diff options
author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-03-08 02:50:31 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-03-08 02:50:31 +0000 |
commit | 12698ba3f7e585a2bc6d55d718495094d754eca4 (patch) | |
tree | 2ec34930867c654a0a4fcb5b0957dcf35b0530df /levels.h | |
parent | db8f7ba0fb38194f47b0091249d7966f37792962 (diff) | |
download | bullet-lab-remix-12698ba3f7e585a2bc6d55d718495094d754eca4.tar.xz |
Fix a small problem in level2.
Diffstat (limited to 'levels.h')
-rw-r--r-- | levels.h | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -196,7 +196,7 @@ void Level2Part1() //======= CreateTower3_fixeddir(183.49,425,300,3,-pi); CreateTower3_fixeddir(183.49,424,300,3,2.0f/3.0f*pi); - for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)]; + for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)],fakes[i]->inv=true; ++part; } void Level2Part2() @@ -220,7 +220,7 @@ void Level2Part3() { frameleft=AMinute; for (int i=0;i<6;++i)fakes[i]->exist=false; - for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet7(400,300,0,999999999,false)]; + for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet7(400,300,0,999999999,false)],fakes[i]->inv=true; whicnt=3;clockrot=deltarot=0;++part; } void Level2Part4() @@ -262,7 +262,7 @@ void Level2Part6() double base=Level2Circle.GetRad(); double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; for (int i=0;i<6;++i) - fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)); + fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)),fakes[i]->inv=true; if (L2D>=5) { L2D=0; @@ -281,7 +281,7 @@ void Level2Part7() double base=Level2Circle.GetRad(); double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; for (int i=0;i<6;++i) - fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)); + fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)),fakes[i]->inv=true; if (L2D>=5) { L2D=0; @@ -295,7 +295,7 @@ void Level2Part8() { frameleft=ThirtySeconds;L2D1=0; playerLockY=false; - for (int i=6;i<12;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)]; + for (int i=6;i<12;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)],fakes[i]->inv=true; ++part; } void Level2Part9() |