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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-06-28 13:52:21 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-06-28 13:52:21 +0000 |
commit | e2623a2ba1b5789ae299c29804697d004a8cd886 (patch) | |
tree | 079b1ecf7a892af9f31b6c3828789d714b4805f2 /FAQ | |
parent | 7495d8ca26cdb25056667ae8a8d860005ee2a68f (diff) | |
download | bullet-lab-remix-e2623a2ba1b5789ae299c29804697d004a8cd886.tar.xz |
Mod, mod, mod...!
Assessment mode is mostly frozen now.
I'll make a pre-release at r99 and that revision will be set to
0.9.9-0.
Write the document... That's really tiring.
~~0.9.1-4 (r94)~~
Ooooooooops... I've forgotten to commit this one!
So this is merged to the revision above, actually.
=================================================================================
Modify a couple of levels. (Making them easier...)
Fix about scene text rendering out of the window.
(Probably) fixed Level3Part3 by making them temporarily invulnerable...
Are we bug-free now?
Diffstat (limited to 'FAQ')
-rw-r--r-- | FAQ | 88 |
1 files changed, 66 insertions, 22 deletions
@@ -2,17 +2,63 @@ In fact, these Q&A's are not asked frequently at all. They all came from the messed up mind of the author! +Q: It complains about a missing dll? +A: The Windows version was built against d3dx9_43.dll, which can + only be found in the latest DirectX runtime. Make sure you have the + latest DirectX runtime installed. + Other dlls required by the default Windows version are all bundled + with your Windows installation plus the DirectX runtime. You + shouldn't blame me if your system is incomplete. + Q: I JUST CAN'T start it! (I can't see even a window!) A: Something must went wrong. There are two general causes. - 1. Failed to load a shared library. - 2. Initialization Failure. -If the first one happened, BLRLOG.TXT will not even be created. -To solve it, install the required runtime libs. -If the second one happened, you can find out what really happened in -BLRLOG.txt. + 1. Failed to load a shared library. + 2. Initialization Failure. + If the first one happened, BLRLOG.TXT will not even be created. + To solve it, install the required runtime libs. + If the second one happened, you can find out what really happened in + BLRLOG.txt. Read the rest part of this document for more information. + + However, the first one is not likely to happen. The official Windows + build doesn't have too much external dependencies. + +Q: (In Windows) + "Can't create D3D interface" + "Can't determine desktop video mode" + "Can't find appropriate full screen video mode" + "Can't create D3D device" + and it ends after this... +A: DirectX initialization failed. + If you get this message after changing an option, the cause might + be your option is not supported by your computer. You can purge + the config file (back up your score and remove BLR.cfg) and + restart the game. + If you get this message on the first startup, you are just unlucky. + HGE, which is the render engine used in BLR is really low-ended + and will even work on a 1998's computer. Again, you are just unlucky! -However, the first one is not likely to happen. The official Windows -build doesn't have too much external dependencies. +Q: (In linux or custom Windows builds) + "OpenGL implementation must be at least version 1.2" +A: If you build a custom Windows build with OpenGL, this may occur, for + Windows' OpenGL implementation is 1.1. For a work around, see the + SDL website or build the DirectX version. + If this happens in a Linux build, you are just unlucky. OpenGL 1.2 + is released in 1998... + Similiar problems may also happens if your X display is not a GL visual + or you haven't installed drivers properly. + +Q: "******** failed, using no sound", and it's silent... +A: OpenAL initialization failed. + Your system may not support OpenAL software version (it's so hard to + find such a computer). To dismiss this message, start the game with + "--nosound". + +Q: The screen suddenly messed up... + Something terrible happened... + Is the player square screwed? + I can't move it! +A: This might be a internal problem. Please make a bug report if this + happened. Q: It crashed! A: This program is *pretty unstable* and may crash at any time. @@ -44,6 +90,18 @@ Q: It's blurred? A: The game was designed for 800x600, and if you are using a resolution other than 800x600 or running in fullscreen, this problem may occur. +Q: I can't see the bullets when paused? +A: That depends on the implementation of the level where you are. + Some levels are implemented using the silly "SimpleBullet" class + which I once think it brilliant. These bullets won't be displayed + during the pause. + Pause menu was not introduced in BLR I until version 0.8.9 alpha. + The reason was I thought a menu for the pause scene was really + useless... + BTW, if you've ever played the official version of the Touhou series, + you might have found the pause scene there more annoying. The author + has stated that he made it deliberately (see TH06 FAQ 25). + Q: I don't think the graphics are being rendered correctly. A: I don't know much about DirectX, for I left hge DirectX untouched. However it shouldn't differ too much from the OpenGL version. @@ -81,17 +139,3 @@ A: Sorry, no... You won't get anything but the ranking even you've passed level -1 without collisions. So... enjoy it yourself. - -Q: What hardwares/softwares do you use? -A: I'm using a Lenovo Ideapad Y570 with Intel Core i7-2670QM CPU. - It has 8GiB of RAM and HD3000+Nvidia GT 555M. However I've disabled - GT 555M in BIOS so that it won't heat too much. Additionally, - I've got a 256GiB Crucial M4 SSD (That's useless, uh?). - This game is mainly developed under GNU/Linux. - I use Debian sid as my main system. (Yes, that's one of the reasons why - I like to "live on the edge".) KDE is my current desktop environent. - Usually, I use Code::Blocks IDE. Sometimes I use vim/geany+gdb. - For windows version compile, I use Visual Studio 2013 express. - The game graphic resources are made with GIMP. - Musics are made with Rosegarden, synthed with fluidsynth(qsynth frontend), - recorded with jack.record. |