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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-04-03 03:19:21 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-04-03 03:19:21 +0000 |
commit | d812e93dec4bcb81c2b5226b14c54dacf4fb860d (patch) | |
tree | a7758c924c669b794330987f3387d471eadb5ca2 /include | |
parent | 85923eb8a5d3f070618c3d6f94bea715c11a4227 (diff) | |
download | bullet-lab-remix-d812e93dec4bcb81c2b5226b14c54dacf4fb860d.tar.xz |
Remove "high FPS mode", it won't reach 500 FPS on my computer any
more. Replace it with Vsync mode.
Add float HGE::Timer_GetFPSf(). The return value will be updated
every 1000ms.
Diffstat (limited to 'include')
-rw-r--r-- | include/hge.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/hge.h b/include/hge.h index daed571..ef4597e 100644 --- a/include/hge.h +++ b/include/hge.h @@ -361,6 +361,7 @@ public: virtual float CALL Timer_GetTime() = 0; virtual float CALL Timer_GetDelta() = 0; virtual int CALL Timer_GetFPS() = 0; + virtual float CALL Timer_GetFPSf() = 0; virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0) = 0; virtual void CALL Effect_Free(HEFFECT eff) = 0; |