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-rw-r--r--Levels63
1 files changed, 43 insertions, 20 deletions
diff --git a/Levels b/Levels
index 3ac34d6..4706cb0 100644
--- a/Levels
+++ b/Levels
@@ -4,6 +4,8 @@ Level index/specifications/hints
I'm still working on this document.
Please don't trouble me if it misled you.
+*Trying the levels before reading this is strongly recommended.*
+
This document is probably NOT suitable for:
Anybody who isn't insterested in this topic
Liberal arts students(?...)
@@ -23,7 +25,8 @@ Someone who is stuck at a part
Level 1 2/180
River levels 120
-It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death.
+ However it's fairly easy. Do not seek for death(where those "+1" are
+ leading you to)
Double-directed labyrinth 60
-Still very easy.
@@ -34,10 +37,11 @@ Polygon-red 60
Fake bullets aren't always annoying.
Polygon-white 60
--Make good use of precise mode
+-Make good use of precise mode.
Polygon-white locked 6
--Find a good position, e.g. near by a line
+-You can't move vertically!
+ Find a good position, e.g. near by a line.
Polygon-both 30
-This part doesn't make sense.
@@ -51,7 +55,7 @@ Reflective 30
-It's a little difficult... Keep away from the edges!
Rotate ???? 60
--Stay away from the rotating bullets and you'll pass this level.
+-Stay away from the rotating bullets.
Wall of blues? 30
-Rather easy. Do not try to earn too may semi-collisions unless
@@ -95,22 +99,24 @@ High speed threaten 30
-It's JUST threaten!
Precision is important.
Practice makes perfect.
+ If you *can't* move horizonally may be it's easier...
Crossing threaten 30
-Appears very hard.
Choose the correct time to cross those bullets.
-Orange trap2 2+2+2+2
+Orange trap2 2+2+2+5
-Just another level from level 4.
Fish in the barrel 60
--Where have I seen this...
+-Seems to be faster and faster? NO...
Remark: Those bullets are comming directly towards you.
the Unbreakable jail 30
-This is fairly hard. Use CLR if you need it.
Remark: When the 'target' got red, it's about to update its
- position.
+ position. If you keep moving when it's updating its position,
+ it will stuck in update mode, or it will stop.
Level 6 7/390
Snow WHITE 30
@@ -122,6 +128,8 @@ Photokeratitis 10+10+10+10+10
-This is sickly hard...
Treat fast bullets and slow bullets separately.
Remark: It looks like Wriggle Nightbug's spellcard...
+ As of r94, it's not so hard as it was before. Fast bullets
+ won't hit you *if you don't move*.
Squash-4(?) 60
-Do not be trapped! You only need ONE CLR!...
@@ -132,7 +140,8 @@ Avalanche 60
Dangerous target 60
-Keep moving!
It's a nightmare if you've choose a slow player...
- Remark: The target follows you as a yellow bullet does.
+ Remark: The target follows you as a yellow bullet does,
+ but not in the same manner.
Hexagon loops 10+20+7+7+7+19
-Step well back and watch the show.
@@ -147,6 +156,7 @@ Hyperfluid 60
Remark: The white bullets are not accelerated, which are different
from the blue ones. The blue bullets share the same direction: 45 deg.
This part was designed as 「my」 「spellcard」 at first...
+ Also will become easier if horizonal movement is restricted...
Level 7 12/930+ Mapped levels
Spring thunder storm - panic? 60 Thunder storm...
@@ -154,12 +164,14 @@ Spring thunder storm - panic? 60 Thunder storm...
different!
And this one is really easy.
Remark: Try to get to the top of the screen...
+ Try restricting vertical movement this time...
Rainbow tower - color theory 90 rainbow tower
-Basic level.
- Remark: It's taken from the testbed version of BLRII.
+ Remark: It's taken from the old testbed version of BLRII.
+
Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but a lot harder.
+-Similar to one part in level1, but *much* harder.
Luck is really required.
Remark: The generation of bullets is really strange... If the last position
on the y axis is taken up... sorry that I started to talk about coding again.
@@ -183,14 +195,16 @@ Rainbow effect - photon school 60 "particalization"!
Over the Rainbow - timeless challenge - great circles
-Your goal is to reach the red block...
And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--!
+ If you're not well-skilled and you are working on FPM, try --suicide--,
+ it worthwhile to do so!
Remark: This level will never end if you don't reach the red block...
Trypophobia 120 another two classes: Tail & Pile
-Very hard. You'll never know where they will go next.
However, they won't step on the same place twice.
Will this cause trypophobia?
- Remark: I seem to forget an important thing: Bullets with effects won't collide
+ Remark: This level almost burn my computer...
+ I seem to forget an important thing: Bullets with effects won't collide
for a short time after they are created...
Photon fission 90 Use a slightly modified tower8...
@@ -205,16 +219,22 @@ Return to void 90 return (void)(...);
I don't know where this came from.
CLR is useless but it will give you a short period during which you are invincible.
Remark: There are "no solution" cases...
+
Level -1(Extreme) 7/1020
-unknown circles*2 60*2
--Pretty easy as they are only the beginning of nightmare...
+unknown circles1 60
+-They slow down as they approach the border. VERY ANNOYING!!!
+
+unknown circles2 60
+-They STUCK at the border!! And they get THICKER and THICKER!!......
Spiky 120
-Hard. Their behavior is not predictable.
Remark: Again, never try to approach lasers! They are harmful to your eyes...
Achromatopsia 120(90+30)
--Or we should call this "deuteranopia vs protanopia"?
+-There's no way?!
+ Well, mind the name please...
+ Or we should call this "deuteranopia vs protanopia"?
Remark: Color change may suddenly happen!!
Quad thread 120
@@ -222,19 +242,22 @@ Quad thread 120
Remark: I don't...
Gravity vortex 120
--It has nothing to do with gravity at all.
+-It has nothing to do with gravity at all, but it's pretty
+ hard!
+ Seems to be very graceful.
Supernova(additive blending) 120
-After gathering enough power, they explode --
Awesome supernova!
I enjoy coding(such easy parts)...
+ Remark: Newly created bullets are... I can't give more clue.
yellow explosive 90
-There's nothing to code, so I came up with this...
- Not deadly at all.
+ --Not deadly at all.--
Sink over the horizon 90
--Strange. You might be trapped without noticing it.
+-Strange. You will be easily trapped.
Incomplete Reflective 120
-Start in peace, end in mess.
@@ -286,13 +309,13 @@ Density test
-Really high density.
WTF? There's no way?!
You MUST end up in a horrible traffic accident, squeezing every drop of blood
- out on the left board. That's a bad image.
+ out on the left board. That's really a bad image.
"Pinballs"
-Well... They have collisions since r93!
These balls spawn with random velocity!
You may end up...
- just imagine a enlarged bowling ball flying direct towards you.
+ just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you.
Road Blocks
-You'll understand this one day.