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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-10 13:36:48 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-10 13:36:48 +0000
commitf1f7b9177e2b2b693b9aa805c6aa6bf9bab5ab17 (patch)
tree7c17d0ee8e3ed6ffecc8593a146553bad8b54db1 /Levels.txt
parent4ce43d169aab845e52d7130d11d3e2fe2f36b7f5 (diff)
downloadbullet-lab-remix-f1f7b9177e2b2b693b9aa805c6aa6bf9bab5ab17.tar.xz
Port highscore view and details menu. Menu rewrite is almost done!
Disable select key while transferring. Fix "typo" caused bugs. Hopefully fix small bugs in the new menu system. Rename several files. Add some additional files. Remove legacy menu components.
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+BulletLabRemixII Level index
+
+Level 1 2/180
+River levels 120
+-It's confusing... so much bullets for Level1?
+ However it's fairly easy. Do not seek for death.
+Double-directed labyrinth 60
+-Still very easy.
+
+Level 2 4/215
+Polygon-red 60
+-This is not hard...
+ Fake bullets aren't always annoying.
+Polygon-white 60
+-Make good use of precise mode!
+Polygon-white locked 65
+-Find a good position, e.g. near by a line.
+Polygon-both 30
+-This part doesn't make sense.
+
+Level 3 4/150
+Reflective 30
+-Just meet them, do not make big movements.
+ They are pretty friendly aren't they?
+*4 30
+-It's a little difficult... Keep away from the edges!
+Rotate ???? 60
+-Stay away from the rotating bullets and you'll pass this level.
+Wall of blues? 30
+-Rather easy. Do not try to earn too may semi-collisions unless
+ you are really skilled.
+ Looks awesome?
+
+Level 4 5/243
+Orange 30
+-Don't make big movements and stay away from the edges. (why?)
+ Those fast bullets are really annoying.
+ Answer to the question asked in the tip: TH06 Cirno?
+ In fact many level started as a copy of some spellcards in
+ TH...
+Orange trap 5+5+4+4+3+3+2+2+5
+-Do NOT press shift!
+Double spinner 60
+-An easy part for level 4.
+Squash-2 60
+-Enjoy it yourself.
+Circle-drawing 60
+-Just draw the circle.
+ If you have any problem, try BLR 1.
+
+Level 5 8/338
+CChase 30+30
+-Don't set player move speed to 1!
+Vortex of leaves 60
+-This is another annoying level, looks awesome and hard.
+ Keep away from those 'laser''s!
+Upstream flow 60
+-Rather easy.
+ Looks like something in level 3.
+High speed threaten 30
+-It's JUST threaten!
+ Precision is important.
+ Practice makes perfect.
+Crossing threaten 30
+-Appears very hard.
+ Choose the correct time to cross those bullets.
+Orange trap2 2+2+2+2
+-Just another level from level 4.
+Fish in the barrel 60
+-Where have I seen this...
+the Unbreakable jail 30
+-This is fairly hard. Use CLR if you need it.
+
+Level 6 7/390
+Snow WHITE 30
+-Incredible fast. Do not treat your CLR as a
+ £100,000,000 cheque.
+Photokeratitis 10+10+10+10+10
+-This is sickly hard...
+ Treat fast bullets and slow bullets separately.
+Squash-4(?) 60
+-Do not be trapped! You only need ONE CLR!...
+Avalanche 60
+-Do not stay at the screen bottom, it's very dangerous...
+Dangerous target 60
+-Keep moving!
+ It's a nightmare if you've choose a slow player...
+Hexagon loops 10+20+7+7+7+19
+-Step well back and watch the show.
+Hyperfluid 60
+-Also known as Superfluid.
+ Designed to be a spellcard(?) of someone who has the ability
+ to manipulate ice...
+ In fact, liquid helium is not cold enough. It's still several
+ Kelvin's degrees. I can make it even colder.
+
+Level 7 12/930+ Mapped levels
+Spring thunder storm - panic? 60 Thunder storm...
+-Although it's based on something from level 6, they are completely
+ different!
+ And this one is really easy.
+<Color Transform>
+Rainbow tower - color theory 90 rainbow tower
+-Basic level. Is it from BLR 1?
+Rainbow bullets - nauty photon 60 Lazy level;)
+-Similar to one part in level1, but a lot harder.
+ Luck is really required.
+Rainbow effect - appearance 60 draw a rainbow (of bullet)
+-Random bullets. You will remember this part at once when you see the part.
+ If you feel it hard, go to assessment mode.
+Rainbow effect - interference 120 as the name tells
+-This part is REALLY easy... but why?
+Rainbow effect - diffraction 120 as the name tells
+-Pretty hard. Those piles of shit may crash straight into you.
+ The code is pretty ugly too.
+Rainbow effect - photon school 60 "particalization"!
+-Pretty hard. Use CLR if necessary.
+ It may be easier if you stay near the edges.
+<Color Transform>
+Over the Rainbow - timeless challenge - great circles
+-Your goal is to reach the red block...
+ And, this one is also pretty hard...
+ If you're not well-skilled and you are working on FPM, try --suicide--!
+Trypophobia 120 another two classes: Tail & Pile
+-Very hard. You'll never know where they will go next.
+ However, they won't step on the same place twice.
+ Will this cause trypophobia?
+Photon fusion 90 Use a slightly modified tower8...
+-Directed bullets+random bullets.
+ Find a formula for it.
+Wave of Photon 60 class WOP+Lazy of particalization
+-Not very hard at the beginning...
+Return to void 90 return (void)(...);
+-VERY HARD!!!
+ I don't know where this came from.
+ CLR is useless but it will give you a short period during which you are invincible.
+Level -1(Extreme) 7/1020
+unknown circles*2 60*2
+-Pretty easy as they are only the beginning of nightmare...
+Spiky 120
+-Hard. Their behavior is not predictable.
+Achromatopsia 120(90+30)
+-Or we should call this "deuteranopia vs protanopia"?
+Quad thread 120
+-Do you humans really support it?
+Supernova(additive blending) 120
+-Awesome supernova!
+ I enjoy coding(easy parts)...
+yellow explosive 90
+-Yellow explosive are poisonous? IDK.
+Sink over the horizon 90
+-Strange. You might be trapped without noticing it.
+Gravity vortex 120
+-It has nothing to do with gravity at all.
+Incomplete Reflective 120
+-Start in peace, end in mess.
+
+Level -2(Assess) 10/?
+-No CLR
+-Collision and step to next level
+Directed bullet
+-A copy of a spellcard from someone...
+ Towers don't collide you, however they should do so.
+Random bullet
+-Pure random.
+ Are they getting faster?
+Constant patterns
+-Pretty awesome.
+ Doesn't look like anything.
+Crossing 1(L+R)
+-They started spinning!!!
+Crossing 2(C)
+-Used by Moriya Suwako...
+ Round bullets made me dizzy.
+Fake sink
+-Aren't those things from the centre annoying...
+Sine wave
+-Oscilloscope?
+ Find a good place to vibrate with the graph...
+Density test
+-Really high density.
+ And they may block you way!
+ Pleaz.. don't be hopeless...
+"Pinballs"
+-Why these pinballs don't collide each other?
+Road Blocks
+-You'll understand this one day.
+Extreme High speed
+-Copy of one part in level 5.
+Laser crosses
+-Only a show off of the Laser class.
+Bonus test: Lunatic Lunar!
+-May be the legacy of a vintage game...
+
+
+
+Level Enter Limits:
+Classic:
+Level 3: 1 restart(all)
+Level 4: 2 restarts
+Level 5: 3 restarts
+Level 6: 5 restarts
+Level 7: 8 restarts
+Level -1: 2 restarts
+FPM:
+Level 3: 10 collisions
+Level 4: 40 collisions
+Level 5: 75 collisions
+Level 6: 125 collisions
+Level 7: 200 collisions
+Level 8: 50 collisions \ No newline at end of file