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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-05-09 12:15:44 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-05-09 12:15:44 +0000 |
commit | 3eee64398bdfde684199873793febadbd6fa4a19 (patch) | |
tree | ec32b6c263dd03edc0c7767f690087e2109a8631 /hge/sound.cpp | |
parent | 3a51283329635021b839c8abbea4fac6bd7fe688 (diff) | |
download | bullet-lab-remix-3eee64398bdfde684199873793febadbd6fa4a19.tar.xz |
Fix a bug in the credit scene.
Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
Diffstat (limited to 'hge/sound.cpp')
0 files changed, 0 insertions, 0 deletions