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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-03-06 12:57:06 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-03-06 12:57:06 +0000 |
commit | 83370caa45373d6ae35f5363db42450aefc2386f (patch) | |
tree | f9b60fd7d7388e8fea0a2b6fd2c5df2addcccb3f | |
parent | ebdc44aea86a1fe7eace4dca91128675519171f6 (diff) | |
download | bullet-lab-remix-83370caa45373d6ae35f5363db42450aefc2386f.tar.xz |
Replacing all gameplay associated rand()'s. Fix a small bug.
-rwxr-xr-x | CHANGELOG.TXT | 4 | ||||
-rw-r--r-- | global.h | 15 | ||||
-rw-r--r-- | towernbullet.h | 44 |
3 files changed, 32 insertions, 31 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT index 31dd871..b0a3d45 100755 --- a/CHANGELOG.TXT +++ b/CHANGELOG.TXT @@ -3,7 +3,6 @@ Next version: 0.7.3-0_PR TODOs: Problems with TDSky and PicBack in Windows. -Use RandomEngine for random number generation. Add MultPo's. Test classic mode, difficulty adjustments. Merge code for Windows. P.S.: Level 1 may be too hard now. @@ -16,9 +15,10 @@ particularly many "return(void)(...);" in this level (which I always love to use). This indicates all "normal" levels are completed. Multiplier system was fully adopted into BLR. -Implement a RandomEngine, replacing all rand()(Still in process). +Implement a RandomEngine, replacing all rand(). Fixed: Trypophobia stops if too many CLR's are used. Fixed the problem in All2pnt(). +Fixed blinking target. Make Laser::GetDist() private to avoid misusage. Remove unused statements: DWORD ColTrans(DWORD,DWORD,DWORD): replaced by @@ -170,20 +170,21 @@ struct Target//An annoying circle void TargShowProc() { if (LOWFPS) - for (int i=1;i<=17;++i) - targspr->SetColor(targspr->GetColor()+0x01000000); + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+17)); else - targspr->SetColor(targspr->GetColor()+0x01000000); + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+1)); if (GETA(targspr->GetColor())>=0x80) - isonshow=isonhide=false; + isonshow=isonhide=false,targspr->SetColor(SETA(targspr->GetColor(),0x80)); } void TargHideProc() { if (LOWFPS) - for (int i=1;i<=17;++i) - targspr->SetColor(targspr->GetColor()-0x01000000); + if(GETA(targspr->GetColor())<17) + targspr->SetColor(SETA(targspr->GetColor(),0)); + else + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-17)); else - targspr->SetColor(targspr->GetColor()-0x01000000); + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-1)); if (GETA(targspr->GetColor())==0x00) isonshow=isonhide=visible=false; } diff --git a/towernbullet.h b/towernbullet.h index b1104d3..fce9fdd 100644 --- a/towernbullet.h +++ b/towernbullet.h @@ -159,8 +159,8 @@ int CreateBullet6(double x,double y,double bs,int explo,int exp1=8,int exp2=12,b bullet[i].bullettype=6; bullet[i].bulletpos.x=x; bullet[i].bulletpos.y=y; - bullet[i].bulletdir.x=rand()%100-50; - bullet[i].bulletdir.y=rand()%100-50; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; bullet[i].dist=sqrt(bullet[i].dist); bullet[i].bulletspeed=bs; @@ -191,8 +191,8 @@ int CreateBullet7(double x,double y,double bs,int explo,bool eff=false) bullet[i].bullettype=7; bullet[i].bulletpos.x=x; bullet[i].bulletpos.y=y; - bullet[i].bulletdir.x=rand()%100-50; - bullet[i].bulletdir.y=rand()%100-50; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; bullet[i].dist=sqrt(bullet[i].dist); bullet[i].bulletspeed=bs; @@ -253,8 +253,8 @@ int CreateBullet9(double x,double y,double bs,int explo,int cnt,int brk,bool eff bullet[i].bullettype=9; bullet[i].bulletpos.x=x; bullet[i].bulletpos.y=y; - bullet[i].bulletdir.x=rand()%100-50; - bullet[i].bulletdir.y=rand()%100-50; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; bullet[i].dist=sqrt(bullet[i].dist); bullet[i].bulletspeed=bs; @@ -657,16 +657,16 @@ void ProcessBullet8(int i) if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); else { - int cnt=rand()%4+2;if (Dis8ref)cnt=0; + int cnt=re.NextInt(2,5);if (Dis8ref)cnt=0; for (int ii=1;ii<=cnt;++ii) { - int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,rand()%100); + int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,re.NextDouble(0,pi)); if (t8special) { - bullet[pnt].alterColor=(TColors)(rand()%8); - bullet[pnt].alterColor2=(TColors)(rand()%8); - if(rand()%4==3)bullet[pnt].redir(vector2d(400,300)); - if(rand()%2==1)++ii; + bullet[pnt].alterColor=(TColors)(re.NextInt(0,7)); + bullet[pnt].alterColor2=(TColors)(re.NextInt(0,7)); + if(re.NextInt(0,3)==3)bullet[pnt].redir(vector2d(400,300)); + if(re.NextInt(0,1))++ii; } } } @@ -793,7 +793,7 @@ void ProcessBullet255(int i) double dis=GetDist(bullet[i].bulletpos,playerpos); if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) { - score+=mult*100;mult+=0.001f; + score+=mult*100;mult+=0.0002f; bullet[i].exist=false; bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; @@ -1175,14 +1175,14 @@ void ProcessTower3() } if (tower[i].t3t==2) { - if (rand()%2==0) + if (re.NextInt(0,1)) CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,12,tower[i].effect); else CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,6,tower[i].effect); } if (tower[i].t3t==3) { - if (rand()%2==0) + if (re.NextInt(0,1)) CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,3,tower[i].effect); else CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,9,tower[i].effect); @@ -1529,8 +1529,8 @@ public: done=false; PMod=pmd; r1lim=_r1lim;r2lim=_r2lim;boomlim=_boomlim; - if (rand()%100>boomlim) - pos=rand()%600; + if (re.NextInt(0,99)>boomlim) + pos=re.NextInt(0,600); else pos=999; untitledlas.SetTexture(SprSheet,0,264,248,8); @@ -1966,7 +1966,7 @@ private: brk=0;if(progress++>5)return (void)(progress=10); for(int i=0;i<10;++i) { - vector2d ran=vector2d(rand()%50+matrixx*50,rand()%50+matrixy*50); + vector2d ran=vector2d(re.NextDouble(0,50)+matrixx*50,re.NextDouble(0,50)+matrixy*50); pb[cnt++]=&bullet[CreateBullet2(ran.x,ran.y,0,0,true)]; pb[cnt-1]->alterColor=color; } @@ -2011,10 +2011,10 @@ public: bool isActive(){return tactive;} void Create() { - pcolor=(TColors)(rand()%8);tactive=true; + pcolor=(TColors)re.NextInt(0,7);tactive=true; cnt=0;memset(listx,0,sizeof(listx)); memset(listy,0,sizeof(listy));tlifetime=0; - listx[cnt++]=rand()%16;listy[cnt-1]=rand()%12; + listx[cnt++]=re.NextInt(0,15);listy[cnt-1]=re.NextInt(0,11); piles[cnt-1].create(listx[cnt-1],listy[cnt-1],pcolor); } void Update() @@ -2039,7 +2039,7 @@ public: dlx[dcnt]=listx[cnt-1],dly[dcnt++]=listy[cnt-1]-1; if(dcnt&&cnt<30) { - int rd=rand()%dcnt; + int rd=re.NextInt(0,dcnt-1); listx[cnt++]=dlx[rd];listy[cnt-1]=dly[rd]; piles[cnt-1].create(listx[cnt-1],listy[cnt-1],pcolor); } @@ -2312,7 +2312,7 @@ public: } if(dchk) { - if(rand()%2) + if(re.NextInt(0,1)) for(int i=0;i<cnt;++i) targ[i]->bulletaccel=-0.005, targ[i]->limv=-3; |