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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-10 13:36:48 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-10 13:36:48 +0000
commitf1f7b9177e2b2b693b9aa805c6aa6bf9bab5ab17 (patch)
tree7c17d0ee8e3ed6ffecc8593a146553bad8b54db1 /INSTALL
parent4ce43d169aab845e52d7130d11d3e2fe2f36b7f5 (diff)
downloadbullet-lab-remix-f1f7b9177e2b2b693b9aa805c6aa6bf9bab5ab17.tar.xz
Port highscore view and details menu. Menu rewrite is almost done!
Disable select key while transferring. Fix "typo" caused bugs. Hopefully fix small bugs in the new menu system. Rename several files. Add some additional files. Remove legacy menu components.
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+Installing a game is really useless, isn't it?
+So just compile it!
+
+A brief guide for compiling BLR
+Required SDKs:
+OpenAL
+ogg
+vorbis
+DirectX(Windows only)
+OpenGL(Linux only)
+SDL(Linux only)
+
+Steps to do:
+1. Get the source code.
+ You can choose from svn or the official packaged release.
+ The code from svn will always be newer than the official
+ packaged release.
+2. Get required SDKs mentioned above.
+ Piece of cake.
+3. Use Visual Studio(Windows) or Code::Blocks(Linux), create
+ project. Configure it correctly.
+ If you'd like to do it, you can also write a Makefile
+ yourself.
+4. Hit build (or type make)!
+5. If it failed, check step 2 and 3, then repeat step 4...
+
+Warning:
+Some revisions in the svn repo has noticeable problems.
+Always build the latest svn revision or official release!