
GlobalMemoryStatus(&mem_st);
System_Log("%s: Memory: %ldK total, %ldK free\n", SYSTEM_SRC_FN, mem_st.dwTotalPhys/1024L,mem_st.dwAvailPhys/1024L);
// Register window class
winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hInstance;
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
if(szIcon) winclass.hIcon = LoadIcon(hInstance, szIcon);
else winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClass(&winclass)) {
_PostError("Can't register window class");
return false;
}
// Create window
width=nScreenWidth + GetSystemMetrics(SM_CXFIXEDFRAME)*2;
height=nScreenHeight + GetSystemMetrics(SM_CYFIXEDFRAME)*2 + GetSystemMetrics(SM_CYCAPTION);
rectW.left=(GetSystemMetrics(SM_CXSCREEN)-width)/2;
rectW.top=(GetSystemMetrics(SM_CYSCREEN)-height)/2;
rectW.right=rectW.left+width;
rectW.bottom=rectW.top+height;
styleW=WS_POPUP|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX|WS_VISIBLE; //WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX;
rectFS.left=0;
rectFS.top=0;
rectFS.right=nScreenWidth;
rectFS.bottom=nScreenHeight;
styleFS=WS_POPUP|WS_VISIBLE; //WS_POPUP
if(hwndParent)
{
rectW.left=0;
rectW.top=0;
rectW.right=nScreenWidth;
rectW.bottom=nScreenHeight;
styleW=WS_CHILD|WS_VISIBLE;
bWindowed=true;
}
if(bWindowed)
hwnd = CreateWindowEx(0, WINDOW_CLASS_NAME, szWinTitle, styleW,
rectW.left, rectW.top, rectW.right-rectW.left, rectW.bottom-rectW.top,
hwndParent, NULL, hInstance, NULL);
else
hwnd = CreateWindowEx(WS_EX_TOPMOST, WINDOW_CLASS_NAME, szWinTitle, styleFS,
0, 0, 0, 0,
NULL, NULL, hInstance, NULL);
if (!hwnd)
{
_PostError("Can't create window");
return false;
}
ShowWindow(hwnd, SW_SHOW);
// Init subsystems
timeBeginPeriod(1);
Random_Seed();
//_InitPowerStatus();
_InputInit();
if(!_GfxInit()) { System_Shutdown(); return false; }
if(!_SoundInit()) { System_Shutdown(); return false; }
System_Log("%s: Init done.\n",SYSTEM_SRC_FN);
fTime=0.0f;
t0=t0fps=timeGetTime();
dt=cfps=0;
nFPS=0;
nFPSf=0.0f;
Fcnt=0;
fUpdateFPSDelay=0.0f;
// Show splash
#ifdef DEMO
bool (*func)();
bool (*rfunc)();
HWND hwndTmp;
if(pHGE->bDMO)
{
Sleep(200);
func=(bool(*)())pHGE->System_GetStateFunc(HGE_FRAMEFUNC);
rfunc=(bool(*)())pHGE->System_GetStateFunc(HGE_RENDERFUNC);
hwndTmp=hwndParent; hwndParent=0;
pHGE->System_SetStateFunc(HGE_FRAMEFUNC, DFrame);
pHGE->System_SetStateFunc(HGE_RENDERFUNC, 0);
DInit();
pHGE->System_Start();
DDone();
hwndParent=hwndTmp;
pHGE->System_SetStateFunc(HGE_FRAMEFUNC, func);
pHGE->System_SetStateFunc(HGE_RENDERFUNC, rfunc);
}
#endif
// Done
return true;
}
void CALL HGE_Impl::System_Shutdown()
{
System_Log("\n%s: Closing session..",SYSTEM_SRC_FN);
timeEndPeriod(1);
if(hSearch) { FindClose(hSearch); hSearch=0; }
_ClearQueue();
_SoundDone();
_GfxDone();
//_DonePowerStatus();
if(hwnd)
{
//ShowWindow(hwnd, SW_HIDE);
//SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_TOOLWINDOW);
//ShowWindow(hwnd, SW_SHOW);
DestroyWindow(hwnd);
hwnd=0;
}
if(hInstance) UnregisterClass(WINDOW_CLASS_NAME, hInstance);
System_Log("%s: Session ended.",SYSTEM_SRC_FN);
}
bool CALL HGE_Impl::System_Start()
{
MSG msg;
if(!hwnd)
{
_PostError("System_Start: System_Initiate wasn't called");
return false;
}
if(!procFrameFunc) {
_PostError("System_Start: No frame function defined");
return false;
}
bActive=true;
// MAIN LOOP
for(;;)
{
// Process window messages if not in "child mode"
// (if in "child mode" the parent application will do this for us)
if(!hwndParent)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message == WM_QUIT) break;
// TranslateMessage(&msg);
DispatchMessage(&msg);
continue;
}
}
// Check if mouse is over HGE window for Input_IsMouseOver
_UpdateMouse();
// If HGE window is focused or we have the "don't suspend" state - process the main loop
if(bActive || bDontSuspend)
{
// Ensure we have at least 1ms time step
// to not confuse user's code with 0
do { dt=timeGetTime() - t0; } while(dt < 1);
// If we reached the time for the next frame
// or we just run in unlimited FPS mode, then
// do the stuff
if(dt >= nFixedDelta)
{
// fDeltaTime = time step in seconds returned by Timer_GetDelta
fDeltaTime=dt/1000.0f;
// Cap too large time steps usually caused by lost focus to avoid jerks
if(fDeltaTime > 0.2f)
{
fDeltaTime = nFixedDelta ? nFixedDelta/1000.0f : 0.01f;
}
// Update time counter returned Timer_GetTime
fTime += fDeltaTime;
// Store current time for the next frame
// and count FPS
t0=timeGetTime();
if(t0-t0fps <= 1000) cfps++;
else
{
nFPS=cfps; cfps=0; t0fps=t0;
_UpdatePowerStatus();
}
++Fcnt;fUpdateFPSDelay+=fDeltaTime;
if(fUpdateFPSDelay>1)
{
nFPSf=Fcnt/fUpdateFPSDelay;
fUpdateFPSDelay=0.0f;
Fcnt=0;
}
// Do user's stuff
if(procFrameFunc()) break;
if(procRenderFunc) procRenderFunc();
// If if "child mode" - return after processing single frame
if(hwndParent) break;
// Clean up input events that were generated by
// WindowProc and weren't handled by user's code
for (int i=1;i<=255;++i)
keylast[i]=Input_GetKeyState(i);
_ClearQueue();
// If we use VSYNC - we could afford a little
// sleep to lower CPU usage
// if(!bWindowed && nHGEFPS==HGEFPS_VSYNC) Sleep(1);
}
// If we have a fixed frame rate and the time
// for the next frame isn't too close, sleep a bit
else
{
if(nFixedDelta && dt+3 < nFixedDelta) Sleep(1);
}
}
// If main loop is suspended - just sleep a bit
// (though not too much to allow instant window
// redraw if requested by OS)
else Sleep(1);
}
_ClearQueue();
bActive=false;
return true;
}
void CALL HGE_Impl::System_SetStateBool(hgeBoolState state, bool value)
{
switch(state)
{
case HGE_WINDOWED: if(VertArray || hwndParent) break;
if(pD3DDevice && bWindowed != value)
{
if(d3dppW.BackBufferFormat==D3DFMT_UNKNOWN || d3dppFS.BackBufferFormat==D3DFMT_UNKNOWN) break;
if(bWindowed) GetWindowRect(hwnd, &rectW);
bWindowed=value;
if(bWindowed) d3dpp=&d3dppW;
else d3dpp=&d3dppFS;
if(_format_id(d3dpp->BackBufferFormat) < 4) nScreenBPP=16;
else nScreenBPP=32;
_GfxRestore();
_AdjustWindow();
}
else bWindowed=value;
break;
case HGE_ZBUFFER: if(!pD3DDevice) bZBuffer=value;
break;
case HGE_TEXTUREFILTER: bTextureFilter=value;
if(pD3DDevice)
{
_render_batch();
if(bTextureFilter)
{
pD3DDevice->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);
pD3DDevice->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);
}
else
{
pD3DDevice->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_POINT);
pD3DDevice->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_POINT);
}
}
break;
case HGE_USESOUND: if(bUseSound!=value)
{
bUseSound=value;
if(bUseSound && hwnd) _SoundInit();
if(!bUseSound && hwnd) _SoundDone();
}
break;
case HGE_HIDEMOUSE: bHideMouse=value; break;
case HGE_DONTSUSPEND: bDontSuspend=value; break;
#ifdef DEMO
case HGE_SHOWSPLASH: bDMO=value; break;
#endif
}
}
void CALL HGE_Impl::System_SetStateFunc(hgeFuncState state, hgeCallback value)
{
switch(state)
{
case HGE_FRAMEFUNC: procFrameFunc=value; break;
case HGE_RENDERFUNC: procRenderFunc=value; break;
case HGE_FOCUSLOSTFUNC: procFocusLostFunc=value; break;
case HGE_FOCUSGAINFUNC: procFocusGainFunc=value; break;
case HGE_GFXRESTOREFUNC: procGfxRestoreFunc=value; break;
case HGE_EXITFUNC: procExitFunc=value; break;
}
}
void CALL HGE_Impl::System_SetStateHwnd(hgeHwndState state, HWND value)
{
switch(state)
{
case HGE_HWNDPARENT: if(!hwnd) hwndParent=value; break;
}
}
void CALL HGE_Impl::System_SetStateInt(hgeIntState state, int value)
{
switch(state)
{
case HGE_SCREENWIDTH: if(!pD3DDevice) nScreenWidth=value; break;
case HGE_SCREENHEIGHT: if(!pD3DDevice) nScreenHeight=value; break;
case HGE_SCREENBPP: if(!pD3DDevice) nScreenBPP=value; break;
case HGE_SAMPLERATE: if(!hOpenAL) nSampleRate=value;
break;
case HGE_FXVOLUME: nFXVolume=value;
_SetFXVolume(nFXVolume);
break;
case HGE_MUSVOLUME: nMusVolume=value;
_SetMusVolume(nMusVolume);
break;
case HGE_STREAMVOLUME: nStreamVolume=value;
_SetStreamVolume(nStreamVolume);
break;
case HGE_FPS: if(VertArray) break;
if(pD3DDevice)
{
if((nHGEFPS>=0 && value <0) || (nHGEFPS<0 && value>=0))
{
if(value==HGEFPS_VSYNC)
{
d3dppW.SwapEffect = D3DSWAPEFFECT_COPY;
d3dppW.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
d3dppFS.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
}
else
{
d3dppW.SwapEffect = D3DSWAPEFFECT_COPY;
d3dppFS.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
//if(procFocusLostFunc) procFocusLostFunc();
_GfxRestore();
//if(procFocusGainFunc) procFocusGainFunc();
}
}
nHGEFPS=value;
if(nHGEFPS>0) nFixedDelta=int(1000.0f/value);
else nFixedDelta=0;
break;
}
}
void CALL HGE_Impl::System_SetStateString(hgeStringState state, const char *value)
{
FILE *hf;
switch(state)
{
case HGE_ICON: szIcon=value;
if(pHGE->hwnd) SetClassLong(pHGE->hwnd, GCL_HICON, (LONG)LoadIcon(pHGE->hInstance, szIcon));
break;
case HGE_TITLE: strcpy(szWinTitle,value);
if(pHGE->hwnd) SetWindowText(pHGE->hwnd, szWinTitle);
break;
case HGE_INIFILE: if(value) strcpy(szIniFile,Resource_MakePath(value));
else szIniFile[0]=0;
break;
case HGE_LOGFILE: if(value)
{
strcpy(szLogFile,Resource_MakePath(value));
hf=fopen(szLogFile, "w");
if(!hf) szLogFile[0]=0;
else fclose(hf);
}
else szLogFile[0]=0;
break;
}
}
bool CALL HGE_Impl::System_GetStateBool(hgeBoolState state)
{
switch(state)
{
case HGE_WINDOWED: return bWindowed;
case HGE_ZBUFFER: return bZBuffer;
case HGE_TEXTUREFILTER: return bTextureFilter;
case HGE_USESOUND: return bUseSound;
case HGE_DONTSUSPEND: return bDontSuspend;
case HGE_HIDEMOUSE: return bHideMouse;
#ifdef DEMO
case HGE_SHOWSPLASH: return bDMO;
#endif
}
return false;
}
hgeCallback CALL HGE_Impl::System_GetStateFunc(hgeFuncState state)
{
switch(state)
{
case HGE_FRAMEFUNC: return procFrameFunc;
case HGE_RENDERFUNC: return procRenderFunc;
case HGE_FOCUSLOSTFUNC: return procFocusLostFunc;
case HGE_FOCUSGAINFUNC: return procFocusGainFunc;
case HGE_EXITFUNC: return procExitFunc;
}
return NULL;
}
HWND CALL HGE_Impl::System_GetStateHwnd(hgeHwndState state)
{
switch(state)
{
case HGE_HWND: return hwnd;
case HGE_HWNDPARENT: return hwndParent;
}
return 0;
}
int CALL HGE_Impl::System_GetStateInt(hgeIntState state)
{
switch(state)
{
case HGE_SCREENWIDTH: return nScreenWidth;
case HGE_SCREENHEIGHT: return nScreenHeight;
case HGE_SCREENBPP: return nScreenBPP;
case HGE_SAMPLERATE: return nSampleRate;
case HGE_FXVOLUME: return nFXVolume;
case HGE_MUSVOLUME: return nMusVolume;
case HGE_STREAMVOLUME: return nStreamVolume;
case HGE_FPS: return nHGEFPS;
case HGE_POWERSTATUS: return nPowerStatus;
}
return 0;
}
const char* CALL HGE_Impl::System_GetStateString(hgeStringState state) {
switch(state) {
case HGE_ICON: return szIcon;
case HGE_TITLE: return szWinTitle;
case HGE_INIFILE: if(szIniFile[0]) return szIniFile;
else return 0;
case HGE_LOGFILE: if(szLogFile[0]) return szLogFile;
else return 0;
}
return NULL;
}
const char* CALL HGE_Impl::System_GetErrorMessage()
{
return szError;
}
void CALL HGE_Impl::System_Log(const char *szFormat, ...)
{
FILE *hf = NULL;
va_list ap;
if(!szLogFile[0]) return;
hf = fopen(szLogFile, "a");
if(!hf) return;
va_start(ap, szFormat);
vfprintf(hf, szFormat, ap);
va_end(ap);
va_start(ap, szFormat);
vfprintf(stderr, szFormat, ap);
va_end(ap);
fprintf(hf, "\n");
fprintf(stderr, "\n");
fclose(hf);
}
bool CALL HGE_Impl::System_Launch(const char *url)
{
if((DWORD)ShellExecute(pHGE->hwnd, NULL, url, NULL, NULL, SW_SHOWMAXIMIZED)>32) return true;
else return false;
}
void CALL HGE_Impl::System_Snapshot(const char *filename)
{
LPDIRECT3DSURFACE9 pSurf;
char *shotname, tempname[_MAX_PATH];
int i;
if(!filename)
{
i=0;
shotname=Resource_EnumFiles("shot???.bmp");
while(shotname)
{
i++;
shotname=Resource_EnumFiles();
}
sprintf(tempname, "shot%03d.bmp", i);
filename=Resource_MakePath(tempname);
}
if(pD3DDevice)
{
pD3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurf);
D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, pSurf, NULL, NULL);
pSurf->Release();
}
}
//////// Implementation ////////
HGE_Impl::HGE_Impl()
{
hInstance=GetModuleHandle(0);
hwnd=0;
bActive=false;
szError[0]=0;
pD3D=0;
pD3DDevice=0;
d3dpp=0;
pTargets=0;
pCurTarget=0;
pScreenSurf=0;
pScreenDepth=0;
pVB=0;
pIB=0;
VertArray=0;
textures=0;
hOpenAL=0;
bSilent=false;
streams=0;
hSearch=0;
res=0;
queue=0;
Char=VKey=Zpos=0;
Xpos=Ypos=0.0f;
bMouseOver=false;
bCaptured=false;
nHGEFPS=HGEFPS_UNLIMITED;
fTime=0.0f;
fUpdateFPSDelay=0.0f;
fDeltaTime=0.0f;
nFPS=0;
nFPSf=0.0f;
Fcnt=0;
procFrameFunc=0;
procRenderFunc=0;
procFocusLostFunc=0;
procFocusGainFunc=0;
procGfxRestoreFunc=0;
procExitFunc=0;
szIcon=0;
strcpy(szWinTitle,"HGE");
nScreenWidth=800;
nScreenHeight=600;
nScreenBPP=32;
bWindowed=false;
bZBuffer=false;
bTextureFilter=true;
szLogFile[0]=0;
szIniFile[0]=0;
bUseSound=true;
nSampleRate=44100;
nFXVolume=100;
nMusVolume=100;
nStreamVolume=100;
nFixedDelta=0;
bHideMouse=true;
bDontSuspend=false;
hwndParent=0;
nPowerStatus=HGEPWR_UNSUPPORTED;
hKrnl32 = NULL;
lpfnGetSystemPowerStatus = NULL;
#ifdef DEMO
bDMO=true;
#endif
GetModuleFileName(GetModuleHandle(NULL), szAppPath, sizeof(szAppPath));
int i;
for(i=strlen(szAppPath)-1; i>0; i--) if(szAppPath[i]=='\\') break;
szAppPath[i+1]=0;
}
void HGE_Impl::_PostError(const char *error)
{
System_Log(error);
strcpy(szError,error);
}
void HGE_Impl::_FocusChange(bool bAct)
{
bActive=bAct;
if(bActive)
{
if(procFocusGainFunc) procFocusGainFunc();
}
else
{
if(procFocusLostFunc) procFocusLostFunc();
}
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
bool bActivating;
switch(msg)
{
case WM_CREATE:
return FALSE;
case WM_PAINT:
if(pHGE->pD3D && pHGE->procRenderFunc && pHGE->bWindowed) pHGE->procRenderFunc();
break;
case WM_DESTROY:
PostQuitMessage(0);
return FALSE;
/*
case WM_ACTIVATEAPP:
bActivating = (wparam == TRUE);
if(pHGE->pD3D && pHGE->bActive != bActivating) pHGE->_FocusChange(bActivating);
return FALSE;
*/
case WM_ACTIVATE:
// tricky: we should catch WA_ACTIVE and WA_CLICKACTIVE,
// but only if HIWORD(wParam) (fMinimized) == FALSE (0)
bActivating = (LOWORD(wparam) != WA_INACTIVE) && (HIWORD(wparam) == 0);
if(pHGE->pD3D && pHGE->bActive != bActivating) pHGE->_FocusChange(bActivating);
return FALSE;
case WM_SETCURSOR:
if(pHGE->bActive && LOWORD(lparam)==HTCLIENT && pHGE->bHideMouse) SetCursor(NULL);
else SetCursor(LoadCursor(NULL, IDC_ARROW));
return FALSE;
case WM_SYSKEYDOWN:
if(wparam == VK_F4)
{
if(pHGE->procExitFunc && !pHGE->procExitFunc()) return FALSE;
return DefWindowProc(hwnd, msg, wparam, lparam);
}
else if(wparam == VK_RETURN)
{
pHGE->System_SetState(HGE_WINDOWED, !pHGE->System_GetState(HGE_WINDOWED));
return FALSE;
}
else
{
pHGE->_BuildEvent(INPUT_KEYDOWN, wparam, HIWORD(lparam) & 0xFF, (lparam & 0x40000000) ? HGEINP_REPEAT:0, -1, -1);
return FALSE;
}
case WM_KEYDOWN:
pHGE->_BuildEvent(INPUT_KEYDOWN, wparam, HIWORD(lparam) & 0xFF, (lparam & 0x40000000) ? HGEINP_REPEAT:0, -1, -1);
return FALSE;
case WM_SYSKEYUP:
pHGE->_BuildEvent(INPUT_KEYUP, wparam, HIWORD(lparam) & 0xFF, 0, -1, -1);
return FALSE;
case WM_KEYUP:
pHGE->_BuildEvent(INPUT_KEYUP, wparam, HIWORD(lparam) & 0xFF, 0, -1, -1);
return FALSE;
case WM_LBUTTONDOWN:
SetFocus(hwnd);
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_LBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_MBUTTONDOWN:
SetFocus(hwnd);
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_MBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_RBUTTONDOWN:
SetFocus(hwnd);
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_RBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_LBUTTONDBLCLK:
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_LBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_MBUTTONDBLCLK:
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_MBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_RBUTTONDBLCLK:
pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_RBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_LBUTTONUP:
pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_LBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_MBUTTONUP:
pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_MBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_RBUTTONUP:
pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_RBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_MOUSEMOVE:
pHGE->_BuildEvent(INPUT_MOUSEMOVE, 0, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case 0x020A: // WM_MOUSEWHEEL, GET_WHEEL_DELTA_WPARAM(wparam);
pHGE->_BuildEvent(INPUT_MOUSEWHEEL, short(HIWORD(wparam))/120, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
return FALSE;
case WM_SIZE:
if(pHGE->pD3D && wparam==SIZE_RESTORED) pHGE->_Resize(LOWORD(lparam), HIWORD(lparam));
//return FALSE;
break;
case WM_SYSCOMMAND:
if(wparam==SC_CLOSE)
{
if(pHGE->procExitFunc && !pHGE->procExitFunc()) return FALSE;
pHGE->bActive=false;
return DefWindowProc(hwnd, msg, wparam, lparam);
}
break;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}