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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-07 13:28:49 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-07 13:28:49 +0000
commit46885d250e3bbaaf838d88102cac94b2bb11112b (patch)
tree907ab07bdd5e9b29270cb8cdb4737e8b55437b95 /global.h
parent1d6f201ca9e4c2bef5adcfabc6bf09eef4ac7b6b (diff)
downloadbullet-lab-remix-46885d250e3bbaaf838d88102cac94b2bb11112b.tar.xz
Now you can change the game resolution.
Some resources are not re-made so they may look blurred... Make font bigger for higher resolution. Add command line option for changing the resolution. Complete the option menu rewrite.
Diffstat (limited to 'global.h')
-rw-r--r--global.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/global.h b/global.h
index 005ce67..f77dbbe 100644
--- a/global.h
+++ b/global.h
@@ -73,6 +73,7 @@ You Are Dead! 128,256,256,64
It Ends Here! 0,320,256,64
Left Arrow 256,320,26,15
Right Arrow 256,335,26,15
+Ribbon 256,350,64,16
*/
enum TColors
{green=0,blue,yellow,purple,red,white,dblue,orange,grey,circle,COLOR_COUNT};
@@ -83,6 +84,7 @@ bool playerLockX,playerLockY;
bool DisableAllTower=false;
bool DisablePlayer=false;
bool LOWFPS=false,diffkey=false;
+int VidMode=-1;
inline double GetDist(vector2d,vector2d);
class Bullet
{
@@ -291,6 +293,10 @@ hgeSprite *Credits,*CreditsRail;
int creditsp;double creditfly,creditacc,credbrk;
bool credstop,creddone;
bool tfs;
+double scale;
+#ifndef WIN32
+double yos;
+#endif
int fpslvl,clrmode;
const vector2d splitData[4]={vector2d(0,0),vector2d(400,0),vector2d(0,300),vector2d(400,300)};
//options from command line arguments
@@ -325,7 +331,7 @@ static const char* archive[]={
};
#endif
//static const char* GLOBAL_H_FN="global.h";
-static const char* BLRVERSION="0.9.1-0_PR (r82)";
+static const char* BLRVERSION="0.9.1-0_PR (r83)";
static const char* BuiltDate=__DATE__;
void Throw(char *Filename,char *Info)