diff options
author | Chris Xiong <chirs241097@gmail.com> | 2015-12-07 23:47:53 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2015-12-07 23:47:53 +0800 |
commit | 308cc42fbc27522615baf7843511571434c34062 (patch) | |
tree | 612ac7ee671a27de6c823ed4760c95a9d150f86a | |
parent | cccf71f117f6acd02726d8d72702bdc8cc35d86d (diff) | |
download | bullet-lab-remix-master.tar.xz |
-rw-r--r-- | ChangeLog | 7 | ||||
-rw-r--r-- | include/smelt.hpp | 164 | ||||
-rw-r--r-- | smelt/sdl/sfx_sdl.cpp | 35 | ||||
-rw-r--r-- | smelt/sdl/smelt_config.hpp | 20 | ||||
-rw-r--r-- | smelt/sdl/smelt_internal.hpp | 5 |
5 files changed, 220 insertions, 11 deletions
@@ -1,3 +1,10 @@ +2015-12-07 0.0.1(r14) +Update SMELT. + +2015-11-03 0.0.1(r13) +Avoid incomplete data transfer. +Fix loop mark stack underflowing. + 2015-11-01 0.0.1(r12) Move hge to an archive. Finish the main part of smPath. diff --git a/include/smelt.hpp b/include/smelt.hpp index 0b97e33..5435d15 100644 --- a/include/smelt.hpp +++ b/include/smelt.hpp @@ -3,7 +3,7 @@ * Simple MultimEdia LiTerator(SMELT) * by Chris Xiong 2015 * api level 3 - * Public header + * Core header * * WARNING: This library is in development and interfaces would be very * unstable. @@ -34,19 +34,21 @@ #define SMELT_APILEVEL 3 +//Primitive data types typedef uint32_t DWORD; typedef uint16_t WORD; typedef uint8_t BYTE; +//PI #define PI 3.14159265358979323846f -//Handles +//Handle types typedef size_t SMTEX;//Texture Handle typedef size_t SMTRG;//Target Handle typedef size_t SMSFX;//SoundFX Handle -typedef size_t SMCHN;//Channel Handle +typedef size_t SMCHN;//Audio channel Handle -//Color Marcos +//Color Macros #define RGBA(r,g,b,a) ((DWORD(a)<<24)+(DWORD(r)<<16)+(DWORD(g)<<8)+DWORD(b)) #define ARGB(a,r,g,b) ((DWORD(a)<<24)+(DWORD(r)<<16)+(DWORD(g)<<8)+DWORD(b)) #define GETA(col) ((col)>>24) @@ -67,15 +69,21 @@ typedef size_t SMCHN;//Channel Handle #define BLEND_ZWRITE 0x4 #define BLEND_NOZWRITE 0x0 +//callback function pointer typedef bool (*smHook)(); +//Special FPS modes +//Unlimited FPS #define FPS_FREE 0 +//VSync #define FPS_VSYNC -1 +//Primitives #define PRIM_LINES 2 #define PRIM_TRIANGLES 3 #define PRIM_QUADS 4 +//Texture Region structure struct smTexRect { smTexRect(){x=y=w=h=.0;} @@ -83,6 +91,7 @@ struct smTexRect float x,y,w,h; }; +//Vertex structure struct smVertex { float x,y,z;//Position. Z can be used for depth testing in 2D Mode. @@ -90,6 +99,7 @@ struct smVertex float tx,ty;//Texture coords. }; +//Triangle primitive structure struct smTriangle { smVertex v[3]; @@ -97,6 +107,7 @@ struct smTriangle int blend; }; +//Quadrilateral primitive structure struct smQuad { smVertex v[4]; @@ -104,6 +115,7 @@ struct smQuad int blend; }; +//Input event structure struct smInpEvent { int type,flag; @@ -117,33 +129,177 @@ class SMELT public: SMELT(){} virtual ~SMELT(){} + /** + * Releases the acquired SMELT interface. + * Decreases the internal reference counter by one. If the counter + * reaches 0, SMELT core will release all resources managed by it + * (if smFinale() is not yet called) and destroy the interface. + */ virtual void smRelease()=0; + /** + * Initializes SMELT core. + * Creates application window, initializes video, audio and input + * handling. No functions in these categories can be called before + * the core is initialized. + * Returns true on succees, false on failure. Error details will be + * written to the log file and stderr. + */ virtual bool smInit()=0; + /** + * Deinitializes SMELT core. + * Closes application window and frees resources managed by the core. + * The core will return to the status before calling smInit(). + */ virtual void smFinale()=0; + /** + * Enters the main loop. + * The main loop calls update function, focus gain function, focus + * lost function and quit function periodally, handles input events + * and flushes the buffers. + * Requires the UpdateFunc set and the initialization of the SMELT + * interface. + * The main loop breaks when the update function returns true. + */ virtual void smMainLoop()=0; + /** + * Sets the update function. + * Update function is called every frame. + * It returns true when you want to terminate the main loop. + */ virtual void smUpdateFunc(smHook func)=0; + /** + * Sets the focus lost function. + * Focus lost function is called when the application window loses + * focus. + * The return value of the focus lost function has no effect. + */ virtual void smUnFocFunc(smHook func)=0; + /** + * Sets the focus gain function. + * Focus gain function is called when the application window gains + * focus. Also called when the application window is created. + * The return value of the focus gain function has no effect. + */ virtual void smFocFunc(smHook func)=0; + /** + * Sets the quit function. + * Quit function is called when the user attempts to close the + * application window. + * If quit function returns true, the main loop will continue. + * Otherwise the main loop will break. + */ virtual void smQuitFunc(smHook func)=0; + /** + * Sets the window title of the application window. + * The default window title is "untitled". + */ virtual void smWinTitle(const char* title)=0; + /** + * Tests if the application window has focus. + * Returns the test result. + */ virtual bool smIsActive()=0; + /** + * Changes the behavior when the application window loses focus. + * By default, the main loop pauses when the application loses focus + * (para=false). + * If para is set to true, the main loop won't suspend when the + * application loses focus. + */ virtual void smNoSuspend(bool para)=0; + /* + * Sets the video mode. + * This function can only be called before calling smInit(). + * The default video mode is 800x600 fullscreen. + * Take care with fullscreen video modes. Inappropriate fullscreen + * resolutions will cause the failure of smInit(). + */ virtual void smVidMode(int resX,int resY,bool _windowed)=0; + /* + * Sets the log file path. + * The default value is empty. + * In addition, the log will always be written to stderr. + */ virtual void smLogFile(const char* path)=0; + /* + * Write something to the log file. + * C-style formatting can be used. + */ virtual void smLog(const char* format,...)=0; + /* + * Saves the content of the application window to the given path. + * The picture is saved in the BMP format. + */ virtual void smScreenShot(const char* path)=0; + /* + * Sets the desired FPS value. The macros FPS_* can be used + */ virtual void smSetFPS(int fps)=0; + /* + * Get *current* FPS value your application is running at. + * Not the value you set! + * Returns the FPS value, which is updated once a second. + */ virtual float smGetFPS()=0; + /* + * Get delta time between the current frame and the last frame. + * Return the value in seconds. + */ virtual float smGetDelta()=0; + /* + * Get elapsed time since calling smInit() in seconds. + * Returns the result. + */ virtual float smGetTime()=0; + /* + * Load a single sound file into memory. + * Currently only ogg and wav files are supported. + * This function loads and decodes the ogg data, which may take + * noticeable time to complete. Consider running it in a seperate + * thread if you are loading a larger file. + * Returns the SFX handle on success, or 0 on failure. + */ virtual SMSFX smSFXLoad(const char *path)=0; + /* + * Loads sound file from the given memory block. + * Only ogg and wav formats are supported. + * Returns the SFX handle on success, or 0 on failure. + */ virtual SMSFX smSFXLoadFromMemory(const char *ptr,DWORD size)=0; + /* + * Plays the sound. + * If loop is set to false, the audio won't loop even if loop points + * are set. + * Volume should be between 0 to 100. + * Panning should be between -100 to 100. + * The values will be clamped to the range given above. + * Returns the audio channel it occupies, or 0 if there's no audio + * channel available. + * Max audio channels can be modified in smelt_config.hpp. + */ virtual SMCHN smSFXPlay(SMSFX fx,int vol=100,int pan=0,float pitch=1.,bool loop=0)=0; + /* + * Gets the length of the audio, in seconds. + * Returns the result. + */ virtual float smSFXGetLengthf(SMSFX fx)=0; + /* + * Gets the length of the audio, in sample numbers. + * Returns the result. + */ virtual DWORD smSFXGetLengthd(SMSFX fx)=0; + /* + * Sets the loop points of the given sound. + * By default, the whole sound is looped. + * This function uses AL_SOFT_loop_points. So it may not work if + * SMELT isn't build against OpenAL Soft + */ virtual void smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r)=0; + /* + * Unloads the audio file from memory. + */ virtual void smSFXFree(SMSFX fx)=0; virtual void smChannelVol(SMCHN chn,int vol)=0; diff --git a/smelt/sdl/sfx_sdl.cpp b/smelt/sdl/sfx_sdl.cpp index b61a8a0..c49162a 100644 --- a/smelt/sdl/sfx_sdl.cpp +++ b/smelt/sdl/sfx_sdl.cpp @@ -13,6 +13,7 @@ static const char* SFX_SDL_SRCFN="smelt/sdl/sfx_sdl.cpp"; struct oggdata{const BYTE *data;DWORD size,pos;}; static void* readVorbis(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq); +static void* readRiffWv(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq); SMSFX SMELT_IMPL::smSFXLoad(const char *path) { FILE *pFile;DWORD size,rsize; char *buff; @@ -33,15 +34,20 @@ SMSFX SMELT_IMPL::smSFXLoadFromMemory(const char *ptr,DWORD size) if(pOpenALDevice&&!mute) { bool isOgg=size>4&&ptr[0]=='O'&&ptr[1]=='g'&&ptr[2]=='g'&&ptr[3]=='S'; - if(!isOgg)return 0; void *decompdata=NULL,*decomp=NULL; ALsizei decompsize=0,freq=0; ALenum fmt=AL_FORMAT_STEREO16; - decompdata=readVorbis((const BYTE*)ptr,size,&decompsize,&fmt,&freq); + decompdata=readRiffWv((const BYTE*)ptr,size,&decompsize,&fmt,&freq); + if(!decompdata) + { + if(!isOgg)return 0; + else decompdata=readVorbis((const BYTE*)ptr,size,&decompsize,&fmt,&freq); + } + if(!decompdata)return 0; decomp=decompdata; ALuint buff=0;alGenBuffers(1,&buff); alBufferData(buff,fmt,decomp,decompsize,freq); - free(decompdata);return (SMSFX)buff; + free(decompdata);return(SMSFX)buff; } return 0; } @@ -270,6 +276,29 @@ static void* readVorbis(const BYTE *data,const DWORD size, ALsizei *decomp_size, } return NULL; } +static void* readRiffWv(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq) +{ + if(data[0x0]!='R'||data[0x1]!='I'||data[0x2]!='F'||data[0x3]!='F')return NULL; + if(data[0x8]!='W'||data[0x9]!='A'||data[0xA]!='V'||data[0xB]!='E')return NULL; + if(data[0xC]!='f'||data[0xD]!='m'||data[0xE]!='t'||data[0xF]!=' ')return NULL; + if(data[0x16]==2) + { + if(data[0x22]==16)*fmt=AL_FORMAT_STEREO16; + else if(data[0x22]==8)*fmt=AL_FORMAT_STEREO8; + else return NULL; + } + else if(data[0x16]==1) + { + if(data[0x22]==16)*fmt=AL_FORMAT_MONO16; + else if(data[0x22]==8)*fmt=AL_FORMAT_MONO8; + else return NULL; + }else return NULL; + *decomp_size=(ALsizei)(data[0x28]|(data[0x29]<<8L)|(data[0x2A]<<16L)|(data[0x2B]<<24L)); + *freq=(ALsizei)(data[0x18]|(data[0x19]<<8L)|(data[0x1A]<<16L)|(data[0x1B]<<24L)); + ALubyte *ret=(ALubyte*)malloc(*decomp_size); + memcpy(ret,data+44,*decomp_size); + return ret; +} ALuint SMELT_IMPL::getSource() { for(int i=0;i<scnt;++i) diff --git a/smelt/sdl/smelt_config.hpp b/smelt/sdl/smelt_config.hpp new file mode 100644 index 0000000..0e56e8a --- /dev/null +++ b/smelt/sdl/smelt_config.hpp @@ -0,0 +1,20 @@ +// -*- C++ -*- +/* + * Simple MultimEdia LiTerator(SMELT) + * by Chris Xiong 2015 + * Configuration header for SDL version + * + * Modify this header according to your own requirements. + * + */ + +/* + * Maximum audio channels. + * (How many audio can be played simultaneously?) + */ +#define SRC_MAX 128 + +/* + * Client-side vertex buffer size. + */ +#define VERTEX_BUFFER_SIZE 4000 diff --git a/smelt/sdl/smelt_internal.hpp b/smelt/sdl/smelt_internal.hpp index 2d75e9a..a434079 100644 --- a/smelt/sdl/smelt_internal.hpp +++ b/smelt/sdl/smelt_internal.hpp @@ -12,6 +12,7 @@ #define SMELT_INTERNAL_H #include "../../include/smelt.hpp" +#include "smelt_config.hpp" #include <cstdio> #include <cstring> #include <cstdlib> @@ -42,8 +43,6 @@ #include "glimports.hpp" #undef GL_PROC -#define SRC_MAX 128 - class TOpenGLDevice { public: @@ -59,8 +58,6 @@ public: bool have_GL_ARB_vertex_buffer_object; }; -#define VERTEX_BUFFER_SIZE 4000 - struct glTexture; class TRenderTargetList { |