//Chrisoft Bullet Lab Remix HGE
//Multiplier implementations
//Copyright Chrisoft 2014
CircleIndicator MultTimer;
hgeFont *MultFnt;
hgeSprite *MB;
int valbrk;
//static const char* SCORESYSTEM_H_FN="scoresystem.h";
//Multiplier Indicator
HangUpText MT[255];
void NewMT()
{
int i=0;while (MT[i].Active())++i;
char ttext[10];sprintf(ttext,"x%d",mult);
MT[i].Init("./Resources/charmap.fnt",ttext,1.0f,200,-50);
MT[i].Launch(vector2d(playerpos.x,playerpos.y-25));
}
void ProcessMT()
{
for (int i=0;i<=255;++i)if (MT[i].Active())MT[i].Process(hge->Timer_GetDelta());
}
//Multiplier +1
class MultPo
{
private:
hgeSprite *Mult;
double Lifetime,LifeLim,speed;
vector2d position,direction;
int blinkbrk;
bool Active,blnkshow;
public:
bool IsActive(){return Active;}
void Init(double _lt,double _speed,vector2d _pos,vector2d _dir)
{
Lifetime=0;LifeLim=_lt;speed=_speed;position=_pos;direction=_dir;
Mult=new hgeSprite(SprSheet,0,272,48,48);Active=true;blinkbrk=0;blnkshow=true;
Mult->SetHotSpot(24,24);
}
void Process()
{
if (GetDist(playerpos,position)<=64)
{
direction=ToUnitCircle(playerpos-position);
speed=0.3;
}
if (GetDist(playerpos,position)<=9)++mult,NewMT(),Active=false;
Lifetime+=hge->Timer_GetDelta();
if (Lifetime>LifeLim)return (void)(Active=false);
if (Lifetime>LifeLim*0.8)
{
if (!LOWFPS)++blinkbrk;else blinkbrk+=17;
if (blinkbrk>200)blinkbrk=0,blnkshow=!blnkshow;
if (blnkshow)
Mult->RenderEx(position.x,position.y,0,0.8);
}
else
Mult->RenderEx(position.x,position.y,0,0.8);
if (position.x>780||position.x<20)direction.x=-direction.x;
if (position.y>780||position.y<20)direction.y=-direction.y;
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
position.x+=direction.x*speed,position.y+=direction.y*speed;
}
};
MultPo Multpo[255];
void NewMultpo(vector2d pos=vector2d(-99,-99))
{
int i=0;while (Multpo[i].IsActive())++i;
if (pos.x+99<=1e-6&&pos.y+99<=1e-6)
pos.x=rand()%750+20,pos.y=rand()%550+20;
vector2d dir=ToUnitCircle(vector2d(rand()%1000-500,rand()%1000-500));
Multpo[i].Init(7.5,0.02,pos,dir);
}
void ProcessMultpo()
{
for (int i=0;i<=255;++i)if(Multpo[i].IsActive())Multpo[i].Process();
}
//Auto Multipliers
void Mult_Init()
{
MultTimer.Init(50,0.95,0xC0,false,SprSheet,TextureRect(151,264,2,8),0x00FF0000);
multbrk=TenSeconds;multbat=mult=1;valbrk=0;
MB=new hgeSprite(MultFnt->GetTexture(),0,235,163,21);
MB->SetHotSpot(81.5,10.5);
}
double GetHscle()
{
if (multbrk<=TenSeconds/10.0f*0.2f)return (TenSeconds/10.0f*0.3f-multbrk)/(TenSeconds/10.0f)*10;
if (multbrk<=TenSeconds/10.0f*4.5f)return 1.0f;
return (multbrk-TenSeconds/10.0f*4.15f)/(multbrk-TenSeconds/10.0f)*10;
}
int GetAlpha()
{
if (multbrk<=TenSeconds/10.0f*0.2f)return (int)(255-255*(TenSeconds/10.0f*0.2f-multbrk)/(TenSeconds/50.0f));
if (multbrk<=TenSeconds/10.0f*4.5f)return 0xFF;
return (int)(255*(TenSeconds/2-multbrk)/(TenSeconds/10));
}
void Mult_FrameFunc()
{
if (Current_Position!=1)return;
ProcessMT();ProcessMultpo();
--multbrk;
if (multbrk<0)
{
multbrk=ThirtySeconds;
mult+=multbat;
NewMT();
if (multbat<5)++multbat;
}
if (multbrk<TenSeconds/2)
{
++valbrk;
if (LOWFPS||valbrk>30)
MultTimer.SetValue((double)multbrk/((double)TenSeconds/2.0f));
if (valbrk>30)valbrk=0;
MultTimer.Render(playerpos.x+8.4,playerpos.y+8.4);
MB->SetColor(SETA(0x00FFFFFF,GetAlpha()));
MB->RenderEx(playerpos.x+8.4,playerpos.y-26.4,0,GetHscle(),1.0f);
}
}
void Mult_BatClear()
{
multbrk=ThirtySeconds;
multbat=1;
}