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@@ -0,0 +1,97 @@ +===Under Construction=== +In fact, these Q&A's are not asked frequently at all. +They all came from the messed up mind of the author! + +Q: I JUST CAN'T start it! (I can't see even a window!) +A: Something must went wrong. There are two general causes. + 1. Failed to load a shared library. + 2. Initialization Failure. +If the first one happened, BLRLOG.TXT will not even be created. +To solve it, install the required runtime libs. +If the second one happened, you can find out what really happened in +BLRLOG.txt. + +However, the first one is not likely to happen. The official Windows +build doesn't have too much external dependencies. + +Q: It crashed! +A: This program is *pretty unstable* and may crash at any time. + If it crashed, you can post your problem with BLRLOG.txt attatched + to google code issue tracker. I'll try to fix the problem if I can + reproduce it. + +Q: "Cannot decompress resources!" (Windows only) +A: I've compressed the resources of the game for Windows. As the game + starts, it will create two folders and decompress the resources + into them. If that failed, this problem will be reported. + Restarting the game may solve the problem. + +Q: Your code cannot compile! +A: I'm pretty sure that it CAN compile(on my machine). + Check if you have all required sdks. + Additionally, if you checked out an older revision from svn, I + cannot guarantee that it can compile! + +Q: You included in-game music in your package, but they are not played! +A: The playing code is commented. You can figure it out yourself. + +Q: What are BLRData.dtp and BLRMusic.dtp? +A: As the name tells, these are archives containing the game data. + You can decompress them with expand.exe (which may be found in + the mystery folder "system32"). + +Q: It's blurred? +A: The game was designed for 800x600, and if you are using a resolution + other than 800x600 or running in fullscreen, this problem may occur. + +Q: I don't think the graphics are being rendered correctly. +A: I don't know much about DirectX, for I left hge DirectX untouched. + However it shouldn't differ too much from the OpenGL version. + All quads are rendered as triangles, and uses vertex buffer. + Maybe there are "graphics driver dependent" contents, I'll correct them + later. + +Q: Tell me the history. +A: Changelog tracked a full history of this project (Although it's not + detailed). + By the way, this project started as a fork of BLR I, which is already + closed by me now. + +Q: Are there command line options? +A: Yes. It's documented in README.txt. + BTW, --start and --fast came up for debug purpose only. + However they are a hidden bonus for cheaters. + So, I won't remove that in the final version. I promise. + (P.S.: misusage of --start may cause severe problems!) + +Q: Rankings of this game? +A: If you can reach level 1~3... + --You are not suitable playing this sort of game. + If you can reach level 4~6... + --You are a normal human-being. + If you can pass level 6 or reach level 7... + --You are unusual. + If you can pass level 7... + --Are you "nobody"? + If you can pass level -1... + --Tell me the reason why you come to Earth... + +Q: Are there other awards? +A: Sorry, no... + You won't get anything but the ranking even you've passed level -1 without + collisions. + So... enjoy it yourself. + +Q: What hardwares/softwares do you use? +A: I'm using a Lenovo Ideapad Y570 with Intel Core i7-2670QM CPU. + It has 8GiB of RAM and HD3000+Nvidia GT 555M. However I've disabled + GT 555M in BIOS so that it won't heat too much. Additionally, + I've got a 256GiB Crucial M4 SSD (That's useless, uh?). + This game is mainly developed under GNU/Linux. + I use Debian sid as my main system. (Yes, that's one of the reasons why + I like to "live on the edge".) KDE is my current desktop environent. + Usually, I use Code::Blocks IDE. Sometimes I use vim/geany+gdb. + For windows version compile, I use Visual Studio 2013 express. + The game graphic resources are made with GIMP. + Musics are made with Rosegarden, synthed with fluidsynth(qsynth frontend), + recorded with jack.record. |