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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** Tutorial 06 - Creating menus
*/

// In menuitem.cpp/h we define the
// behaviour of our custom GUI control

#include "hge.h"
#include "hgegui.h"
#include "hgefont.h"
#include "hgecolor.h"
static const char* MENUITEM_H_FN="menuitem.h";


class hgeGUIMenuItem : public hgeGUIObject
{
public:
	hgeGUIMenuItem(int id, hgeFont *fnt, HEFFECT snd, float x, float y, float delay, char *title);

	virtual void	Render();
	virtual void	Update(float dt);

	virtual void	Enter();
	virtual void	Leave();
	virtual bool	IsDone();
	virtual void	Focus(bool bFocused);
	virtual void	MouseOver(bool bOver);

	virtual bool	MouseLButton(bool bDown);
	virtual bool	KeyClick(int key, int chr);
	virtual void	RePos(float x,float y);
	char			*title;

private:
	hgeFont		*fnt;
	HEFFECT		snd;
	float		delay;

	hgeColor	scolor, dcolor, scolor2, dcolor2, sshadow, dshadow;
	hgeColor	color, shadow;
	float		soffset, doffset, offset;
	float		timer, timer2;
};