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--- a/Levels
+++ b/Levels
@@ -1,13 +1,16 @@
BulletLabRemixII
Level index/specifications/hints
+I'm still working on this document.
+Please don't trouble me if it misled you.
+
This document is probably NOT suitable for:
Anybody who isn't insterested in this topic
Liberal arts students(?...)
This document is suitable for:
Nobody(?)
-Coders who want to modify this game
+Coders who want to modify this game, or import levels to your game...
Casual persons who won't care anything
Someone who is stuck at a part
@@ -190,7 +193,7 @@ Trypophobia 120 another two classes: Tail & Pile
Remark: I seem to forget an important thing: Bullets with effects won't collide
for a short time after they are created...
-Photon fusion 90 Use a slightly modified tower8...
+Photon fission 90 Use a slightly modified tower8...
-Directed bullets+random bullets.
Find a formula for it.
@@ -218,71 +221,94 @@ Quad thread 120
-Do you humans really support it?
Remark: I don't...
+Gravity vortex 120
+-It has nothing to do with gravity at all.
+
Supernova(additive blending) 120
--Awesome supernova!
- I enjoy coding(easy parts)...
+-After gathering enough power, they explode --
+ Awesome supernova!
+ I enjoy coding(such easy parts)...
yellow explosive 90
--Yellow explosive are poisonous? IDK.
+-There's nothing to code, so I came up with this...
+ Not deadly at all.
Sink over the horizon 90
-Strange. You might be trapped without noticing it.
-Gravity vortex 120
--It has nothing to do with gravity at all.
-
Incomplete Reflective 120
-Start in peace, end in mess.
Remark: one in four bullets will explode when it hits the wall.
Level -2(Assess) 10/?
+
+You will certainly die. So let me predict your cause of death...
+
Directed bullet
--A copy of a spellcard from someone...
+-This is actually a copy of...
Towers don't collide you, however they should do so.
+ You may end up in... whatever you want.
Random bullet
-Pure random.
Are they getting faster?
+ You may end up in a huge mess.
Constant patterns
-Pretty awesome.
Doesn't look like anything.
+ You may end up in a horror.
Crossing 1(L+R)
-They started spinning!!!
+ You may end up like a juicy orange in a squeezer.
Crossing 2(C)
-Used by Moriya Suwako...
Round bullets made me dizzy.
+ You may end up like...
+ That scene is really terrible!
Trappy
-The name is strange...
Remark: The lasers created just over you are not created there on purpose...
However, one third of the bullets could be directed.
+ You may end up without your awareness.
Sine wave
-Oscilloscope?
Find a good place to vibrate with the graph...
Remark: Some positions will cause death instantly!
+ You may end up...
+ Oops! I can't find you on that broken oscilloscope!
Density test
-Really high density.
WTF? There's no way?!
- Pleaz.. don't be hopeless...
+ You MUST end up in a horrible traffic accident, squeezing every drop of blood
+ out on the left board. That's a bad image.
"Pinballs"
--Why these pinballs don't collide each other?
- --Because I don't know about the physics...
+-Well... They have collisions since r93!
+ These balls spawn with random velocity!
+ You may end up...
+ just imagine a enlarged bowling ball flying direct towards you.
Road Blocks
-You'll understand this one day.
--Flappy square?...
+ You death cause could be the same as the one in "Density test".
+ Don't ask why. I feel sick now...
Extreme High speed
-Copy of one part in level 5.
+ You may end up in just *two* seconds.
Laser crosses
-Only a show off of the Laser class.
+ You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these
+ days)
Bonus test: Lunatic Lunar!
-May be the legacy of a vintage game...
+ You may end up... sorry, this in not predictable.. \ No newline at end of file