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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-14 02:16:11 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-14 02:16:11 +0000
commit4b221a977fcff61db744b422920d203e2773e787 (patch)
tree99933b8fe6ceca0460803349b9249789bdca4f46 /Levels.zh
parent32a2523dd5c51b31b31f5e43a7cebdb16e7f5e84 (diff)
downloadbullet-lab-remix-4b221a977fcff61db744b422920d203e2773e787.tar.xz
Rev. 99! WTF?
THIS IS THE FINAL RELEASE CANDIDATE!!! Everything is frozen, that means no more new features will be added and no big changes will be made after this revision. Only bug fixes will be provided. //Again, "frozen" is a term borrowed from the Debian project and //is completely unrelated to Cirno! Tweak bullet9, shrink its removal border. Change Multpo texture, add spawning effect. Fix stubbed rankings. Update sprite sheet. Store assessment total elapsed time in the score file. Score files from older revisions shouldn't cause any errors but you may get "Time elapsed 0.00" in highscore details. If you've got any sort of OCD (Obsessive-compulsive disorder), just remove it. Document!!!
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diff --git a/Levels.zh b/Levels.zh
index e3f364f..123b1e6 100644
--- a/Levels.zh
+++ b/Levels.zh
@@ -7,14 +7,15 @@ BulletLabRemixII
强烈推荐在阅读本文档前先自己玩一下。
不适宜人群:
-Anybody who isn't insterested in this topic
-Liberal arts students(?...)
+?
+
+
适宜人群:
-Nobody(?)
-Coders who want to modify this game, or import levels to your game...
-Casual persons who won't care anything
-Someone who is stuck at a part
+?
+
+
+
@@ -24,235 +25,224 @@ Someone who is stuck at a part
======================警告:下面有好多好多字!======================
Level 1 2/180
River levels 120
--It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death(where those "+1" are
- leading you to)
+-为什么第一关就这么多子弹…
+ 其实非常简单,别作死就行。(而那些“+1”就是要你这么做。)
Double-directed labyrinth 60
--Still very easy.
+-还是非常简单。
Level 2 4/215
Polygon-red 60
--This is not hard...
- Fake bullets aren't always annoying.
+-这个也不难…
+ 外面那一圈没有看上去的那么麻烦。
Polygon-white 60
--Make good use of precise mode.
+-利用好shift键(我的shift键已经卡在键盘里弹不出来了)。
Polygon-white locked 6
--You can't move vertically!
- Find a good position, e.g. near by a line.
+-你不能在竖直方向上移动了!
+ 找一个好的位置呆着。
Polygon-both 30
--This part doesn't make sense.
+-这关毫无意义。
Level 3 4/150
Reflective 30
--Just meet them, do not make big movements.
- They are pretty friendly aren't they?
+-初次见面,它们看起来还挺友好的是吧?
*4 30
--It's a little difficult... Keep away from the edges!
+-稍微有点难…离边框远点!
Rotate ???? 60
--Stay away from the rotating bullets.
+-不要靠近那些旋转的子弹。
Wall of blues? 30
--Rather easy. Do not try to earn too may semi-collisions unless
- you are really skilled.
- Looks awesome?
+-相当简单。别刷擦蛋,除非你是大触。
+ 看起来很厉害?
Level 4 5/243
Orange 30
--Don't make big movements and stay away from the edges. (why?)
- Those fast bullets are really annoying.
+-高速子弹非常烦人。
Orange trap 5+5+4+4+3+3+2+2+5
--Do NOT press shift!
+-别按shift!
Double spinner 60
--An easy part for level 4.
+-对于第4关来说算是简单的部分。
Squash-2 60
--Enjoy it yourself.
+-好好享受…
+ 我想这可能会让情况变得更坏。
Circle-drawing 60
--Just draw the circle.
- If you have any problem, try BLR 1.
+-画圈就行了。
+ 如果你有任何问题,去试试BLR 1.
Level 5 8/338
CChase 30+30
--Don't set player move speed to 1!
- Remark: They are not really faster than you...
+-不要把移动速度设置为1!
+ 说明:它们不是真的比你快…
Vortex of leaves 60
--This is another annoying level, looks awesome and hard.
- Keep away from those 'laser''s!
- Remark: The lasers may have strange collision detection...
- Be careful!
+-另一个烦人的关卡,看着挺好看,但是也很难。
+ 离那些“激光”远点!
+ 说明:激光的判定可能有点奇怪。
Upstream flow 60
--Rather easy.
- Looks like something in level 3.
+-相当简单了。
+ 看起来有点像第3关。
High speed threaten 30
--It's JUST threaten!
- Precision is important.
- Practice makes perfect.
- If you *can't* move horizonally may be it's easier...
+-这只是吓唬人的!
+ 你需要精准的移动。
+ 或许如果你不能水平移动的话这关会简单一点…
Crossing threaten 30
--Appears very hard.
- Choose the correct time to cross those bullets.
+-看起来非常难。
+ 选择正确的时机穿过它们。
Orange trap2 2+2+2+5
--Just another level from level 4.
+-第4关?
Fish in the barrel 60
--Seems to be faster and faster? NO...
- Remark: Those bullets are comming directly towards you.
+-好像越来越快了?不…
+ 说明:那些子弹是“自机狙”。
the Unbreakable jail 30
--This is fairly hard. Use CLR if you need it.
- Remark: When the 'target' got red, it's about to update its
- position. If you keep moving when it's updating its position,
- it will stuck in update mode, or it will stop.
+-相当难…如果感觉到了请使用CLR。
+ 说明:当那个“轮子”变红的时候,它就要更新它的位置了。如果你在它更新位置
+ 的时候一直移动,它将卡在更新模式,否则它会停下来。
Level 6 7/390
Snow WHITE 30
--Incredible fast. Do not treat your CLR as a
- £100,000,000 cheque.
- Remark: They are accelerated!
+-太快了…多用CLR…
+ 说明:它们还被加速了!
Photokeratitis 10+10+10+10+10
--This is sickly hard...
- Treat fast bullets and slow bullets separately.
- Remark: It looks like Wriggle Nightbug's spellcard...
- As of r94, it's not so hard as it was before. Fast bullets
- won't hit you *if you don't move*.
+-这关曾经难的丧心病狂…
+ 区别对待快速弹和慢速弹。
+ 说明:看着有点像谁的符卡…
+ 到r94以后,这关没有之前那么难了。如果你不动的话,快速弹根本打不到你。
Squash-4(?) 60
--Do not be trapped! You only need ONE CLR!...
+-别被困在里面!你只需要一个CLR!
Avalanche 60
--Do not stay at the screen bottom, it's very dangerous...
+-不要呆在屏幕底端,那里非常危险…
Dangerous target 60
--Keep moving!
- It's a nightmare if you've choose a slow player...
- Remark: The target follows you as a yellow bullet does,
- but not in the same manner.
+-别停下来!
+ 如果你的移动速度设置的很慢,那这将是一场噩梦…
+ 说明:“轮子”就像黄色子弹一样跟着你,但是姿势不同。
Hexagon loops 10+20+7+7+7+19
--Step well back and watch the show.
- Remark: This level will misbehave if FPS dropped...
+-找个角落停下来然后观看表演。
+ 说明:如果FPS低于55,那么这关可能会变形…
Hyperfluid 60
--Also known as Superfluid.
- Designed to be a spellcard(?) of someone who has the ability
- to manipulate ice...
- In fact, liquid helium is not cold enough. It's still several
- Kelvin's degrees. I can make it even colder.
- Remark: The white bullets are not accelerated, which are different
- from the blue ones. The blue bullets share the same direction: 45 deg.
- This part was designed as 「my」 「spellcard」 at first...
- Also will become easier if horizonal movement is restricted...
+-超流体。
+ 其实液氦还不够冷,本来这部分还可以更冷一些的…
+ 说明:蓝色子弹是加速的,而白色的没有。所有蓝色子弹的方向都是相同的。
+ 如果限制水平移动的话会简单一些。
Level 7 12/930+ Mapped levels
Spring thunder storm - panic? 60 Thunder storm...
--Although it's based on something from level 6, they are completely
- different!
- And this one is really easy.
- Remark: Try to get to the top of the screen...
- Try restricting vertical movement this time...
+-虽然代码是基于上一关写的(看着也很像),但是它们完全不同!
+ 这个真的很简单…
+ 说明:试着在屏幕顶端躲避…
+ 这次试着限制一下竖直方向的移动…
Rainbow tower - color theory 90 rainbow tower
--Basic level.
- Remark: It's taken from the old testbed version of BLRII.
+-基础的关卡。
+ 说明:这关是从很老的试验版本的BLR2中拿出来的。
Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but *much* harder.
- Luck is really required.
- Remark: The generation of bullets is really strange... If the last position
- on the y axis is taken up... sorry that I started to talk about coding again.
+-看着很像第一关的什么东西,但是难多了!
+ 很拼RP…
+ 说明:生成子弹的过程比较奇怪……
Rainbow effect - appearance 60 draw a rainbow (of bullet)
--Random bullets. You will remember this part at once when you see the part.
- If you feel it hard, go to assessment mode.
- Remark: The bullets forming the rainbow are invincible.
+-随机弹。你一看到这一关就会记住它的。
+ 如果你感觉太难,试试评估模式吧。
+ 说明:组成彩虹的子弹是不会被消掉的。
Rainbow effect - interference 120 as the name tells
--This part is REALLY easy... but why?
+-*真的*太简单了…但是为什么呢?
Rainbow effect - diffraction 120 as the name tells
--Pretty hard. Those piles of shit may crash straight into you.
- The code is pretty ugly too.
+-相当难。那一大坨有可能糊你一脸。
+ 代码也很难看。
Rainbow effect - photon school 60 "particalization"!
--Pretty hard. Use CLR if necessary.
- It may be easier if you stay near the edges. (I don't really know.)
+-仍然相当难(某人:这都第几关了你也不看看……)
+ 如果你靠近边缘的话可能会简单一点(其实我不知道)。
-Over the Rainbow - timeless challenge - great circles
--Your goal is to reach the red block...
- And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--,
- it worthwhile to do so!
- Remark: This level will never end if you don't reach the red block...
+Over the Rainbow - infinity challenge - great circles
+-你的目标是冲到红格子上…
+ 并且这个也很难……
+ 如果你技术不过关,并且在玩自由模式,试试“自杀”(<-删除线),这比“好好玩”要经济得多!
+ 说明:如果你不去碰那个红格子,这关永远不会结束……
Trypophobia 120 another two classes: Tail & Pile
--Very hard. You'll never know where they will go next.
- However, they won't step on the same place twice.
- Will this cause trypophobia?
- Remark: This level almost burn my computer...
- I seem to forget an important thing: Bullets with effects won't collide
- for a short time after they are created...
+-非常难。你永远不知道它们接下来会进入哪个格子(它们自己也不知道)。
+ 但是它们不会踏上同一个格子两次。
+ 这会引起密集恐惧症吗?
+ 说明:这关几乎要烧掉我的电脑了……
+ 我好像忘了一件重要的事情:刚生成的带生成效果的子弹是没有碰撞判定的…
Photon fission 90 Use a slightly modified tower8...
--Directed bullets+random bullets.
- Find a formula for it.
+-自机狙+随机弹。
+ 这是有公式的…
Wave of Photon 60 class WOP+Lazy of particalization
--Not very hard at the beginning...
+-一开始一点也不难…
Return to void 90 return (void)(...);
--VERY HARD!!!
- I don't know where this came from.
- CLR is useless but it will give you a short period during which you are invincible.
- Remark: There are "no solution" cases...
+-非常难!!!(汉字不能大写真是太遗憾了。)
+ 我不知道这是从哪儿来的。
+ CLR没什么用处,但是它会给你短暂的无敌时间…
+ 说明:有无解的情况…
Level -1(Extreme) 7/1020
-unknown circles*2 60*2
--Pretty easy as they are only the beginning of nightmare...
+unknown circles1 60
+-它们靠近边缘的时候会慢下来。*实在是太烦人了!!!*
+
+unknown circles2 60
+-它们直接堆积在边缘附近了!而且变得越来越厚!!……
Spiky 120
--Hard. Their behavior is not predictable.
- Remark: Again, never try to approach lasers! They are harmful to your eyes...
+-一个字:难!它们的行为是无法预测的。
+ 说明:重复一遍,不要碰激光!会伤害眼睛的…
Achromatopsia 120(90+30)
--Or we should call this "deuteranopia vs protanopia"?
- Remark: Color change may suddenly happen!!
+-没有路了?
+ 好好看看这关的名字(色盲)……
+ 或者我们可以把这关叫做"绿色盲 vs 红色盲"?
+ 说明:颜色变换是突然发生的!
Quad thread 120
--Do you humans really support it?
- Remark: I don't...
+-人类大脑真的支持这个么?
+ 说明:我的不行…
Gravity vortex 120
--It has nothing to do with gravity at all.
+-跟引力什么的一点关系都没有,但是很难!
+ 看着挺好看。
Supernova(additive blending) 120
--After gathering enough power, they explode --
- Awesome supernova!
- I enjoy coding(such easy parts)...
+-积攒了足够的能量之后,它们爆炸了——超新星!
+ 我非常愿意写这种简单的关卡…
+ 说明:刚生成的子弹…我不能提示更多了。
yellow explosive 90
--There's nothing to code, so I came up with this...
- Not deadly at all.
+-没什么可写的关了,于是我就想到了这个。
+ --一点也不致命。--
Sink over the horizon 90
--Strange. You might be trapped without noticing it.
+-非常奇怪。经常莫名其妙的被封。
Incomplete Reflective 120
--Start in peace, end in mess.
+-在平静中开始,一团糟中结束。
+ 说明:有四分之一的子弹会在碰到墙时爆炸。
Remark: one in four bullets will explode when it hits the wall.
Level -2(Assess) 10/?
@@ -285,7 +275,7 @@ Crossing 1(L+R)
Crossing 2(C)
交叉2
--直接来自泄矢诹访子的符卡。
+-直接来自泄矢 诹访子的符卡。
圆形的子弹有点令人晕头转向。
结局:你猜?
@@ -306,7 +296,7 @@ Sine wave
Density test
密度测试
-这个密度真的很高…
- 卧×?没路了?
+ ××?!没路了?
结局:
玩家×××
死于一场可怕的车祸,每滴血都被*挤*到了左边的墙上。