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-This text is encoded in UTF-8.
-
-This file is mainly about BulletLabRemix II. BulletLabRemix III is still under
-heavy development and can be found in the 'src' directory. The implementation
-of the script virtual machine is mostly complete, although many functions are
-still unimplemented.
-
-
-BulletLabRemix II readme
-
-Content
-------------------------------------------------------------------------------------
-What's this?
-Story
-Generic Information
-Game Modes
-Command line options
-About the author
-"Black History"
-Brief History
-
-What's this?
-------------------------------------------------------------------------------------
-"As the name tells", it's the continue, or "free" replacement of Bullet LAB from
-Game Boltz, which is a tiny flash game. Having no proprietary software dependences,
-it's goal is making the original game "free" and more challanging.
-
-This is the second work of BulletLabRemix. Compared to the first work, it's much
-more mature. However, it's still far away from a complete "framework". And it may
-be full of bugs...
-
-Story
-------------------------------------------------------------------------------------
-THE STORY OF THE COLOURS
-Once upon a time the colors of the world started to quarrel, all claimed that they
-were the best the most important the most useful the favorite.
-GREEN said:
-「Clearly I am the most important. I am the sign of life and of hope. I was chosen
-for grass and trees leaves. Without me all animals would die. Look over the
-countryside and you will see that I am in the majority.」
-BLUE interrupted...
-「You only think about the earth but consider the sky and the sea. It is the water
-that is the basis of life and drawn up by the clouds from the deep sea. The sky
-gives space and peace and serenity. Without my peace you would all be nothing.」
-YELLOW chuckled:
-「You are all so serious. I bring laughter gaiety and warmth into the world. The
-sun is yellow, the moon is yellow and the stars are yellow. Every time you look at
-a sunflower, the whole world starts to smile. Without me there would be no fun.」
-ORANGE started next to blow her trumpet.
-「I am the color of health and strength. I may be scarce but I am precious, for I
-serve the needs of human life. I carry the most important vitamins. Think of
-carrots, pumpkins, oranges, mangoes and pawpaws. I don't hang around all the time
-but when I fill the sky at sunrise or sunset, my beauty is so striking that no one
-gives another thought to any of you.」
-RED could stand it no longer. He shouted out:
-「I am the ruler of all of you - I am
-blood - lifes blood I am the color of danger and of bravery. I am willing to fight
-for a cause. I bring fire into the blood. Without me the earth would be as empty as
-the moon. I am the color of passion and of love, the red rose, the poinsettia and
-the poppy.」
-PURPLE rose up to his full height. He was very tall and spoke with great pomp:
-「I am the color of royalty and power. Kings chiefs and bishops have always chosen
-me for I am the sign of authority and wisdom. People do not question me - they
-listen and obey.」
-Finally INDIGO spoke much more quietly than all the others but with just as much
-determination:
-「Think of me. I am the color of silence. You hardly notice me but without me you
-all become superficial. I represent thought and reflection twilight and deep water.
-You need me for balance and contrast for prayer and inner peace.」
-And so the colors went on boasting each convinced of his or her own superiority.
-Their quarreling became louder and louder. Suddenly there was a startling flash of
-bright lightening - thunder rolled and boomed. Rain started to pour down
-relentlessly. The colors crouched down in fear drawing close to one another for
-comfort.
-In the midst of the clamor rain began to speak:
-「You foolish colors fighting amongst yourselves, each trying to dominate the rest.
-Don't you know that you were each made for a special purpose, unique and different?
-Join hands with one another and come to me!」
-Doing as they were told, the colors united and joined hands. The rain continued:
-「From now on when it rains each of you will stretch across the sky in a great bow
-of color as a reminder that you can all live in peace. The rainbow is a sign of
-hope for tomorrow. And so whenever a good rain washes the world and a rainbow
-appears in the sky let us remember to appreciate one another.」
-------------------------------------------------------------------------------------
-Well, that was about hundreds of thousand years ago.
-After a catastrophic disaster, they found some of them were missing...
-------------------------------------------------------------------------------------
-
-Generic Information
-------------------------------------------------------------------------------------
-My own comment on this game...
-A "game" filled with the smell of mysterious science and imagination(3:2 approximately).
-(I worked on it for almost 9 months, after all.)
-Others' comments...
--PIECE OF SHIT!!!
--The author must be suffering from serious mental problems.(I agree...)
--(literally translated from Chinese) Revenge on society...
-
-Requirements & Recommends
-Basic environment:
-CPU: 1GHz.
-RAM: 256MiB.
-GPU&VRAM: With DirectX 9+/OpenGL 1.2+ support.
-OS*: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+
-Recommended environment:
-CPU: Lots of cores.
-GPU&VRAM: Very fast graphic rendering.
-Sound: Ability to run OpenAL software version.
-
-*: According to Micro$oft and MinGW, this game should also run in Windows
-98(SE)/ME**, but who's still using that?
-**: The source code is just there. You can even port it to MS-DOS...
-
-MORE Recommends...
--SERIOUSLY, NO Trypophobia!
--CheatEngine(skip levels, obtain more Clear Range's, and more...)
--Some editors or compilers(If you find this impossible and want to make it easier)
--(Additionally for the last one)Ability to read non human-readable code.
--Achromatopsia(<-strikethrough)
-
-How to install&run it...
-Windows:
-Just extract all files in the archive somewhere, then start the only executable
-file in it.
-Linux:
-See INSTALL.
-
-If, suddenly, you can't run it one day...
-Remove .blrrc then restart the game.
-It will ask you for initial settings.
-If this can't solve your problem, read FAQ.TXT for more.
-
-If you think something went wrong...
-Go to FAQ.txt.
-
-To Dear Windows Users
-This game is developed and tested mostly under Linux. The official Windows version is also
-built under Linux(awesome, isn't it?). It's only briefly tested.
-
-How to play it?
-This section has been moved to the built-in help. Select "help" in the main menu to view
-it.
-
-Menus
------------------------------------------------------------------------
-Main menu
-
-Start Select a mode and start the game.
-Highscores View highscores
-Options Settings and Options
-About A dull credits list.
-Exit Parents are coming!!
-
-Game Modes
------------------------------------------------------------------------
-Classic
-The game ends instantly if you get a collision. However you can choose
-to continue...
-
-This mode kills your time silently.
-
-Assessment Mode
-You are the frog being boiled: all levels get harder as time goes.
-You'll be brought to the next part if you had a collision.
-
-Most levels are designed to be IMPOSSIBLE after the elapsed time have
-exceeded a certain value.
-
-Go for the highest score!
-
-Free Play Mode
-You'll never die! Enjoy!...
-
-Options
------------------------------------------------------------------------
-Fullscreen Toggles fullscreen. Requires restart. You can also try Alt+Enter.
-VSync Toggles vsync. If your screen refresh rate is 60Hz, enable it.
-Clear Range Key Select key for calling/charging CLR.
-Resolution Select a resolution. Please note that the native reso. is 800x600.
-Music Volume Change music volume.
-SFX Volume Change SFX volume.
-Player Preference See below.
-
-Player Preference
-------------------------------------------------
-Moving Speed Speed when moving without holding shift.
-Precise Moving Speed Speed when moving holding shift.
-Clear Range Bonus Get more CLR's for each part.
-Clear Range Mode Change CLR mode.
-Ability Point If this value is greater than 10000, you can't save your settings.
-
-Command line options
-------------------------------------------------------------------------------------
-Yes, it accept command line options! (And some of them may be very useful...)
-You can override your settings with them if you can't start it after changing the settings.
-However they may cause strange behavior or crashes. So use with caution.
-Invalid parameters may cause unexpected behavior, (e.g. --start with inappropriate parameters)
-they should be used for debug purpose. But if you use it for cheating, I'm not against it.
-If it's run without arguments, the game will start normally.
-Otherwise... see below.
---help Print command line usage and exit.
---version Print version and exit.
---start=x,y Start free play mode directly from level x part y. The part must be valid.
---nosound Forcibly use no sound.
---fullscreen=1/0 Forcibly use fullscreen/windowed. This will override your configuration.
---vidmode=0~4 Forcibly use specific video mode instead the one in the configuration.
- 0 800x600 (native resolution)
- 1 640x480
- 2 960x720
- 3 1024x768
- 4 1280x960
---firststartup Forcibly run first start up. The score file will be preserved if exist.
---fast Fast mode. All levels are two times shorter.
---logfile=... Use an alternate log file name instead of the default "BLRLOG.txt".
---nohideconsole Do not hide console (Windows version only).
-
-About the author
-------------------------------------------------------------------------------------
--Senseless(this word has multiple means...)
--Often know nothing to do next. If I accidently got it, I would do it at once.
-(slowly, though)
--「The perfect balance of code length and efficiency 」
--One of those "who (like to) live on the edge". --according to Debian maintainers.
--Strange (as many people say)
-
-This is my first(or second?) time making so big a project. So, this game is written
-for a "framework" rather than the game itself. However, the "framework" seems to be
-very incomplete till now. Everything is still code...(Maybe this is just the
-"framework"?)
-
-Well, one day textures may also become code... That is, all textures will be drawn
-to the memory during the initialization...
-
-"Black History"
-------------------------------------------------------------------------------------
-This game first started as an simple hge&c++ rewrite of the original game "BulletLab".
-For an unknown reason, it became bigger and bigger, the core of hge is even altered.
-Several months or so after the creation of the project, BLRI(aka "The Creature of
-Colour") released.
-
-As BLRI was being finished, BLRII was forked from the code base of BLRI.
-Several "testbed" version was created over the code base of BLRI.
-Then the pre-release version created. Almost all original code from BLRI is removed.
-Now it has reached a position that I've never expected...
-
-See "The development" in the file "Extras" for more details.
-
-Brief History
-------------------------------------------------------------------------------------
-The file ChangeLog contains the full history of this project.
-Here's a list of released-to-public versions.
-0.9.9-0 (r99)
-The final Release Candidate. Complete the whole game system.
-Fixing most of the bugs.
-
-0.9.1-1_PR (r86)
-Comes with all levels that will appear in the final release.
-Done menu rewrite.
-Make multiplier system functional.
-
-0.7.3-0_PR (b73)
-Comes with all seven "normal" levels.
-Many bug fixes, making the Windows port (almost) stable.
-Huge code changes happened here.
-
-0.4.4-0_PRG (b37a)
-Comes with four levels and some parts of the fifth level.
-Contains several bug fixes.
-
-0.2.9-1_PR (b21)
-First public prerelease version.
-Comes with two levels.
-Introduced multiplier system, not functional yet.
-
-0.1.7-2_PR (b16)
-Level 1 is finished.
-
-TB130907 (b10)
-Laser implementation rev 2.
-
-TB130827 (b8)
-Initial laser implementation.
-
-TB130620~TB130818 (b1~b7)
-New towers and new levels.
-
-TB130610 (b0)
-Creation of the Testbed version. \ No newline at end of file