diff options
Diffstat (limited to 'Extras')
-rw-r--r-- | Extras | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -10,7 +10,7 @@ The development About the source code ------------------------------------------------------------------------------------ I'm not a rigorous coder. All sources are written casually. -You can't even find two files in the same style... +You can even find two code chunks in one file with different styles... But generally, I: Use tabs (width=4) and indent in Allman style; Don't like extra spaces; @@ -20,11 +20,11 @@ But generally, I: And, the source code is bloated. global.h defined ~200 lines of global variables. Imagine that. -Well, the reason is that BLRI start as a huge single source file - main.cpp. It's -once a ~100KiB file, and have more than 10k lines of code. One day I found it hard -to maintain such code and split it into several .h file. BLRII took the code base -of BLRI. That's why. BLRIII will be a complete rewrite and I hope this would fix -the problem. +Well, the reason is that BLRI start as a huge monolithic source file - main.cpp. +It's once a ~100KiB file, and have more than 10k lines of code. One day I found it +impossible to maintain such code and split it into several .h file. BLRII took the +code base of BLRI. That's why. BLRIII will be a complete rewrite and I hope this +would fix the problem. Well, let's observe each source file. @@ -83,7 +83,7 @@ The development ------------------------------------------------------------------------------------ As a student, developing such a game will never be supported... So, the development is "well hidden". -The post-0.2.2 development are mostly done under Windows(7/8/8.1). After that, I +The post-0.2.2 development are mostly done under Windows(8/8.1). After that, I migrated the main platform to Debian GNU/Linux. I'm using the unstable distribution. I'm not a true developer but I'm really one of those who like to like on the edge. Recently I installed Archlinux, which has taken me to the "bleeding edge". "Edges" |