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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-07 13:55:32 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-07 13:55:32 +0000
commitd726aac2d9bac76f095ad6559d7dc30d97c3a97f (patch)
tree5a545b603002800adc1edd1f79d080f3e27c7784 /Extras
parent609780609172b7a7580a49f385087aa10bc1454d (diff)
downloadbullet-lab-remix-d726aac2d9bac76f095ad6559d7dc30d97c3a97f.tar.xz
Fix: small semi-coll bullets are collected by clr...
Add Multpo's for Level 7/-1. Do slight changes to level -1... Distribute CLRs for level 1~-1.
Diffstat (limited to 'Extras')
-rw-r--r--Extras14
1 files changed, 7 insertions, 7 deletions
diff --git a/Extras b/Extras
index 7796883..0368e7e 100644
--- a/Extras
+++ b/Extras
@@ -10,7 +10,7 @@ The development
About the source code
------------------------------------------------------------------------------------
I'm not a rigorous coder. All sources are written casually.
-You can't even find two files in the same style...
+You can even find two code chunks in one file with different styles...
But generally, I:
Use tabs (width=4) and indent in Allman style;
Don't like extra spaces;
@@ -20,11 +20,11 @@ But generally, I:
And, the source code is bloated. global.h defined ~200 lines of global variables.
Imagine that.
-Well, the reason is that BLRI start as a huge single source file - main.cpp. It's
-once a ~100KiB file, and have more than 10k lines of code. One day I found it hard
-to maintain such code and split it into several .h file. BLRII took the code base
-of BLRI. That's why. BLRIII will be a complete rewrite and I hope this would fix
-the problem.
+Well, the reason is that BLRI start as a huge monolithic source file - main.cpp.
+It's once a ~100KiB file, and have more than 10k lines of code. One day I found it
+impossible to maintain such code and split it into several .h file. BLRII took the
+code base of BLRI. That's why. BLRIII will be a complete rewrite and I hope this
+would fix the problem.
Well, let's observe each source file.
@@ -83,7 +83,7 @@ The development
------------------------------------------------------------------------------------
As a student, developing such a game will never be supported...
So, the development is "well hidden".
-The post-0.2.2 development are mostly done under Windows(7/8/8.1). After that, I
+The post-0.2.2 development are mostly done under Windows(8/8.1). After that, I
migrated the main platform to Debian GNU/Linux. I'm using the unstable distribution.
I'm not a true developer but I'm really one of those who like to like on the edge.
Recently I installed Archlinux, which has taken me to the "bleeding edge". "Edges"