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Diffstat (limited to 'Levels.zh')
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@@ -7,14 +7,15 @@ BulletLabRemixII 强烈推荐在阅读本文档前先自己玩一下。 不适宜人群: -Anybody who isn't insterested in this topic -Liberal arts students(?...) +? + + 适宜人群: -Nobody(?) -Coders who want to modify this game, or import levels to your game... -Casual persons who won't care anything -Someone who is stuck at a part +? + + + @@ -24,235 +25,224 @@ Someone who is stuck at a part ======================警告:下面有好多好多字!====================== Level 1 2/180 River levels 120 --It's confusing... so much bullets for Level1? - However it's fairly easy. Do not seek for death(where those "+1" are - leading you to) +-为什么第一关就这么多子弹… + 其实非常简单,别作死就行。(而那些“+1”就是要你这么做。) Double-directed labyrinth 60 --Still very easy. +-还是非常简单。 Level 2 4/215 Polygon-red 60 --This is not hard... - Fake bullets aren't always annoying. +-这个也不难… + 外面那一圈没有看上去的那么麻烦。 Polygon-white 60 --Make good use of precise mode. +-利用好shift键(我的shift键已经卡在键盘里弹不出来了)。 Polygon-white locked 6 --You can't move vertically! - Find a good position, e.g. near by a line. +-你不能在竖直方向上移动了! + 找一个好的位置呆着。 Polygon-both 30 --This part doesn't make sense. +-这关毫无意义。 Level 3 4/150 Reflective 30 --Just meet them, do not make big movements. - They are pretty friendly aren't they? +-初次见面,它们看起来还挺友好的是吧? *4 30 --It's a little difficult... Keep away from the edges! +-稍微有点难…离边框远点! Rotate ???? 60 --Stay away from the rotating bullets. +-不要靠近那些旋转的子弹。 Wall of blues? 30 --Rather easy. Do not try to earn too may semi-collisions unless - you are really skilled. - Looks awesome? +-相当简单。别刷擦蛋,除非你是大触。 + 看起来很厉害? Level 4 5/243 Orange 30 --Don't make big movements and stay away from the edges. (why?) - Those fast bullets are really annoying. +-高速子弹非常烦人。 Orange trap 5+5+4+4+3+3+2+2+5 --Do NOT press shift! +-别按shift! Double spinner 60 --An easy part for level 4. +-对于第4关来说算是简单的部分。 Squash-2 60 --Enjoy it yourself. +-好好享受… + 我想这可能会让情况变得更坏。 Circle-drawing 60 --Just draw the circle. - If you have any problem, try BLR 1. +-画圈就行了。 + 如果你有任何问题,去试试BLR 1. Level 5 8/338 CChase 30+30 --Don't set player move speed to 1! - Remark: They are not really faster than you... +-不要把移动速度设置为1! + 说明:它们不是真的比你快… Vortex of leaves 60 --This is another annoying level, looks awesome and hard. - Keep away from those 'laser''s! - Remark: The lasers may have strange collision detection... - Be careful! +-另一个烦人的关卡,看着挺好看,但是也很难。 + 离那些“激光”远点! + 说明:激光的判定可能有点奇怪。 Upstream flow 60 --Rather easy. - Looks like something in level 3. +-相当简单了。 + 看起来有点像第3关。 High speed threaten 30 --It's JUST threaten! - Precision is important. - Practice makes perfect. - If you *can't* move horizonally may be it's easier... +-这只是吓唬人的! + 你需要精准的移动。 + 或许如果你不能水平移动的话这关会简单一点… Crossing threaten 30 --Appears very hard. - Choose the correct time to cross those bullets. +-看起来非常难。 + 选择正确的时机穿过它们。 Orange trap2 2+2+2+5 --Just another level from level 4. +-第4关? Fish in the barrel 60 --Seems to be faster and faster? NO... - Remark: Those bullets are comming directly towards you. +-好像越来越快了?不… + 说明:那些子弹是“自机狙”。 the Unbreakable jail 30 --This is fairly hard. Use CLR if you need it. - Remark: When the 'target' got red, it's about to update its - position. If you keep moving when it's updating its position, - it will stuck in update mode, or it will stop. +-相当难…如果感觉到了请使用CLR。 + 说明:当那个“轮子”变红的时候,它就要更新它的位置了。如果你在它更新位置 + 的时候一直移动,它将卡在更新模式,否则它会停下来。 Level 6 7/390 Snow WHITE 30 --Incredible fast. Do not treat your CLR as a - £100,000,000 cheque. - Remark: They are accelerated! +-太快了…多用CLR… + 说明:它们还被加速了! Photokeratitis 10+10+10+10+10 --This is sickly hard... - Treat fast bullets and slow bullets separately. - Remark: It looks like Wriggle Nightbug's spellcard... - As of r94, it's not so hard as it was before. Fast bullets - won't hit you *if you don't move*. +-这关曾经难的丧心病狂… + 区别对待快速弹和慢速弹。 + 说明:看着有点像谁的符卡… + 到r94以后,这关没有之前那么难了。如果你不动的话,快速弹根本打不到你。 Squash-4(?) 60 --Do not be trapped! You only need ONE CLR!... +-别被困在里面!你只需要一个CLR! Avalanche 60 --Do not stay at the screen bottom, it's very dangerous... +-不要呆在屏幕底端,那里非常危险… Dangerous target 60 --Keep moving! - It's a nightmare if you've choose a slow player... - Remark: The target follows you as a yellow bullet does, - but not in the same manner. +-别停下来! + 如果你的移动速度设置的很慢,那这将是一场噩梦… + 说明:“轮子”就像黄色子弹一样跟着你,但是姿势不同。 Hexagon loops 10+20+7+7+7+19 --Step well back and watch the show. - Remark: This level will misbehave if FPS dropped... +-找个角落停下来然后观看表演。 + 说明:如果FPS低于55,那么这关可能会变形… Hyperfluid 60 --Also known as Superfluid. - Designed to be a spellcard(?) of someone who has the ability - to manipulate ice... - In fact, liquid helium is not cold enough. It's still several - Kelvin's degrees. I can make it even colder. - Remark: The white bullets are not accelerated, which are different - from the blue ones. The blue bullets share the same direction: 45 deg. - This part was designed as 「my」 「spellcard」 at first... - Also will become easier if horizonal movement is restricted... +-超流体。 + 其实液氦还不够冷,本来这部分还可以更冷一些的… + 说明:蓝色子弹是加速的,而白色的没有。所有蓝色子弹的方向都是相同的。 + 如果限制水平移动的话会简单一些。 Level 7 12/930+ Mapped levels Spring thunder storm - panic? 60 Thunder storm... --Although it's based on something from level 6, they are completely - different! - And this one is really easy. - Remark: Try to get to the top of the screen... - Try restricting vertical movement this time... +-虽然代码是基于上一关写的(看着也很像),但是它们完全不同! + 这个真的很简单… + 说明:试着在屏幕顶端躲避… + 这次试着限制一下竖直方向的移动… Rainbow tower - color theory 90 rainbow tower --Basic level. - Remark: It's taken from the old testbed version of BLRII. +-基础的关卡。 + 说明:这关是从很老的试验版本的BLR2中拿出来的。 Rainbow bullets - nauty photon 60 Lazy level;) --Similar to one part in level1, but *much* harder. - Luck is really required. - Remark: The generation of bullets is really strange... If the last position - on the y axis is taken up... sorry that I started to talk about coding again. +-看着很像第一关的什么东西,但是难多了! + 很拼RP… + 说明:生成子弹的过程比较奇怪…… Rainbow effect - appearance 60 draw a rainbow (of bullet) --Random bullets. You will remember this part at once when you see the part. - If you feel it hard, go to assessment mode. - Remark: The bullets forming the rainbow are invincible. +-随机弹。你一看到这一关就会记住它的。 + 如果你感觉太难,试试评估模式吧。 + 说明:组成彩虹的子弹是不会被消掉的。 Rainbow effect - interference 120 as the name tells --This part is REALLY easy... but why? +-*真的*太简单了…但是为什么呢? Rainbow effect - diffraction 120 as the name tells --Pretty hard. Those piles of shit may crash straight into you. - The code is pretty ugly too. +-相当难。那一大坨有可能糊你一脸。 + 代码也很难看。 Rainbow effect - photon school 60 "particalization"! --Pretty hard. Use CLR if necessary. - It may be easier if you stay near the edges. (I don't really know.) +-仍然相当难(某人:这都第几关了你也不看看……) + 如果你靠近边缘的话可能会简单一点(其实我不知道)。 -Over the Rainbow - timeless challenge - great circles --Your goal is to reach the red block... - And, this one is also pretty hard... - If you're not well-skilled and you are working on FPM, try --suicide--, - it worthwhile to do so! - Remark: This level will never end if you don't reach the red block... +Over the Rainbow - infinity challenge - great circles +-你的目标是冲到红格子上… + 并且这个也很难…… + 如果你技术不过关,并且在玩自由模式,试试“自杀”(<-删除线),这比“好好玩”要经济得多! + 说明:如果你不去碰那个红格子,这关永远不会结束…… Trypophobia 120 another two classes: Tail & Pile --Very hard. You'll never know where they will go next. - However, they won't step on the same place twice. - Will this cause trypophobia? - Remark: This level almost burn my computer... - I seem to forget an important thing: Bullets with effects won't collide - for a short time after they are created... +-非常难。你永远不知道它们接下来会进入哪个格子(它们自己也不知道)。 + 但是它们不会踏上同一个格子两次。 + 这会引起密集恐惧症吗? + 说明:这关几乎要烧掉我的电脑了…… + 我好像忘了一件重要的事情:刚生成的带生成效果的子弹是没有碰撞判定的… Photon fission 90 Use a slightly modified tower8... --Directed bullets+random bullets. - Find a formula for it. +-自机狙+随机弹。 + 这是有公式的… Wave of Photon 60 class WOP+Lazy of particalization --Not very hard at the beginning... +-一开始一点也不难… Return to void 90 return (void)(...); --VERY HARD!!! - I don't know where this came from. - CLR is useless but it will give you a short period during which you are invincible. - Remark: There are "no solution" cases... +-非常难!!!(汉字不能大写真是太遗憾了。) + 我不知道这是从哪儿来的。 + CLR没什么用处,但是它会给你短暂的无敌时间… + 说明:有无解的情况… Level -1(Extreme) 7/1020 -unknown circles*2 60*2 --Pretty easy as they are only the beginning of nightmare... +unknown circles1 60 +-它们靠近边缘的时候会慢下来。*实在是太烦人了!!!* + +unknown circles2 60 +-它们直接堆积在边缘附近了!而且变得越来越厚!!…… Spiky 120 --Hard. Their behavior is not predictable. - Remark: Again, never try to approach lasers! They are harmful to your eyes... +-一个字:难!它们的行为是无法预测的。 + 说明:重复一遍,不要碰激光!会伤害眼睛的… Achromatopsia 120(90+30) --Or we should call this "deuteranopia vs protanopia"? - Remark: Color change may suddenly happen!! +-没有路了? + 好好看看这关的名字(色盲)…… + 或者我们可以把这关叫做"绿色盲 vs 红色盲"? + 说明:颜色变换是突然发生的! Quad thread 120 --Do you humans really support it? - Remark: I don't... +-人类大脑真的支持这个么? + 说明:我的不行… Gravity vortex 120 --It has nothing to do with gravity at all. +-跟引力什么的一点关系都没有,但是很难! + 看着挺好看。 Supernova(additive blending) 120 --After gathering enough power, they explode -- - Awesome supernova! - I enjoy coding(such easy parts)... +-积攒了足够的能量之后,它们爆炸了——超新星! + 我非常愿意写这种简单的关卡… + 说明:刚生成的子弹…我不能提示更多了。 yellow explosive 90 --There's nothing to code, so I came up with this... - Not deadly at all. +-没什么可写的关了,于是我就想到了这个。 + --一点也不致命。-- Sink over the horizon 90 --Strange. You might be trapped without noticing it. +-非常奇怪。经常莫名其妙的被封。 Incomplete Reflective 120 --Start in peace, end in mess. +-在平静中开始,一团糟中结束。 + 说明:有四分之一的子弹会在碰到墙时爆炸。 Remark: one in four bullets will explode when it hits the wall. Level -2(Assess) 10/? @@ -285,7 +275,7 @@ Crossing 1(L+R) Crossing 2(C) 交叉2 --直接来自泄矢诹访子的符卡。 +-直接来自泄矢 诹访子的符卡。 圆形的子弹有点令人晕头转向。 结局:你猜? @@ -306,7 +296,7 @@ Sine wave Density test 密度测试 -这个密度真的很高… - 卧×?没路了? + ××?!没路了? 结局: 玩家××× 死于一场可怕的车祸,每滴血都被*挤*到了左边的墙上。 |