summaryrefslogtreecommitdiff
path: root/hge/hge_impl.h
diff options
context:
space:
mode:
authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-03 03:19:21 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-03 03:19:21 +0000
commitd812e93dec4bcb81c2b5226b14c54dacf4fb860d (patch)
treea7758c924c669b794330987f3387d471eadb5ca2 /hge/hge_impl.h
parent85923eb8a5d3f070618c3d6f94bea715c11a4227 (diff)
downloadbullet-lab-remix-d812e93dec4bcb81c2b5226b14c54dacf4fb860d.tar.xz
Remove "high FPS mode", it won't reach 500 FPS on my computer any
more. Replace it with Vsync mode. Add float HGE::Timer_GetFPSf(). The return value will be updated every 1000ms.
Diffstat (limited to 'hge/hge_impl.h')
-rw-r--r--hge/hge_impl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/hge/hge_impl.h b/hge/hge_impl.h
index 7361274..c823b85 100644
--- a/hge/hge_impl.h
+++ b/hge/hge_impl.h
@@ -150,6 +150,7 @@ public:
virtual float CALL Timer_GetTime();
virtual float CALL Timer_GetDelta();
virtual int CALL Timer_GetFPS();
+ virtual float CALL Timer_GetFPSf();
virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0);
virtual void CALL Effect_Free(HEFFECT eff);
@@ -387,8 +388,11 @@ public:
// Timer
float fTime;
float fDeltaTime;
+ float fUpdateFPSDelay;
+ float nFPSf;
DWORD nFixedDelta;
int nFPS;
+ int Fcnt;
DWORD t0, t0fps, dt;
int cfps;