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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-14 03:33:13 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-14 03:33:13 +0000
commitf9be9921e9c345549f7d506262dfde19bcc72088 (patch)
tree0c433811cdaec73ceb6cb14e2d02f45f69d0a6ab
parent30531dfb996a1c4b7c1975c7f234bec359b36668 (diff)
downloadbullet-lab-remix-f9be9921e9c345549f7d506262dfde19bcc72088.tar.xz
Draft another new level.
-rwxr-xr-xCHANGELOG.TXT2
-rw-r--r--levels.h48
-rw-r--r--main.cpp2
-rw-r--r--towernbullet.h77
4 files changed, 124 insertions, 5 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index 0b3151f..3909f0c 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -7,6 +7,8 @@ Add missing tips.
Pre-Released versions:
0.8.0-1_PR (b75)
New level Supernova.
+New level (still unnamed).
+Add some additional tips.
Extend libcgh again. Adding operator ^ and method l().
Modify clearrange behaviour in level hyper-threading.
Modify the corresponding score bullet.
diff --git a/levels.h b/levels.h
index 14ef2f4..f54dd1f 100644
--- a/levels.h
+++ b/levels.h
@@ -3197,6 +3197,16 @@ void Levelm1Part13()//"Supernova"
++bgbrk;if (LOWFPS)bgbrk+=16;
if (bgbrk<30)return;
bgbrk=0;towcnt=0;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("Super...\n\
+...nova!!");
+ return;
+ }
if (!LOWFPS)
DBGColor=ColorTransfer(DBGColor,0xFF000000);
else
@@ -3204,6 +3214,7 @@ void Levelm1Part13()//"Supernova"
if (DBGColor==0xFF000000)
{
snexTarg.Init(0.001,vector2d(400,300));
+ All2pnt();
++part;avabrk=12.0f;avacurbrk=0;tbrk=0;
snexstep=0;snexcnt=10;snexTarg.TargShow();
}
@@ -3213,13 +3224,15 @@ void snCircCreator(vector2d p,int cnt,TColors col,bool mode)
if(mode)
for (int i=0;i<cnt;++i)
{
- int pnt=CreateBullet2(p.x,p.y,6,acos((vector2d(400,300)-playerpos)^vector2d(1,0))+(i-0.5f)*(2*pi/cnt));
+ int pnt=CreateBullet2(p.x,p.y,6,acos((playerpos-vector2d(400,300))^vector2d(1,0))+(i-0.5f)*(2*pi/cnt));
+ bullet[pnt].redir(playerpos);bullet[pnt].bulletdir.Rotate((i+0.5f)*(2*pi/cnt));
bullet[pnt].alterColor=col;bullet[pnt].addblend=true;
}
else
for (int i=0;i<cnt;++i)
{
- int pnt=CreateBullet2(p.x,p.y,2,acos((vector2d(400,300)-playerpos)^vector2d(1,0))+i*(2*pi/cnt));
+ int pnt=CreateBullet2(p.x,p.y,2,acos((playerpos-vector2d(400,300))^vector2d(1,0))+i*(2*pi/cnt));
+ bullet[pnt].redir(playerpos);bullet[pnt].bulletdir.Rotate(i*(2*pi/cnt));
bullet[pnt].alterColor=col;bullet[pnt].addblend=true;
}
}
@@ -3230,10 +3243,10 @@ void Levelm1Part14()
tbrk+=hge->Timer_GetDelta();
if((AMinute*2-frameleft)<TenSeconds)
{
- if(tbrk>0.016)
+ if(tbrk>0.016&&(AMinute*2-frameleft)>TenSeconds/5)
{
tbrk=0;
- snCircCreator(vector2d(400,300),60,(TColors)re.NextInt(0,7),true);
+ snCircCreator(vector2d(400,300),144,(TColors)re.NextInt(0,7),true);
}
}
else
@@ -3273,3 +3286,30 @@ void Levelm1Part14()
break;
}
}
+yellowGroup fyg[100];
+Spinner fygs;
+void Levelm1Part15()//?
+{
+ frameleft=AMinute+ThirtySeconds;
+ All2pnt();towcnt=0;memset(fyg,0,sizeof(fyg));
+ ++part;avabrk=1;avacurbrk=0.5;fygs.Init(3,20);
+}
+void Levelm1Part16()
+{
+ avacurbrk+=hge->Timer_GetDelta();
+ if(avacurbrk>avabrk)
+ {
+ avacurbrk=0;
+ for(int i=0;i<100;++i)
+ if(!fyg[i].isActive())
+ {
+ if(frameleft>AMinute)
+ fyg[i].Init(12,2.25-1.25*(frameleft/(double)(AMinute+ThirtySeconds)));
+ else
+ fyg[i].Init(18,2.25-1.25*(frameleft/(double)(AMinute+ThirtySeconds)));
+ break;
+ }
+ }
+ for(int i=0;i<100;++i)if(fyg[i].isActive())fyg[i].Update();
+ fygs.Update(pi/7200*(0.5+frameleft/(double)(AMinute+ThirtySeconds)));
+}
diff --git a/main.cpp b/main.cpp
index 618c8e9..f2dfa4f 100644
--- a/main.cpp
+++ b/main.cpp
@@ -510,6 +510,8 @@ void CallLevels()
if (level==-1&&part==12)Levelm1Part12();
if (level==-1&&part==13)Levelm1Part13();
if (level==-1&&part==14)Levelm1Part14();
+ if (level==-1&&part==15)Levelm1Part15();
+ if (level==-1&&part==16)Levelm1Part16();
if (level==1&&part==5)level=2,part=0;
if (level==2&&part==10)level=3,part=0;
if (level==3&&part==7)level=4,part=0;
diff --git a/towernbullet.h b/towernbullet.h
index 51f6d93..7331f9d 100644
--- a/towernbullet.h
+++ b/towernbullet.h
@@ -112,7 +112,7 @@ void CreateBullet4(double x,double y,double bs,int yelbrk=0,bool eff=false)
bullet[i].bulletspeed=bs;
bullet[i].yelbrk=yelbrk;
bullet[i].scollable=true;
- bullet[i].scale=1;
+ bullet[i].scale=1;bullet[i].lifetime=0;
bullet[i].alterColor=yellow;bullet[i].alterColor2=COLOR_COUNT;
if (eff)BulletEffect_Attatch(i);
}
@@ -439,6 +439,7 @@ void ProcessBullet2(int i)
void ProcessBullet4(int i)
{
if (!bullet[i].exist||bullet[i].bullettype!=4)return;
+ if (Current_Position==1)bullet[i].lifetime+=hge->Timer_GetDelta();
if (!DisablePlayer)
{
if (LOWFPS)
@@ -2587,3 +2588,77 @@ public:
for(int i=0;i<500;++i)if(bullets[i].isActive())bullets[i].achromaUpdate();
}
};
+class yellowGroup
+{
+private:
+ Bullet *ylw[100];
+ bool dirdone[100];
+ bool active;
+public:
+ bool isActive(){return active;}
+ void Init(int _cnt,double _yv)
+ {
+ memset(ylw,0,sizeof(ylw));active=true;
+ memset(dirdone,0,sizeof(dirdone));
+ for (int i=0;i<_cnt;++i)
+ {
+ int pnt=CreateBullet2(400,300,_yv,frameleft*pi/AMinute+i*(2*pi/_cnt));
+ bullet[pnt].alterColor=yellow;
+ ylw[i]=&bullet[pnt];
+ }
+ }
+ void Update()
+ {
+ bool done=true;
+ for (int i=0;i<100;++i)
+ {
+ if(ylw[i]&&ylw[i]->lifetime>2&&!dirdone[i])
+ ylw[i]->redir(playerpos),dirdone[i]=true;
+ if(ylw[i]&&ylw[i]->lifetime>5)
+ {
+ int cc=re.NextInt(0,5);
+ for(int j=0;j<cc;++j)
+ {
+ int pnt=CreateBullet2(ylw[i]->bulletpos.x,ylw[i]->bulletpos.y,0,re.NextDouble(-pi,pi));
+ if(!re.NextInt(0,3))bullet[pnt].redir(playerpos);
+ bullet[pnt].bulletaccel=0.002;bullet[pnt].limv=3;
+ }
+ BulletEffect_Death(*ylw[i],ColorToDWORD(yellow));
+ ylw[i]->exist=false;
+ ylw[i]->bullettype=0;
+ ylw[i]=0;
+ }
+ else done=false;
+ }
+ if(done)active=false;
+ }
+};
+class Spinner
+{
+private:
+ SimpleBullet abullet[40][100];
+ int arms;
+ double rad,rstep;
+public:
+ void Init(int _arms,double _rstep)
+ {
+ memset(abullet,0,sizeof(abullet));
+ arms=_arms;rstep=_rstep;rad=0;
+ for(int i=0;i<arms;++i)
+ for(int j=0;j*rstep<505;++j)
+ {
+ abullet[i][j].aC=blue;abullet[i][j].aC2=COLOR_COUNT;
+ }
+ }
+ void Update(double delta)
+ {
+ for(int i=0;i<arms;++i)
+ for(int j=0;j*rstep<505;++j)
+ {
+ double crad=rad+i*(2*pi/arms);
+ abullet[i][j].bulletpos=vector2d(400+j*rstep*cos(crad),300+j*rstep*sin(crad));
+ abullet[i][j].Update_SimpBul();
+ }
+ rad+=hge->Timer_GetDelta()*1000*delta;
+ }
+};