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diff --git a/archive/blr2/FAQ b/archive/blr2/FAQ new file mode 100644 index 0000000..9935458 --- /dev/null +++ b/archive/blr2/FAQ @@ -0,0 +1,168 @@ +===Under Construction=== +In fact, these Q&A's are not asked frequently at all. +They all came from the messed up mind of the author! + +Q: It complains about a missing dll? +A: The Windows version was built against d3dx9_43.dll, which can + only be found in the latest DirectX runtime. Make sure you have the + latest DirectX runtime installed. + Other dlls required by the default Windows version are all bundled + with your Windows installation plus the DirectX runtime. You + shouldn't blame me if your system is incomplete. + +Q: I JUST CAN'T start it! (I can't see even a window!) +A: Something must went wrong. There are two general causes. + 1. Failed to load a shared library. + 2. Initialization Failure. + If the first one happened, BLRLOG.TXT will not even be created. + To solve it, install the required runtime libs. + If the second one happened, you can find out what really happened in + BLRLOG.txt. Read the rest part of this document for more information. + + However, the first one is not likely to happen. The official Windows + build doesn't have too much external dependencies. + +Q: (In Windows) + "Can't create D3D interface" + "Can't determine desktop video mode" + "Can't find appropriate full screen video mode" + "Can't create D3D device" + and it ends after this... +A: DirectX initialization failed. + If you get this message after changing an option, the cause might + be your option is not supported by your computer. You can purge + the config file (back up your score and remove .blrrc) and + restart the game. + If you get this message on the first startup, you are just unlucky. + HGE, which is the render engine used in BLR is really low-ended + and will even work on a 1998's computer. Again, you are just unlucky! + +Q: (In linux or custom Windows builds) + "OpenGL implementation must be at least version 1.2" +A: If you build a custom Windows build with OpenGL, this may occur, for + Windows' OpenGL implementation is 1.1. For a work around, see the + SDL website or build the DirectX version. + If this happens in a Linux build, you are just unlucky. OpenGL 1.2 + is released in 1998... + Similiar problems may also happens if your X display is not a GL visual + or you haven't installed drivers properly. + It's also possible that you are using OpenGL Soft, which is not + supported. + +Q: "******** failed, using no sound", and it's silent... +A: OpenAL initialization failed. + Your system may not support OpenAL software version (it's so hard to + find such a computer). To dismiss this message, start the game with + "--nosound". + +Q: The screen suddenly messed up... + Something terrible happened... + Is the player square screwed? + I can't move it! +A: This might be a internal problem. Please make a bug report if this + happened. + +Q: It crashed! +A: This program may crash at any time. + If it crashed, you can post your problem with BLRLOG.txt attatched + to google code issue tracker. I'll try to fix the problem if I can + reproduce it. + +Q: "Cannot decompress resources!" (Windows only) +A: I've compressed the resources of the game for Windows. As the game + starts, it will create two folders and decompress the resources + into them. If that failed, this problem will be reported. + Restarting the game may solve the problem. If it still fails, check + if expand.exe exists in your system(It's an essential system file!). + +Q: Your code cannot compile! +A: I'm pretty sure that it CAN compile(on my machine). + Check if you have all required sdks installed and if you have + configured the project correctly. + Additionally, if you checked out an older revision from svn, I + cannot guarantee that it can compile! + +Q: What are BLRData.dtp and BLRMusic.dtp? +A: As the name tells, these are archives containing the game data. + You can decompress them with expand.exe (which may be found in + the mystery folder "system32"). + +Q: It's blurred? +A: The game was designed for 800x600, and if you are using a resolution + other than 800x600 or running in fullscreen, this problem may occur. + +Q: I can't see the bullets when paused? +A: That depends on the implementation of the level where you are. + Some levels are implemented using the silly "SimpleBullet" class + which I once think it brilliant. These bullets won't be displayed + during the pause. + Pause menu was not introduced in BLR I until version 0.8.9 alpha. + The reason was I thought a menu for the pause scene was really + useless... + BTW, if you've ever played the official version of the Touhou series, + you might have found the pause scene there more annoying. The author + has stated that he made it deliberately (see TH06 FAQ 25). + +Q: I don't think the graphics are being rendered correctly. +A: I don't know much about DirectX, for I left hge DirectX untouched. + However it shouldn't differ too much from the OpenGL version. + All quads are rendered as triangles, and uses vertex buffer. + Maybe there are "graphics driver dependent" contents, I'll correct them + later. + +Q: It's sssSssso hard! +A: It's supposed to be hard! The only solution is to practice more. + However you can get more CLRs in player preference settings (with + a sacrifice of moving speed). + +Q: I can't get those "+1"'s... +A: It's designed to be so! Some of the "+1"'s are only for adventurers! + +Q: Tell me the history. +A: Changelog tracked a full history of this project (Although it's not + detailed). + By the way, this project started as a fork of BLR I, which is already + closed by me now. + +Q: Are there command line options? +A: Yes. It's documented in README.txt. + BTW, --start and --fast came up for debug purpose only. + However they are a hidden bonus for cheaters. + So, I won't remove that in the final version. I promise. + (P.S.: misusage of --start may cause severe problems!) + +Q: Rankings of this game? +A: If you can reach level 1~3... + --You are not suitable playing this sort of game. + If you can reach level 4~6... + --You are a normal human-being. + If you can pass level 6 or reach level 7... + --You are unusual. + If you can pass level 7... + --Are you "nobody"? + If you can pass level -1... + --Tell me the reason why you come to Earth... + +Q: Why can't I play all levels, it tells me "It Ends Here"! Do I have to pay + you for it? +A: Of course not! 'Cause You just restarted too many times or had too many + collisions. The detailed requirements is listed below. + Level Restarts allowed Collisions allowed + level 2 N/A N/A + level 3 1 10 + level 4 2 40 + level 5 3 75 + level 6 5 125 + level 7 8 200 + level -1 2 50 + + For example, to enter level 6 you can restart 5 times at most (classical + mode), or have 125 collisions at most (FreePlay Mode). + + Level -2 can only be accessed in assessment mode or "--start" option. + +Q: Are there other awards? +A: Sorry, no... + You won't get anything but the ranking even you've passed level -1 without + collisions. + So... enjoy it yourself. |