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Diffstat (limited to 'FAQ')
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@@ -1,168 +0,0 @@ -===Under Construction=== -In fact, these Q&A's are not asked frequently at all. -They all came from the messed up mind of the author! - -Q: It complains about a missing dll? -A: The Windows version was built against d3dx9_43.dll, which can - only be found in the latest DirectX runtime. Make sure you have the - latest DirectX runtime installed. - Other dlls required by the default Windows version are all bundled - with your Windows installation plus the DirectX runtime. You - shouldn't blame me if your system is incomplete. - -Q: I JUST CAN'T start it! (I can't see even a window!) -A: Something must went wrong. There are two general causes. - 1. Failed to load a shared library. - 2. Initialization Failure. - If the first one happened, BLRLOG.TXT will not even be created. - To solve it, install the required runtime libs. - If the second one happened, you can find out what really happened in - BLRLOG.txt. Read the rest part of this document for more information. - - However, the first one is not likely to happen. The official Windows - build doesn't have too much external dependencies. - -Q: (In Windows) - "Can't create D3D interface" - "Can't determine desktop video mode" - "Can't find appropriate full screen video mode" - "Can't create D3D device" - and it ends after this... -A: DirectX initialization failed. - If you get this message after changing an option, the cause might - be your option is not supported by your computer. You can purge - the config file (back up your score and remove .blrrc) and - restart the game. - If you get this message on the first startup, you are just unlucky. - HGE, which is the render engine used in BLR is really low-ended - and will even work on a 1998's computer. Again, you are just unlucky! - -Q: (In linux or custom Windows builds) - "OpenGL implementation must be at least version 1.2" -A: If you build a custom Windows build with OpenGL, this may occur, for - Windows' OpenGL implementation is 1.1. For a work around, see the - SDL website or build the DirectX version. - If this happens in a Linux build, you are just unlucky. OpenGL 1.2 - is released in 1998... - Similiar problems may also happens if your X display is not a GL visual - or you haven't installed drivers properly. - It's also possible that you are using OpenGL Soft, which is not - supported. - -Q: "******** failed, using no sound", and it's silent... -A: OpenAL initialization failed. - Your system may not support OpenAL software version (it's so hard to - find such a computer). To dismiss this message, start the game with - "--nosound". - -Q: The screen suddenly messed up... - Something terrible happened... - Is the player square screwed? - I can't move it! -A: This might be a internal problem. Please make a bug report if this - happened. - -Q: It crashed! -A: This program may crash at any time. - If it crashed, you can post your problem with BLRLOG.txt attatched - to google code issue tracker. I'll try to fix the problem if I can - reproduce it. - -Q: "Cannot decompress resources!" (Windows only) -A: I've compressed the resources of the game for Windows. As the game - starts, it will create two folders and decompress the resources - into them. If that failed, this problem will be reported. - Restarting the game may solve the problem. If it still fails, check - if expand.exe exists in your system(It's an essential system file!). - -Q: Your code cannot compile! -A: I'm pretty sure that it CAN compile(on my machine). - Check if you have all required sdks installed and if you have - configured the project correctly. - Additionally, if you checked out an older revision from svn, I - cannot guarantee that it can compile! - -Q: What are BLRData.dtp and BLRMusic.dtp? -A: As the name tells, these are archives containing the game data. - You can decompress them with expand.exe (which may be found in - the mystery folder "system32"). - -Q: It's blurred? -A: The game was designed for 800x600, and if you are using a resolution - other than 800x600 or running in fullscreen, this problem may occur. - -Q: I can't see the bullets when paused? -A: That depends on the implementation of the level where you are. - Some levels are implemented using the silly "SimpleBullet" class - which I once think it brilliant. These bullets won't be displayed - during the pause. - Pause menu was not introduced in BLR I until version 0.8.9 alpha. - The reason was I thought a menu for the pause scene was really - useless... - BTW, if you've ever played the official version of the Touhou series, - you might have found the pause scene there more annoying. The author - has stated that he made it deliberately (see TH06 FAQ 25). - -Q: I don't think the graphics are being rendered correctly. -A: I don't know much about DirectX, for I left hge DirectX untouched. - However it shouldn't differ too much from the OpenGL version. - All quads are rendered as triangles, and uses vertex buffer. - Maybe there are "graphics driver dependent" contents, I'll correct them - later. - -Q: It's sssSssso hard! -A: It's supposed to be hard! The only solution is to practice more. - However you can get more CLRs in player preference settings (with - a sacrifice of moving speed). - -Q: I can't get those "+1"'s... -A: It's designed to be so! Some of the "+1"'s are only for adventurers! - -Q: Tell me the history. -A: Changelog tracked a full history of this project (Although it's not - detailed). - By the way, this project started as a fork of BLR I, which is already - closed by me now. - -Q: Are there command line options? -A: Yes. It's documented in README.txt. - BTW, --start and --fast came up for debug purpose only. - However they are a hidden bonus for cheaters. - So, I won't remove that in the final version. I promise. - (P.S.: misusage of --start may cause severe problems!) - -Q: Rankings of this game? -A: If you can reach level 1~3... - --You are not suitable playing this sort of game. - If you can reach level 4~6... - --You are a normal human-being. - If you can pass level 6 or reach level 7... - --You are unusual. - If you can pass level 7... - --Are you "nobody"? - If you can pass level -1... - --Tell me the reason why you come to Earth... - -Q: Why can't I play all levels, it tells me "It Ends Here"! Do I have to pay - you for it? -A: Of course not! 'Cause You just restarted too many times or had too many - collisions. The detailed requirements is listed below. - Level Restarts allowed Collisions allowed - level 2 N/A N/A - level 3 1 10 - level 4 2 40 - level 5 3 75 - level 6 5 125 - level 7 8 200 - level -1 2 50 - - For example, to enter level 6 you can restart 5 times at most (classical - mode), or have 125 collisions at most (FreePlay Mode). - - Level -2 can only be accessed in assessment mode or "--start" option. - -Q: Are there other awards? -A: Sorry, no... - You won't get anything but the ranking even you've passed level -1 without - collisions. - So... enjoy it yourself. |