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diff --git a/archive/blr2/INSTALL b/archive/blr2/INSTALL new file mode 100644 index 0000000..c48e870 --- /dev/null +++ b/archive/blr2/INSTALL @@ -0,0 +1,29 @@ +Installing a game is really useless, isn't it? +So just compile it! + +A brief guide for compiling BLR +Required SDKs: +OpenAL +ogg +vorbis +DirectX(Windows only) +OpenGL(Linux only) +SDL(Linux only) + +Steps to do: +1. Get the source code. + You can choose from svn or the official packaged release. + The code from svn will always be newer than the official + packaged release. +2. Get required SDKs mentioned above. + Piece of cake. +3. Use Visual Studio(Windows) or Code::Blocks(Linux), create + project. Configure it correctly. + If you'd like to do it, you can also write a Makefile + yourself. +4. Hit build (or type make)! +5. If it failed, check step 2 and 3, then repeat step 4... + +Warning: +Some revisions in the svn repo has noticeable problems. +Always build the latest svn revision or official release! |