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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-25 08:41:29 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-25 08:41:29 +0000
commita53ffa43a1b9bb8eff54d94f9668e3ce0d9fb583 (patch)
treeb1259b21cc8fa5d2648163fd1028e1b20e15fc83 /effects.h
parentf71472046334287457a34a6ff19bf53d3aaf557a (diff)
downloadbullet-lab-remix-a53ffa43a1b9bb8eff54d94f9668e3ce0d9fb583.tar.xz
%lld seems to work with mingw-w64(also VS2005+)...
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki.
Diffstat (limited to 'effects.h')
-rw-r--r--effects.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/effects.h b/effects.h
index 02f0daa..0e40824 100644
--- a/effects.h
+++ b/effects.h
@@ -1,6 +1,6 @@
-//Chrisoft Bullet Lab Remix HGE
-//Effects Implementations
-//Copyright Chrisoft 2014
+// Chrisoft Bullet Lab Remix HGE -*- C++ -*-
+// Effects Implementations
+// Copyright Chrisoft 2014
//static const char* EFFECTS_H_FN="effects.h";
void SCEffect_Attatch(vector2d Target=vector2d(-100,-100))