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-rwxr-xr-xCHANGELOG.TXT18
-rwxr-xr-xVERSION.TXT2
-rw-r--r--background.h91
-rw-r--r--global.h2
-rw-r--r--hge/sound.cpp2
-rw-r--r--levels.h24
-rw-r--r--main.cpp4
-rw-r--r--towernbullet.h71
8 files changed, 199 insertions, 15 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index 0aa6a66..e2b26ce 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -1,12 +1,24 @@
===================================================================
Next version:
-0.7.1-7_PR/0.7.2-0_PR
+0.7.2-1_PR
TODOs:
-More new things?
+New levels, pre-release preparation, resource remaking.
+0.7.x-x_PR will be another public pre-release version.
Pre-Released versions:
+0.7.2-0_PR (b70)
+I wasn't willing to bump the build number because I want the svn
+revision to chease the build number.
+However it wouldn't be appropriate to put three new levels into one
+build...
+The real changelog is here:
+New level "interference" (it's another small class "SimpleThing").
+New background interface, use background pictures easily.
+Minor code cleanups.
+
0.7.1-6_PR (b69)
-Finish the new level.
+Finish some new levels ("Great Circle" bring back & "rainbow
+appearance").
Fusion bullet first work draft.
Fix some of the warnings from the compiler.
Adjust level difficulty. It was indeed too easy...
diff --git a/VERSION.TXT b/VERSION.TXT
index c6a8266..3867e66 100755
--- a/VERSION.TXT
+++ b/VERSION.TXT
@@ -1 +1 @@
-0.7.1-6_PR (b69) \ No newline at end of file
+0.7.2-0_PR (b70) \ No newline at end of file
diff --git a/background.h b/background.h
index 62fe7a2..a2a6c17 100644
--- a/background.h
+++ b/background.h
@@ -458,6 +458,97 @@ public:
TDSky sky;
bool skyactive;
+class PicBack
+{
+public:
+ enum arMode
+ {
+ Centered,
+ Tiled,
+ Stretched
+ };
+private:
+ hgeQuad quad;
+ arMode Mode;
+ DWORD alpha,alim;
+ bool onfadein,onfadeout;
+ int fadebreak;
+ void DoFadeIn()
+ {
+ if (LOWFPS)fadebreak+=17;else ++fadebreak;
+ if (fadebreak>17)fadebreak=0;else return;
+ if (LOWFPS)if(alpha+0x20<=alim)alpha+=0x20;else alpha=alim;
+ else if (alpha+0x2<=alim)alpha+=2;else alpha=alim;
+ if (alpha>=alim)onfadein=false;
+ }
+ void DoFadeOut()
+ {
+ if (LOWFPS)fadebreak+=17;else ++fadebreak;
+ if (fadebreak>30)fadebreak=0;else return;
+ if (LOWFPS)
+ if (alpha<0x20)alpha=0;else alpha-=0x20;
+ else
+ if (alpha<0x2)alpha=0;else alpha-=0x2;
+ if (!alpha)onfadeout=0;
+ }
+ void RenderCenterAt(vector2d a)
+ {
+ vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true),hge->Texture_GetHeight(quad.tex,true));
+ for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha);
+ quad.v[0].x=a.x-s.x/2.0f;quad.v[0].y=a.y-s.y/2.0f;
+ quad.v[1].x=a.x+s.x/2.0f;quad.v[1].y=a.y-s.y/2.0f;
+ quad.v[2].x=a.x+s.x/2.0f;quad.v[2].y=a.y+s.y/2.0f;
+ quad.v[3].x=a.x-s.x/2.0f;quad.v[3].y=a.y+s.y/2.0f;
+ hge->Gfx_RenderQuad(&quad);
+ }
+public:
+ bool active(){return alpha;}
+ void Init(const char *tx,arMode _Mode,DWORD _alim)
+ {
+ quad.tex=hge->Texture_Load(tx);alim=_alim;
+ quad.v[0].tx=0,quad.v[0].ty=0;
+ quad.v[1].tx=1,quad.v[1].ty=0;
+ quad.v[2].tx=1,quad.v[2].ty=1;
+ quad.v[3].tx=0,quad.v[3].ty=1;
+ onfadein=onfadeout=false;alpha=0;
+ }
+ void Update()
+ {
+ if(onfadein)DoFadeIn();if(onfadeout)DoFadeOut();
+ switch(Mode)
+ {
+ case Centered:
+ RenderCenterAt(vector2d(400,300));
+ break;
+ case Tiled:
+ {
+ vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true),hge->Texture_GetHeight(quad.tex,true));
+ for(int i=0;i*s.x<=800;++i)
+ for(int j=0;j*s.y<=600;++j)
+ RenderCenterAt(vector2d(s.x/2+i*s.x,s.y/2+j*s.y));
+ }
+ break;
+ case Stretched:
+ for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha);
+ quad.v[0].x=0,quad.v[0].y=0;
+ quad.v[1].x=800,quad.v[1].y=0;
+ quad.v[2].x=800,quad.v[2].y=600;
+ quad.v[3].x=0,quad.v[3].y=600;
+ hge->Gfx_RenderQuad(&quad);
+ break;
+ }
+ }
+ void SetFadeIn()
+ {
+ alpha=0x01;
+ onfadein=true;
+ }
+ void SetFadeOut()
+ {
+ alpha=alim;
+ onfadeout=true;
+ }
+}binter;
DWORD ColorTransfer(DWORD a,DWORD t)
{
int r=GETR(a),g=GETG(a),b=GETB(a),sa=GETA(a);
diff --git a/global.h b/global.h
index 632c881..a7a8ea8 100644
--- a/global.h
+++ b/global.h
@@ -93,7 +93,7 @@ struct Bullet
int whirem,whiskp,yelbrk;
int exp1,exp2;
double lifetime;
- bool scollable;
+ bool scollable,collable;
double scale;int effbrk;
TColors alterColor;
void redir(vector2d targ)
diff --git a/hge/sound.cpp b/hge/sound.cpp
index 5880b5a..9f6869c 100644
--- a/hge/sound.cpp
+++ b/hge/sound.cpp
@@ -420,7 +420,7 @@ int CALL HGE_Impl::Channel_GetPos_BySample(HCHANNEL chn)
alGetSourcei((ALuint)chn,AL_SAMPLE_OFFSET,&res);
return (int)res;
}
- else return -1.0f;
+ else return -1;
}
void CALL HGE_Impl::Channel_SetPos_BySample(HCHANNEL chn, int iSample)
diff --git a/levels.h b/levels.h
index 5d73cc1..773d0db 100644
--- a/levels.h
+++ b/levels.h
@@ -3016,6 +3016,30 @@ void Level7Part20()
}
}
}
+SimpleThing a,b;
+void Level7Part21()
+{
+ frameleft=AMinute*2;clrtime=2;towcnt=0;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("Interference(fake)");
+ }
+ if (Current_Position==1)
+ {
+ ++part;All2pnt();skyactive=false;
+ binter.Init("./Resources/b_inter.png",PicBack::Centered,0x80);
+ binter.SetFadeIn();a.Init(vector2d(260,292));b.Init(vector2d(523,292));
+ }
+}
+void Level7Part22()
+{
+//260,292;523,292
+ a.Update(true);b.Update(false);
+}
//vvvvvvvvvvvvvvvvvvvvvv Old Levels vvvvvvvvvvvvvvvvvvvvvv//
/*
void Level1Part17()//33*b+1*r-discard?
diff --git a/main.cpp b/main.cpp
index 8ef33f6..d294780 100644
--- a/main.cpp
+++ b/main.cpp
@@ -414,6 +414,8 @@ void CallLevels()
if (level==7&&part==18)Level7Part18();
if (level==7&&part==19)Level7Part19();
if (level==7&&part==20)Level7Part20();
+ if (level==7&&part==21)Level7Part21();
+ if (level==7&&part==22)Level7Part22();
/*if (level==1&&part==3)Level1Part3();
if (level==1&&part==4)Level1Part4();
if (level==1&&part==5)Level1Part5();
@@ -558,7 +560,7 @@ bool FrameFunc()
//If we are at the main scene or tip scene(which towers and bullets should still appear..)
//Render towers, bullets and player.
if (Leaves.IsActive())Leaves.Update();
-
+ if (binter.active())binter.Update();
if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();}
shots=0;
dsmc=0;
diff --git a/towernbullet.h b/towernbullet.h
index 52fbe38..83abca4 100644
--- a/towernbullet.h
+++ b/towernbullet.h
@@ -89,6 +89,7 @@ int CreateBullet2(double x,double y,double bs,double rad,bool eff=false,bool inv
//bullet[i].bulletspr=new hgeSprite(SprSheet,0,0,24,24);
//bullet[i].bulletspr->SetColor(0x80FFFFFF);
bullet[i].scollable=true;
+ bullet[i].collable=true;
bullet[i].bulletaccel=bullet[i].limv=0;
bullet[i].scale=1;
//bullet[i].bulletspr->SetHotSpot(12,12);
@@ -403,15 +404,18 @@ void ProcessBullet2(int i)
bullet[i].bullettype=0;
return;
}
- if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)
+ if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable)
//If collision is detected or the bullet flys out of screen, delete it.
{
- ++coll,scminus+=10000,Mult_BatClear();
- bullet[i].exist=false;
- bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
- bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
- bullet[i].dist=0;
- bullet[i].bullettype=0;
+ ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false;
+ if(!bullet[i].inv)
+ {
+ bullet[i].exist=false;
+ bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
+ bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
+ bullet[i].dist=0;
+ bullet[i].bullettype=0;
+ }
return;
}
else
@@ -1922,7 +1926,6 @@ public:
}
};
class WOP
-//module:
{
private:
int trail[200];//Pointer to bullet[] in this trail
@@ -1969,3 +1972,55 @@ public:
if (OutOfBound())active=false;
}
};
+class SimpleThing
+{
+private:
+ vector2d center;
+ int step,cnt;
+ double rad,dly,lr,ra;
+ SimpleBullet b[500];
+ double r[500],mr[500];
+ bool create,rot;
+public:
+ void Init(vector2d _ctr)
+ {
+ center=_ctr;step=cnt=dly=lr=ra=0;
+ create=true;rot=false;
+ }
+ void Update(bool rv)
+ {
+ dly+=hge->Timer_GetDelta();
+ if(dly>0.2&&create)
+ {
+ dly=0;
+ for(int i=0;i<10;++i)
+ {
+ b[cnt].bulletpos=center;
+ b[cnt].aC=blue;b[cnt].aC2=COLOR_COUNT;
+ r[cnt/10]=0;mr[cnt/10]=(lr+=2);
+ if (lr>620)create=false;
+ ++cnt;
+ }
+ }
+ bool all=!create;
+ if(!rot)
+ for(int i=0;i<cnt;++i)
+ {
+ b[i].bulletpos=vector2d(center.x+r[i/10]*cos(i/10*pi/12+pi/5*(i%10)),center.y+r[i/10]*sin(i/10*pi/12+pi/5*(i%10)));
+ if(r[i/10]<mr[i/10])r[i/10]+=(LOWFPS?17:1)*0.01,all=false;
+ else r[i/10]=mr[i/10];
+ b[i].Update_SimpBul();
+ }
+ if(all||rot)
+ {
+ rot=true;
+ rv?rad+=(LOWFPS?17:1)*ra:rad-=(LOWFPS?17:1)*ra;
+ if(ra<pi/7200)ra+=(LOWFPS?17:1)*pi/630000000.0f;
+ for(int i=0;i<cnt;++i)
+ {
+ b[i].bulletpos=vector2d(center.x+r[i/10]*cos(i/10*pi/12+rad+pi/5*(i%10)),center.y+r[i/10]*sin(i/10*pi/12+rad+pi/5*(i%10)));
+ b[i].Update_SimpBul();
+ }
+ }
+ }
+};