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diff --git a/Levels.txt b/Levels.txt new file mode 100644 index 0000000..affaa0a --- /dev/null +++ b/Levels.txt @@ -0,0 +1,211 @@ +BulletLabRemixII Level index + +Level 1 2/180 +River levels 120 +-It's confusing... so much bullets for Level1? + However it's fairly easy. Do not seek for death. +Double-directed labyrinth 60 +-Still very easy. + +Level 2 4/215 +Polygon-red 60 +-This is not hard... + Fake bullets aren't always annoying. +Polygon-white 60 +-Make good use of precise mode! +Polygon-white locked 65 +-Find a good position, e.g. near by a line. +Polygon-both 30 +-This part doesn't make sense. + +Level 3 4/150 +Reflective 30 +-Just meet them, do not make big movements. + They are pretty friendly aren't they? +*4 30 +-It's a little difficult... Keep away from the edges! +Rotate ???? 60 +-Stay away from the rotating bullets and you'll pass this level. +Wall of blues? 30 +-Rather easy. Do not try to earn too may semi-collisions unless + you are really skilled. + Looks awesome? + +Level 4 5/243 +Orange 30 +-Don't make big movements and stay away from the edges. (why?) + Those fast bullets are really annoying. + Answer to the question asked in the tip: TH06 Cirno? + In fact many level started as a copy of some spellcards in + TH... +Orange trap 5+5+4+4+3+3+2+2+5 +-Do NOT press shift! +Double spinner 60 +-An easy part for level 4. +Squash-2 60 +-Enjoy it yourself. +Circle-drawing 60 +-Just draw the circle. + If you have any problem, try BLR 1. + +Level 5 8/338 +CChase 30+30 +-Don't set player move speed to 1! +Vortex of leaves 60 +-This is another annoying level, looks awesome and hard. + Keep away from those 'laser''s! +Upstream flow 60 +-Rather easy. + Looks like something in level 3. +High speed threaten 30 +-It's JUST threaten! + Precision is important. + Practice makes perfect. +Crossing threaten 30 +-Appears very hard. + Choose the correct time to cross those bullets. +Orange trap2 2+2+2+2 +-Just another level from level 4. +Fish in the barrel 60 +-Where have I seen this... +the Unbreakable jail 30 +-This is fairly hard. Use CLR if you need it. + +Level 6 7/390 +Snow WHITE 30 +-Incredible fast. Do not treat your CLR as a + £100,000,000 cheque. +Photokeratitis 10+10+10+10+10 +-This is sickly hard... + Treat fast bullets and slow bullets separately. +Squash-4(?) 60 +-Do not be trapped! You only need ONE CLR!... +Avalanche 60 +-Do not stay at the screen bottom, it's very dangerous... +Dangerous target 60 +-Keep moving! + It's a nightmare if you've choose a slow player... +Hexagon loops 10+20+7+7+7+19 +-Step well back and watch the show. +Hyperfluid 60 +-Also known as Superfluid. + Designed to be a spellcard(?) of someone who has the ability + to manipulate ice... + In fact, liquid helium is not cold enough. It's still several + Kelvin's degrees. I can make it even colder. + +Level 7 12/930+ Mapped levels +Spring thunder storm - panic? 60 Thunder storm... +-Although it's based on something from level 6, they are completely + different! + And this one is really easy. +<Color Transform> +Rainbow tower - color theory 90 rainbow tower +-Basic level. Is it from BLR 1? +Rainbow bullets - nauty photon 60 Lazy level;) +-Similar to one part in level1, but a lot harder. + Luck is really required. +Rainbow effect - appearance 60 draw a rainbow (of bullet) +-Random bullets. You will remember this part at once when you see the part. + If you feel it hard, go to assessment mode. +Rainbow effect - interference 120 as the name tells +-This part is REALLY easy... but why? +Rainbow effect - diffraction 120 as the name tells +-Pretty hard. Those piles of shit may crash straight into you. + The code is pretty ugly too. +Rainbow effect - photon school 60 "particalization"! +-Pretty hard. Use CLR if necessary. + It may be easier if you stay near the edges. +<Color Transform> +Over the Rainbow - timeless challenge - great circles +-Your goal is to reach the red block... + And, this one is also pretty hard... + If you're not well-skilled and you are working on FPM, try --suicide--! +Trypophobia 120 another two classes: Tail & Pile +-Very hard. You'll never know where they will go next. + However, they won't step on the same place twice. + Will this cause trypophobia? +Photon fusion 90 Use a slightly modified tower8... +-Directed bullets+random bullets. + Find a formula for it. +Wave of Photon 60 class WOP+Lazy of particalization +-Not very hard at the beginning... +Return to void 90 return (void)(...); +-VERY HARD!!! + I don't know where this came from. + CLR is useless but it will give you a short period during which you are invincible. +Level -1(Extreme) 7/1020 +unknown circles*2 60*2 +-Pretty easy as they are only the beginning of nightmare... +Spiky 120 +-Hard. Their behavior is not predictable. +Achromatopsia 120(90+30) +-Or we should call this "deuteranopia vs protanopia"? +Quad thread 120 +-Do you humans really support it? +Supernova(additive blending) 120 +-Awesome supernova! + I enjoy coding(easy parts)... +yellow explosive 90 +-Yellow explosive are poisonous? IDK. +Sink over the horizon 90 +-Strange. You might be trapped without noticing it. +Gravity vortex 120 +-It has nothing to do with gravity at all. +Incomplete Reflective 120 +-Start in peace, end in mess. + +Level -2(Assess) 10/? +-No CLR +-Collision and step to next level +Directed bullet +-A copy of a spellcard from someone... + Towers don't collide you, however they should do so. +Random bullet +-Pure random. + Are they getting faster? +Constant patterns +-Pretty awesome. + Doesn't look like anything. +Crossing 1(L+R) +-They started spinning!!! +Crossing 2(C) +-Used by Moriya Suwako... + Round bullets made me dizzy. +Fake sink +-Aren't those things from the centre annoying... +Sine wave +-Oscilloscope? + Find a good place to vibrate with the graph... +Density test +-Really high density. + And they may block you way! + Pleaz.. don't be hopeless... +"Pinballs" +-Why these pinballs don't collide each other? +Road Blocks +-You'll understand this one day. +Extreme High speed +-Copy of one part in level 5. +Laser crosses +-Only a show off of the Laser class. +Bonus test: Lunatic Lunar! +-May be the legacy of a vintage game... + + + +Level Enter Limits: +Classic: +Level 3: 1 restart(all) +Level 4: 2 restarts +Level 5: 3 restarts +Level 6: 5 restarts +Level 7: 8 restarts +Level -1: 2 restarts +FPM: +Level 3: 10 collisions +Level 4: 40 collisions +Level 5: 75 collisions +Level 6: 125 collisions +Level 7: 200 collisions +Level 8: 50 collisions
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