diff options
-rwxr-xr-x | CHANGELOG.TXT | 3 | ||||
-rw-r--r-- | background.h | 2 | ||||
-rw-r--r-- | global.h | 1 | ||||
-rw-r--r-- | levels.h | 155 | ||||
-rw-r--r-- | libcgh.h | 11 | ||||
-rw-r--r-- | libcghEx.cpp | 13 | ||||
-rw-r--r-- | menus.h | 4 | ||||
-rw-r--r-- | towernbullet.h | 2 |
8 files changed, 109 insertions, 82 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT index 8b0cbe8..31dd871 100755 --- a/CHANGELOG.TXT +++ b/CHANGELOG.TXT @@ -2,6 +2,8 @@ Next version: 0.7.3-0_PR TODOs: +Problems with TDSky and PicBack in Windows. +Use RandomEngine for random number generation. Add MultPo's. Test classic mode, difficulty adjustments. Merge code for Windows. P.S.: Level 1 may be too hard now. @@ -14,6 +16,7 @@ particularly many "return(void)(...);" in this level (which I always love to use). This indicates all "normal" levels are completed. Multiplier system was fully adopted into BLR. +Implement a RandomEngine, replacing all rand()(Still in process). Fixed: Trypophobia stops if too many CLR's are used. Fixed the problem in All2pnt(). Make Laser::GetDist() private to avoid misusage. diff --git a/background.h b/background.h index 18621e7..ae8fcdb 100644 --- a/background.h +++ b/background.h @@ -502,7 +502,7 @@ public: void Init(const char *tx,arMode _Mode,DWORD _alim) { quad.tex=hge->Texture_Load(tx);alim=_alim; - Mode=_Mode;scale=1; + Mode=_Mode;scale=1;quad.blend=BLEND_DEFAULT; quad.v[0].tx=0,quad.v[0].ty=0; quad.v[1].tx=1,quad.v[1].ty=0; quad.v[2].tx=1,quad.v[2].ty=1; @@ -263,6 +263,7 @@ bool IfCallLevel; bool Dis8ref,t8special; int frameskips=0,stepskips=0; bool IfShowTip=false,FadeTip=false; +RandomEngine re; hgeFont *TipFont; char lasttip[200]; int whicnt,whrcnt,shots,clrusg; @@ -139,7 +139,7 @@ void Level1Part4() if (frameleft<=TwentySeconds) { if (LOWFPS)labyred+=17;else ++labyred; - if (labyred>=1500)CreateBullet6(rand()%800,rand()%600,2,0,1,12,true),labyred=0; + if (labyred>=1500)CreateBullet6(re.NextDouble(0,800),re.NextDouble(0,600),2,0,1,12,true),labyred=0; } if (frameleft<=TenSeconds&&tower[1].towertimer>857) for (int i=1;i<=towcnt;++i)tower[i].towertimer=857; @@ -475,7 +475,7 @@ void Level3Part4() { elasped=0;++cur; if (cur>=6)cur=0; - double sr=(rand()%10)*pi/30.0f; + double sr=re.NextInt(0,9)*pi/30.0f; for (int i=0;i<6;++i) { fr[cur][i].drad=(i+1)*pi/3.0f+sr; @@ -1143,7 +1143,7 @@ void Level5Part4() else laser[i].Setdata(j,t,s,0xEEFF8800); trad=initrad+j*pi/36.0f; - if (shot&&j==pos)bullet[CreateBullet2(400+t.x,300+t.y,0.0f,rand()%100,1)].alterColor=orange; + if (shot&&j==pos)bullet[CreateBullet2(400+t.x,300+t.y,0.0f,re.NextDouble(0,pi),1)].alterColor=orange; } if (pos>8&&pos<23) laser[i].EnableColl=true; @@ -1172,12 +1172,12 @@ void Level5Part6() for (int j=0;j<1000;++j) if (tbuls[j]&&tbuls[j]->bulletpos.y<150) { - if (rand()%1000>800) + if (re.NextInt(1,1000)>=800) { - if (rand()%1000>500) + if (re.NextInt(1,1000)>=500) CreateBullet6(tbuls[j]->bulletpos.x,tbuls[j]->bulletpos.y,3,200,1,18); else - if (rand()%1000>850) + if (re.NextInt(1,1000)>=850) CreateBullet9(tbuls[j]->bulletpos.x,tbuls[j]->bulletpos.y,3,500,18,300); } tbuls[j]->exist=false; @@ -1219,7 +1219,7 @@ void Level5Part8() tbrk+=hge->Timer_GetDelta(); if (tbrk<=3)return; tbrk=0;int tg; - if (rand()%1000>=500)tg=CreateBullet9(200,12,8,300,12,200);else tg=CreateBullet9(600,12,8,300,12,200); + if (re.NextInt(1,1000)>=500)tg=CreateBullet9(200,12,8,300,12,200);else tg=CreateBullet9(600,12,8,300,12,200); bullet[tg].redir(playerpos); } void Level5Part9() @@ -1738,8 +1738,8 @@ void Level6Part15() if (avacurbrk>avabrk) { avacurbrk=0; - int pnt=CreateBullet2(rand()%780+10,200,-6.25,3*pi/2.0f); - bullet[pnt].limv=2+rand()%7;bullet[pnt].bulletaccel=0.005; + int pnt=CreateBullet2(re.NextDouble(10,790),200,-6.25,3*pi/2.0f); + bullet[pnt].limv=re.NextInt(2,8);bullet[pnt].bulletaccel=0.005; } } void Level6Part16() @@ -1774,7 +1774,7 @@ void Level6Part17() { avacurbrk=0; int pnt; - if (rand()%100<80) + if (re.NextInt(1,100)<=80) pnt=CreateBullet7(ATarg.targpos.x,ATarg.targpos.y,3,500); else pnt=CreateBullet6(ATarg.targpos.x,ATarg.targpos.y,4,1000); @@ -1820,7 +1820,7 @@ void Level6Part19() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -1884,7 +1884,7 @@ void Level6Part21() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -1948,7 +1948,7 @@ void Level6Part23() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -2012,7 +2012,7 @@ void Level6Part25() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -2076,7 +2076,7 @@ void Level6Part27() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -2140,7 +2140,7 @@ void Level6Part29() for (int i=0;i<=beecnt;++i) { beewx[i]->bulletaccel=0.001;beewx[i]->limv=1; - beewx[i]->setdir((double)(rand()%3140)/1000.0f); + beewx[i]->setdir(re.NextDouble(0,pi)); } } for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); @@ -2205,24 +2205,24 @@ void Level6Part999999999()//well this isnot an easter egg! if (avacurbrk>avabrk) { avacurbrk=0; - for (int i=1;i<=rand()%10;++i) - if (rand()%1000>499) + for (int i=1;i<=re.NextInt(1,10);++i) + if (re.NextInt(1,1000)>500) { - int pnt=CreateBullet2(10,rand()%580+10,0,-3*pi/4); + int pnt=CreateBullet2(10,re.NextDouble(10,590),0,-3*pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } else { - int pnt=CreateBullet2(rand()%780+10,10,0,-3*pi/4); + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-3*pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } } if (sixbrk>0.5) { sixbrk=0; - for (int i=1;i<=rand()%10;++i) + for (int i=1;i<=re.NextInt(1,10);++i) { - int pnt=CreateBullet2(rand()%780+10,590,1,pi/2); + int pnt=CreateBullet2(re.NextDouble(10,790),590,1,pi/2); bullet[pnt].alterColor=white; } } @@ -2259,7 +2259,7 @@ void Level7Part1() if (DBGColor==0xFF0B0916) { frameleft=AMinute,++part; - bgdbbrk=rand()%15+5,bgbrk=0; + bgdbbrk=re.NextInt(5,20),bgbrk=0; avabrk=0.2f;avacurbrk=0;skystp=false; } } @@ -2282,7 +2282,7 @@ void Level7Part2() if (DBGColor==0xFF0B0916) { if(bgbrk==2)bgbrk=3,bgdbbrk=0.06; - if(bgbrk==5)bgbrk=0,bgdbbrk=rand()%15+5; + if(bgbrk==5)bgbrk=0,bgdbbrk=re.NextInt(5,20); } } if (bgbrk==3||bgbrk==0) @@ -2300,26 +2300,26 @@ void Level7Part2() if (avacurbrk>avabrk) { avacurbrk=0; - for (int i=1;i<=rand()%10;++i) + for (int i=1;i<=re.NextInt(1,10);++i) { - if (rand()%1000>499) + if (re.NextInt(1,1000)>=500) { - int pnt=CreateBullet2(10,rand()%580+10,0,-3*pi/4); + int pnt=CreateBullet2(10,re.NextDouble(10,590),0,-3*pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } else { - int pnt=CreateBullet2(rand()%780+10,10,0,-3*pi/4); + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-3*pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } - if (rand()%1000>499) + if (re.NextInt(1,1000)>=500) { - int pnt=CreateBullet2(780,rand()%580+10,0,-pi/4); + int pnt=CreateBullet2(780,re.NextDouble(10,590),0,-pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } else { - int pnt=CreateBullet2(rand()%780+10,10,0,-pi/4); + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-pi/4); bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; } } @@ -2465,10 +2465,10 @@ void Level7Part7() { avacurbrk=0; bool lasta,lastb; - lasta=rand()%1000<500;lastb=rand()%1000<500; + lasta=re.NextInt(1,1000)<500;lastb=re.NextInt(1,1000)<500; for (int i=0;i<31;++i) { - int rf=rand()%1000; + int rf=re.NextInt(0,999); if ((lasta&&rf<600)||(!lasta&&rf<250)) { int pnt=CreateBullet2(-15,i*20,2,pi); @@ -2476,7 +2476,7 @@ void Level7Part7() bullet[pnt].limv=2+2*(AMinute-frameleft)/(double)AMinute;bullet[pnt].bulletaccel=0.002; lasta=true; }else lasta=false; - rf=rand()%1000; + rf=re.NextInt(0,999); if ((lastb&&rf<600)||(!lastb&&rf<250)) { int pnt=CreateBullet2(815,i*20-10,2,0); @@ -2506,8 +2506,8 @@ void Level7Part8() } void rainbowCreator(double rl,double rr,double rad,TColors col,double speed,bool invi=false) { - double r=rand()%((int)(abs(rr-rl)*10000))/10000.0f+rl; - int pnt=CreateBullet2(900+cos(rad)*r,700+sin(rad)*r,speed,rand()/32767.0f,true,invi); + double r=re.NextDouble(rr,rl); + int pnt=CreateBullet2(900+cos(rad)*r,700+sin(rad)*r,speed,re.NextDouble(0,pi),true,invi); bullet[pnt].alterColor=col; } void Level7Part9() @@ -2529,32 +2529,32 @@ void Level7Part9() } else { - avabrk=0.35+(frameleft/(double)AMinute)*0.4f; + avabrk=0.25+(frameleft/(double)AMinute)*0.5f; avacurbrk+=hge->Timer_GetDelta(); if (avacurbrk>avabrk) { avacurbrk=0; double spd=((AMinute-frameleft)/(double)AMinute)+1; - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(660,600,sntang,red,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(610,550,sntang,orange,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(560,500,sntang,yellow,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(510,450,sntang,green,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(460,410,sntang,blue,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(420,360,sntang,dblue,spd); - sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f; for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), rainbowCreator(365,310,sntang,purple,spd); sntang=-pi-0.1; } @@ -2614,28 +2614,28 @@ void Level7Part13() for(int i=0;i<200;++i) if (!dfc[i].isActive()) { - if(rand()%100>75) + if(re.NextInt(1,100)>=75) { - if(rand()%100>49) + if(re.NextInt(1,100)>=50) { - vector2d pos=vector2d(playerpos.x,rand()%600); + vector2d pos=vector2d(playerpos.x,re.NextDouble(0,600)); while (GetDist(pos,playerpos)<100) - pos=vector2d(playerpos.x,rand()%600); + pos=vector2d(playerpos.x,re.NextDouble(0,600)); dfc[i].init(pos); } else { - vector2d pos=vector2d(rand()%800,playerpos.y); + vector2d pos=vector2d(re.NextDouble(0,800),playerpos.y); while (GetDist(pos,playerpos)<100) - pos=vector2d(rand()%800,playerpos.y); + pos=vector2d(re.NextDouble(0,800),playerpos.y); dfc[i].init(pos); } } else { - vector2d pos=vector2d(rand()%800,rand()%600); + vector2d pos=vector2d(re.NextDouble(0,800),re.NextDouble(0,600)); while (GetDist(pos,playerpos)<100) - pos=vector2d(rand()%800,rand()%600); + pos=vector2d(re.NextDouble(0,800),re.NextDouble(0,600)); dfc[i].init(pos); } break; @@ -2664,21 +2664,21 @@ void Level7Part15() if (!bnl[i].active) { vector2d a,b; - if (rand()%100>49) + if (re.NextInt(1,100)>=50) { - if (rand()%100>49)a=vector2d(rand()%780+10,610);else a=vector2d(rand()%780+10,-10); + if (re.NextInt(1,100)>=50)a=vector2d(re.NextDouble(10,790),610);else a=vector2d(re.NextDouble(10,790),-10); } else { - if (rand()%100>49)a=vector2d(-10,rand()%580+10);else a=vector2d(810,rand()%580+10); + if (re.NextInt(1,100)>=50)a=vector2d(-10,re.NextDouble(10,590));else a=vector2d(810,re.NextDouble(10,590)); } - if (rand()%100>49) + if (re.NextInt(1,100)>=50) { - if (rand()%100>49)b=vector2d(rand()%780+10,610);else b=vector2d(rand()%780+10,-10); + if (re.NextInt(1,100)>=50)b=vector2d(re.NextDouble(10,790),610);else b=vector2d(re.NextDouble(10,790),-10); } else { - if (rand()%100>49)b=vector2d(-10,rand()%580+10);else b=vector2d(810,rand()%580+10); + if (re.NextInt(1,100)>=50)b=vector2d(-10,re.NextDouble(10,590));else b=vector2d(810,re.NextDouble(10,590)); } bnl[i].Init(a,b); break; @@ -2910,23 +2910,23 @@ void Level7Part24() if (!wop[i].active) { vector2d a,b; - if (rand()%100>49) + if (re.NextInt(1,100)>=50) { - if (rand()%100>49)a=vector2d(rand()%780+10,610);else a=vector2d(rand()%780+10,-10); + if (re.NextInt(1,100)>=50)a=vector2d(re.NextDouble(10,790),610);else a=vector2d(re.NextDouble(10,790),-10); } else { - if (rand()%100>49)a=vector2d(-10,rand()%580+10);else a=vector2d(810,rand()%580+10); + if (re.NextInt(1,100)>=50)a=vector2d(-10,re.NextDouble(10,590));else a=vector2d(810,re.NextDouble(10,590)); } - if (rand()%100>49) + if (re.NextInt(1,100)>=50) { - if (rand()%100>49)b=vector2d(rand()%780+10,610);else b=vector2d(rand()%780+10,-10); + if (re.NextInt(1,100)>=50)b=vector2d(re.NextDouble(10,790),610);else b=vector2d(re.NextDouble(10,790),-10); } else { - if (rand()%100>49)b=vector2d(-10,rand()%580+10);else b=vector2d(810,rand()%580+10); + if (re.NextInt(1,100)>=50)b=vector2d(-10,re.NextDouble(10,590));else b=vector2d(810,re.NextDouble(10,590)); } - if (rand()%100>80) + if (re.NextInt(1,100)>=80) { vector2d d=playerpos-a; b=playerpos; @@ -2958,11 +2958,11 @@ void Level7Part26() int spinner=6; if(frameleft<AMinute)spinner=8; if(frameleft<ThirtySeconds)spinner=12; - if(rand()%100>40)rtv[i].Init(1,(rand()&1?1:-1)*pi/123,spinner,(TColors)(rand()%8),rand()%12); - else if(rand()&1) - rtv[i].Init(2,(rand()&1?1:-1)*pi/60,spinner,(TColors)(rand()%8),rand()%12); + if(re.NextInt(1,100)>=40)rtv[i].Init(1,(re.NextInt(0,1)?1:-1)*pi/123,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); + else if(re.NextInt(0,1)) + rtv[i].Init(2,(re.NextInt(0,1)?1:-1)*pi/60,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); else - rtv[i].Init(3,pi/48,spinner,(TColors)(rand()%8),rand()%12); + rtv[i].Init(3,pi/48,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); break; } } @@ -3037,7 +3037,7 @@ void Level7Part30() { if (scircles[i].GetRange()>510||scircles[i].GetRange()<1e-7) { - scircles[i].Init(1,(rand()&1?1:-1)*(frameleft<TwentySeconds?0.0003:0.0002),36,vector2d(400,300),(TColors)(rand()%8),(TColors)(rand()%8)); + scircles[i].Init(1,(re.NextInt(0,1)?1:-1)*(frameleft<TwentySeconds?0.0003:0.0002),36,vector2d(400,300),(TColors)re.NextInt(0,7),(TColors)re.NextInt(0,7)); rspd[i]=0.575+(frameleft/(double)AMinute)*0.1;break; } } @@ -3058,22 +3058,23 @@ void Level7Part31()//Minesweeper frameleft=AMinute; All2pnt();towcnt=0; Lasercnt=0; - ++part; + ++part;avabrk=1;avacurbrk=0.5; } void Level7Part32()//Minesweeper-child { - if (rand()%100>95) + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) { - int i; - for (i=1;i<=nonamecnt+1;++i) + avacurbrk=0;avabrk=frameleft/(double)AMinute*0.7+0.3; + for (int i=1;i<=nonamecnt+1;++i) { if (!noname[i].Exist()) { if (frameleft<TenSeconds) - noname[i].Init(rand()%800,4,100,150,70,0x8033CCFF); + noname[i].Init(re.NextDouble(0,800),4,100,150,70,0x8033CCFF); else if (frameleft<TwentySeconds) - noname[i].Init(rand()%800,4,100,150,75,0x8033CCFF); - else noname[i].Init(rand()%800,4,100,150,80,0x8033CCFF); + noname[i].Init(re.NextDouble(0,800),4,100,150,75,0x8033CCFF); + else noname[i].Init(re.NextDouble(0,800),4,100,150,80,0x8033CCFF); if (i>nonamecnt)nonamecnt=i;break; } } @@ -1,7 +1,7 @@ //Chrisoft Bullet Lab Remix HGE //Chrisoft Game Helper header //Copyright Chrisoft 2014 -//libcgh version 0005 +//libcgh version 0006 //Last full compatible version 0002 //^Modify that when big change is made^ #include <hge.h> @@ -81,6 +81,15 @@ struct TextureRect TextureRect(){} TextureRect(double _x,double _y,double _w,double _h){x=_x,y=_y,w=_w,h=_h;} }; +class RandomEngine +{ +private: + unsigned int cseed; +public: + void SetSeed(unsigned int seed); + int NextInt(int min,int max); + double NextDouble(double min,double max); +}; class CircleIndicator { private: diff --git a/libcghEx.cpp b/libcghEx.cpp index d228237..bea7341 100644 --- a/libcghEx.cpp +++ b/libcghEx.cpp @@ -6,6 +6,19 @@ #include <cstring> //static const char* LIBCGH_SRC_FN="libcghEx.cpp"; +void RandomEngine::SetSeed(unsigned int seed){cseed=seed;} +int RandomEngine::NextInt(int min,int max) +{ + if (min>max){int t=min;min=max;max=t;} + cseed*=214013;cseed+=2531011; + return min+(cseed^cseed>>15)%(max-min+1); +} +double RandomEngine::NextDouble(double min,double max) +{ + if (min>max){double t=min;min=max;max=t;} + cseed*=214013;cseed+=2531011; + return min+(cseed>>16)*(1.0f/65535.0f)*(max-min); +} void CircleIndicator::Init(double _r,double _thk,BYTE _a,bool _gr,HTEXTURE _Texture,TextureRect _TR,DWORD _cc) { circle=new hgeDistortionMesh(1025,3); @@ -50,7 +50,7 @@ void StartGUI_FrameFnk() coll=semicoll=clrusg=0;playerLockX=playerLockY=false; Lock.Init(2);IfShowTip=true;lsc=0; //Lock.SetTexture(SprSheet,151,264,2,8); - clrrad=pi/2;clrrange=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); memset(tower,0,sizeof(tower)); memset(bullet,0,sizeof(bullet)); Complete=false; @@ -102,7 +102,7 @@ void StartGUI_FrameFnk() coll=semicoll=clrusg=0;playerLockX=playerLockY=false; Lock.Init(2);IfShowTip=true;lsc=0; //Lock.SetTexture(SprSheet,151,264,2,8); - clrrad=pi/2;clrrange=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); memset(tower,0,sizeof(tower)); memset(bullet,0,sizeof(bullet)); Complete=false; diff --git a/towernbullet.h b/towernbullet.h index 38c55e4..b1104d3 100644 --- a/towernbullet.h +++ b/towernbullet.h @@ -793,7 +793,7 @@ void ProcessBullet255(int i) double dis=GetDist(bullet[i].bulletpos,playerpos); if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) { - score+=mult*100; + score+=mult*100;mult+=0.001f; bullet[i].exist=false; bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; |