diff options
Diffstat (limited to 'Levels')
-rw-r--r-- | Levels | 63 |
1 files changed, 43 insertions, 20 deletions
@@ -4,6 +4,8 @@ Level index/specifications/hints I'm still working on this document. Please don't trouble me if it misled you. +*Trying the levels before reading this is strongly recommended.* + This document is probably NOT suitable for: Anybody who isn't insterested in this topic Liberal arts students(?...) @@ -23,7 +25,8 @@ Someone who is stuck at a part Level 1 2/180 River levels 120 -It's confusing... so much bullets for Level1? - However it's fairly easy. Do not seek for death. + However it's fairly easy. Do not seek for death(where those "+1" are + leading you to) Double-directed labyrinth 60 -Still very easy. @@ -34,10 +37,11 @@ Polygon-red 60 Fake bullets aren't always annoying. Polygon-white 60 --Make good use of precise mode +-Make good use of precise mode. Polygon-white locked 6 --Find a good position, e.g. near by a line +-You can't move vertically! + Find a good position, e.g. near by a line. Polygon-both 30 -This part doesn't make sense. @@ -51,7 +55,7 @@ Reflective 30 -It's a little difficult... Keep away from the edges! Rotate ???? 60 --Stay away from the rotating bullets and you'll pass this level. +-Stay away from the rotating bullets. Wall of blues? 30 -Rather easy. Do not try to earn too may semi-collisions unless @@ -95,22 +99,24 @@ High speed threaten 30 -It's JUST threaten! Precision is important. Practice makes perfect. + If you *can't* move horizonally may be it's easier... Crossing threaten 30 -Appears very hard. Choose the correct time to cross those bullets. -Orange trap2 2+2+2+2 +Orange trap2 2+2+2+5 -Just another level from level 4. Fish in the barrel 60 --Where have I seen this... +-Seems to be faster and faster? NO... Remark: Those bullets are comming directly towards you. the Unbreakable jail 30 -This is fairly hard. Use CLR if you need it. Remark: When the 'target' got red, it's about to update its - position. + position. If you keep moving when it's updating its position, + it will stuck in update mode, or it will stop. Level 6 7/390 Snow WHITE 30 @@ -122,6 +128,8 @@ Photokeratitis 10+10+10+10+10 -This is sickly hard... Treat fast bullets and slow bullets separately. Remark: It looks like Wriggle Nightbug's spellcard... + As of r94, it's not so hard as it was before. Fast bullets + won't hit you *if you don't move*. Squash-4(?) 60 -Do not be trapped! You only need ONE CLR!... @@ -132,7 +140,8 @@ Avalanche 60 Dangerous target 60 -Keep moving! It's a nightmare if you've choose a slow player... - Remark: The target follows you as a yellow bullet does. + Remark: The target follows you as a yellow bullet does, + but not in the same manner. Hexagon loops 10+20+7+7+7+19 -Step well back and watch the show. @@ -147,6 +156,7 @@ Hyperfluid 60 Remark: The white bullets are not accelerated, which are different from the blue ones. The blue bullets share the same direction: 45 deg. This part was designed as 「my」 「spellcard」 at first... + Also will become easier if horizonal movement is restricted... Level 7 12/930+ Mapped levels Spring thunder storm - panic? 60 Thunder storm... @@ -154,12 +164,14 @@ Spring thunder storm - panic? 60 Thunder storm... different! And this one is really easy. Remark: Try to get to the top of the screen... + Try restricting vertical movement this time... Rainbow tower - color theory 90 rainbow tower -Basic level. - Remark: It's taken from the testbed version of BLRII. + Remark: It's taken from the old testbed version of BLRII. + Rainbow bullets - nauty photon 60 Lazy level;) --Similar to one part in level1, but a lot harder. +-Similar to one part in level1, but *much* harder. Luck is really required. Remark: The generation of bullets is really strange... If the last position on the y axis is taken up... sorry that I started to talk about coding again. @@ -183,14 +195,16 @@ Rainbow effect - photon school 60 "particalization"! Over the Rainbow - timeless challenge - great circles -Your goal is to reach the red block... And, this one is also pretty hard... - If you're not well-skilled and you are working on FPM, try --suicide--! + If you're not well-skilled and you are working on FPM, try --suicide--, + it worthwhile to do so! Remark: This level will never end if you don't reach the red block... Trypophobia 120 another two classes: Tail & Pile -Very hard. You'll never know where they will go next. However, they won't step on the same place twice. Will this cause trypophobia? - Remark: I seem to forget an important thing: Bullets with effects won't collide + Remark: This level almost burn my computer... + I seem to forget an important thing: Bullets with effects won't collide for a short time after they are created... Photon fission 90 Use a slightly modified tower8... @@ -205,16 +219,22 @@ Return to void 90 return (void)(...); I don't know where this came from. CLR is useless but it will give you a short period during which you are invincible. Remark: There are "no solution" cases... + Level -1(Extreme) 7/1020 -unknown circles*2 60*2 --Pretty easy as they are only the beginning of nightmare... +unknown circles1 60 +-They slow down as they approach the border. VERY ANNOYING!!! + +unknown circles2 60 +-They STUCK at the border!! And they get THICKER and THICKER!!...... Spiky 120 -Hard. Their behavior is not predictable. Remark: Again, never try to approach lasers! They are harmful to your eyes... Achromatopsia 120(90+30) --Or we should call this "deuteranopia vs protanopia"? +-There's no way?! + Well, mind the name please... + Or we should call this "deuteranopia vs protanopia"? Remark: Color change may suddenly happen!! Quad thread 120 @@ -222,19 +242,22 @@ Quad thread 120 Remark: I don't... Gravity vortex 120 --It has nothing to do with gravity at all. +-It has nothing to do with gravity at all, but it's pretty + hard! + Seems to be very graceful. Supernova(additive blending) 120 -After gathering enough power, they explode -- Awesome supernova! I enjoy coding(such easy parts)... + Remark: Newly created bullets are... I can't give more clue. yellow explosive 90 -There's nothing to code, so I came up with this... - Not deadly at all. + --Not deadly at all.-- Sink over the horizon 90 --Strange. You might be trapped without noticing it. +-Strange. You will be easily trapped. Incomplete Reflective 120 -Start in peace, end in mess. @@ -286,13 +309,13 @@ Density test -Really high density. WTF? There's no way?! You MUST end up in a horrible traffic accident, squeezing every drop of blood - out on the left board. That's a bad image. + out on the left board. That's really a bad image. "Pinballs" -Well... They have collisions since r93! These balls spawn with random velocity! You may end up... - just imagine a enlarged bowling ball flying direct towards you. + just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you. Road Blocks -You'll understand this one day. |