diff options
Diffstat (limited to 'Levels')
-rw-r--r-- | Levels | 335 |
1 files changed, 0 insertions, 335 deletions
@@ -1,335 +0,0 @@ -BulletLabRemixII -Level index/specifications/hints - -I'm still working on this document. -Please don't trouble me if it misled you. - -*Trying the levels before reading this is strongly recommended.* - -This document is probably NOT suitable for: -Anybody who isn't insterested in this topic -Liberal arts students(?...) - -This document is suitable for: -Nobody(?) -Coders who want to modify this game, or import levels to your game... -Casual persons who won't care anything -Someone who is stuck at a part - - - - - - -======================WARNING, LOTS OF WORDS BELOW!====================== -Level 1 2/180 -River levels 120 --It's confusing... so much bullets for Level1? - However it's fairly easy. Do not seek for death(where those "+1" are - leading you to) - -Double-directed labyrinth 60 --Still very easy. - -Level 2 4/215 -Polygon-red 60 --This is not hard... - Fake bullets aren't always annoying. - -Polygon-white 60 --Make good use of precise mode. - -Polygon-white locked 6 --You can't move vertically! - Find a good position, e.g. near by a line. - -Polygon-both 30 --This part doesn't make sense. - -Level 3 4/150 -Reflective 30 --Just meet them, do not make big movements. - They are pretty friendly aren't they? - -*4 30 --It's a little difficult... Keep away from the edges! - -Rotate ???? 60 --Stay away from the rotating bullets. - -Wall of blues? 30 --Rather easy. Do not try to earn too may semi-collisions unless - you are really skilled. - Looks awesome? - -Level 4 5/243 -Orange 30 --Don't make big movements and stay away from the edges. (why?) - Those fast bullets are really annoying. - -Orange trap 5+5+4+4+3+3+2+2+5 --Do NOT press shift! - -Double spinner 60 --An easy part for level 4. - -Squash-2 60 --Enjoy it yourself. - I think it may make the situation worse. - -Circle-drawing 60 --Just draw the circle. - If you have any problem, try BLR 1. - -Level 5 8/338 -CChase 30+30 --Don't set player move speed to 1! - Remark: They are not really faster than you... - -Vortex of leaves 60 --This is another annoying level, looks awesome and hard. - Keep away from those 'laser''s! - Remark: The lasers may have strange collision detection... - Be careful! - -Upstream flow 60 --Rather easy. - Looks like something in level 3. - -High speed threaten 30 --It's JUST threaten! - Precision is important. - Practice makes perfect. - If you *can't* move horizonally may be it's easier... - -Crossing threaten 30 --Appears very hard. - Choose the correct time to cross those bullets. - -Orange trap2 2+2+2+5 --Just another level from level 4. - -Fish in the barrel 60 --Seems to be faster and faster? NO... - Remark: Those bullets are comming directly towards you. - -the Unbreakable jail 30 --This is fairly hard. Use CLR if you need it. - Remark: When the 'target' got red, it's about to update its - position. If you keep moving when it's updating its position, - it will stuck in update mode, or it will stop. - -Level 6 7/390 -Snow WHITE 30 --Incredible fast. Do not treat your CLR as a - £100,000,000 cheque. - Remark: They are accelerated! - -Photokeratitis 10+10+10+10+10 --This used to be sickly hard... - Treat fast bullets and slow bullets separately. - Remark: It looks like Wriggle Nightbug's spellcard... - As of r94, it's not so hard as it was before. Fast bullets - won't hit you *if you don't move*. - -Squash-4(?) 60 --Do not be trapped! You only need ONE CLR!... - -Avalanche 60 --Do not stay at the screen bottom, it's very dangerous... - -Dangerous target 60 --Keep moving! - It's a nightmare if you've choose a slow player... - Remark: The target follows you as a yellow bullet does, - but not in the same manner. - -Hexagon loops 10+20+7+7+7+19 --Step well back and watch the show. - Remark: This level will misbehave if FPS dropped... - -Hyperfluid 60 --Also known as Superfluid. - In fact, liquid helium is not cold enough. It's still several - Kelvin's degrees. I can make it even colder. - Remark: The white bullets are not accelerated, which are different - from the blue ones. The blue bullets share the same direction: 45 deg. - Also will become easier if horizonal movement is restricted... - -Level 7 12/930+ Mapped levels -Spring thunder storm - panic? 60 Thunder storm... --Although it's based on something from level 6, they are completely - different! - And this one is really easy. - Remark: Try to get to the top of the screen... - Try restricting vertical movement this time... - -Rainbow tower - color theory 90 rainbow tower --Basic level. - Remark: It's taken from the old testbed version of BLRII. - -Rainbow bullets - nauty photon 60 Lazy level;) --Similar to one part in level1, but *much* harder. - Luck is really required. - Remark: The generation of bullets is really strange... If the last position - on the y axis is taken up... sorry that I started to talk about coding again. - -Rainbow effect - appearance 60 draw a rainbow (of bullet) --Random bullets. You will remember this part at once when you see the part. - If you feel it hard, go to assessment mode. - Remark: The bullets forming the rainbow are invincible. - -Rainbow effect - interference 120 as the name tells --This part is REALLY easy... but why? - -Rainbow effect - diffraction 120 as the name tells --Pretty hard. Those piles of shit may crash straight into you. - The code is pretty ugly too. - -Rainbow effect - photon school 60 "particalization"! --Pretty hard. Use CLR if necessary. - It may be easier if you stay near the edges. (I don't really know.) - -Over the Rainbow - infinity challenge - great circles --Your goal is to reach the red block... - And, this one is also pretty hard... - If you're not well-skilled and you are working on FPM, try --suicide--, - it worthwhile to do so! - Remark: This level will never end if you don't reach the red block... - -Trypophobia 120 another two classes: Tail & Pile --Very hard. You'll never know where they will go next(neither will they). - However, they won't step on the same place twice. - Will this cause trypophobia? - Remark: This level almost burn my computer... - I seem to forget an important thing: Bullets with effects won't collide - for a short time after they are created... - -Photon fission 90 Use a slightly modified tower8... --Directed bullets+random bullets. - Find a formula for it. - -Wave of Photon 60 class WOP+Lazy of particalization --Not very hard at the beginning... - -Return to void 90 return (void)(...); --VERY HARD!!! - I don't know where this came from. - CLR is useless but it will give you a short period during which you are invincible. - Remark: There are "no solution" cases... - -Level -1(Extreme) 7/1020 -unknown circles1 60 --They slow down as they approach the border. VERY ANNOYING!!! - -unknown circles2 60 --They STUCK at the border!! And they get THICKER and THICKER!!...... - -Spiky 120 --Hard. Their behavior is not predictable. - Remark: Again, never try to approach lasers! They are harmful to your eyes... - -Achromatopsia 120(90+30) --There's no way?! - Well, mind the name please... - Or we should call this "deuteranopia vs protanopia"? - Remark: Color change may suddenly happen!! - -Quad thread 120 --Do you humans really support it? - Remark: I don't... - -Gravity vortex 120 --It has nothing to do with gravity at all, but it's pretty - hard! - Seems to be very graceful. - -Supernova(additive blending) 120 --After gathering enough power, they explode -- - Awesome supernova! - I enjoy coding(such easy parts)... - Remark: Newly created bullets are... I can't give more clue. - -yellow explosive 90 --There's nothing to code, so I came up with this... - --Not deadly at all.-- - -Sink over the horizon 90 --Strange. You will be easily trapped. - -Incomplete Reflective 120 --Start in peace, end in mess. - Remark: one in four bullets will explode when it hits the wall. - -Level -2(Assess) 10/? - -You will certainly die. So let me predict your cause of death... - -Directed bullet --This is actually a copy of... - Towers don't collide you, however they should do so. - You may end up in... whatever you want. - -Random bullet --Pure random. - Are they getting faster? - You may end up in a huge mess. - -Constant patterns --Pretty awesome. - Doesn't look like anything. - You may end up in a horror. - -Crossing 1(L+R) --They started spinning!!! - You may end up like a juicy orange in a squeezer. - -Crossing 2(C) --Used by Moriya Suwako... - Round bullets made me dizzy. - You may end up like... - That scene is really terrible! - -Trappy --The name is strange... - Remark: The lasers created just over you are not created there on purpose... - However, one third of the bullets could be directed. - You may end up without your awareness. - -Sine wave --Oscilloscope? - Find a good place to vibrate with the graph... - Remark: Some positions will cause death instantly! - You may end up... - Oops! I can't find you on that broken oscilloscope! - -Density test --Really high density. - WTF? There's no way?! - You MUST end up in a horrible traffic accident, squeezing every drop of blood - out on the left board. That's really a bad image. - -"Pinballs" --Well... They have collisions since r93! - These balls spawn with random velocity! - You may end up... - just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you. - -Road Blocks --You'll understand this one day. - --Flappy square?... - You death cause could be the same as the one in "Density test". - Don't ask why. I feel sick now... - -Extreme High speed --Copy of one part in level 5. - You may end up in just *two* seconds. - -Laser crosses --Only a show off of the Laser class. - You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these - days) - -Bonus test: Lunatic Lunar! --May be the legacy of a vintage game... - You may end up... sorry, this in not predictable..
\ No newline at end of file |