diff options
author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-05-09 12:15:44 +0000 |
---|---|---|
committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-05-09 12:15:44 +0000 |
commit | 3eee64398bdfde684199873793febadbd6fa4a19 (patch) | |
tree | ec32b6c263dd03edc0c7767f690087e2109a8631 /ChangeLog | |
parent | 3a51283329635021b839c8abbea4fac6bd7fe688 (diff) | |
download | bullet-lab-remix-3eee64398bdfde684199873793febadbd6fa4a19.tar.xz |
Fix a bug in the credit scene.
Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
Diffstat (limited to 'ChangeLog')
-rwxr-xr-x | ChangeLog | 35 |
1 files changed, 31 insertions, 4 deletions
@@ -2,12 +2,39 @@ Next version: ? Todo's: -Complete the game system. -Menu rewrite... -Random segmentation fault in "Hyper-threading".(seen only once, -can not reproduce now...) +Add multpo's. +Bug fixes. +Tests. +Wishlist? + +Known bugs: +Return to game in pause menu are sometimes broken. (It seldom happens, and is +very hard to catch!) +One part of Level 3 fails randomly (really randomly?). +~~infinity CLR~~(debug purpose. I can't pass those levels with out +this) + +Wishlist: +Make more data stored in score.cfg. +Replace some boring levels. +Built-in help pages. +In-game music bring back. +~~Now Playing(Music Room)~~ +~~BLR script virtual machine~~(long long-term! probably the core +of next BLR.) Pre-Released versions: +0.9.1-1 (r90) +Fix a bug in the credit scene. +Now the pause menu shouldn't be broken now...(It's so hard to reproduce +that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) +Close the "infinity CLR" "bug". +(Huge) Code cleanup, mainly removing duplicate code. +Allocate bullets dynamically. The array is freed every time a new game +is started. +Add a signal handler, print back trace on error(currently only available +for linux...). + 0.9.1-1 (r89) Fix a critical bug in Score_Initailize. Modify level pinball. |