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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-03 03:19:21 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-03 03:19:21 +0000
commitd812e93dec4bcb81c2b5226b14c54dacf4fb860d (patch)
treea7758c924c669b794330987f3387d471eadb5ca2 /hge/system.cpp
parent85923eb8a5d3f070618c3d6f94bea715c11a4227 (diff)
downloadbullet-lab-remix-d812e93dec4bcb81c2b5226b14c54dacf4fb860d.tar.xz
Remove "high FPS mode", it won't reach 500 FPS on my computer any
more. Replace it with Vsync mode. Add float HGE::Timer_GetFPSf(). The return value will be updated every 1000ms.
Diffstat (limited to 'hge/system.cpp')
-rw-r--r--hge/system.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/hge/system.cpp b/hge/system.cpp
index b914566..b32783b 100644
--- a/hge/system.cpp
+++ b/hge/system.cpp
@@ -200,6 +200,9 @@ bool CALL HGE_Impl::System_Initiate()
t0=t0fps=SDL_GetTicks();
dt=cfps=0;
nFPS=0;
+ nFPSf=0.0f;
+ Fcnt=0;
+ fUpdateFPSDelay=0.0f;
// Show splash
@@ -320,6 +323,13 @@ bool CALL HGE_Impl::System_Start()
nFPS=cfps; cfps=0; t0fps=t0;
_UpdatePowerStatus();
}
+ ++Fcnt;fUpdateFPSDelay+=fDeltaTime;
+ if(fUpdateFPSDelay>1)
+ {
+ nFPSf=Fcnt/fUpdateFPSDelay;
+ fUpdateFPSDelay=0.0f;
+ Fcnt=0;
+ }
// Do user's stuff
@@ -636,7 +646,6 @@ bool CALL HGE_Impl::System_Launch(const char *url)
CFRelease(cfurl);
return (err == noErr);
#else
- //STUBBED("launch URL");
char command[1024];sprintf(command,"xdg-open %s",url);
system(command);
return false;
@@ -722,8 +731,11 @@ HGE_Impl::HGE_Impl()
nHGEFPS=HGEFPS_UNLIMITED;
fTime=0.0f;
+ fUpdateFPSDelay=0.0f;
fDeltaTime=0.0f;
nFPS=0;
+ nFPSf=0.0f;
+ Fcnt=0;
procFrameFunc=0;
procRenderFunc=0;