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-rw-r--r--archive/include/hge.h570
-rw-r--r--archive/include/hgeanim.h69
-rw-r--r--archive/include/hgecolor.h80
-rw-r--r--archive/include/hgedistort.h66
-rw-r--r--archive/include/hgefont.h94
-rw-r--r--archive/include/hgegui.h126
-rw-r--r--archive/include/hgeguictrls.h150
-rw-r--r--archive/include/hgeparticle.h168
-rw-r--r--archive/include/hgerect.h35
-rw-r--r--archive/include/hgeresource.h85
-rw-r--r--archive/include/hgesprite.h67
-rw-r--r--archive/include/hgestrings.h48
-rw-r--r--archive/include/hgevector.h54
-rw-r--r--archive/include/unix_compat.h165
14 files changed, 1777 insertions, 0 deletions
diff --git a/archive/include/hge.h b/archive/include/hge.h
new file mode 100644
index 0000000..18d57b9
--- /dev/null
+++ b/archive/include/hge.h
@@ -0,0 +1,570 @@
+/*
+** Haaf's Game Engine 1.8
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** System layer API
+*/
+
+
+#ifndef HGE_H
+#define HGE_H
+
+#ifdef WIN32
+#include <windows.h>
+#include <cstddef>
+#else
+#include "unix_compat.h"
+#endif
+
+#define HGE_VERSION 0x181
+
+#ifndef EXPORT
+# ifdef HGEDLL
+# ifdef _WINDOWS
+# define EXPORT __declspec(dllexport)
+# elif (__GNUC__ >= 3)
+# define EXPORT __attribute__((visibility("default")))
+# else
+# define EXPORT
+# endif
+# else
+# define EXPORT
+# endif
+#endif
+
+#ifdef _WINDOWS
+#define CALL __stdcall
+#else
+#define CALL
+#endif
+
+#ifdef __BORLANDC__
+ #define floorf (float)floor
+ #define sqrtf (float)sqrt
+ #define acosf (float)acos
+ #define atan2f (float)atan2
+ #define cosf (float)cos
+ #define sinf (float)sin
+ #define powf (float)pow
+ #define fabsf (float)fabs
+ #define min(x,y) ((x) < (y)? (x) : (y))
+ #define max(x,y) ((x) > (y)? (x) : (y))
+#endif
+
+
+
+/*
+** Common data types
+*/
+#ifdef _WINDOWS
+#ifndef DWORD
+typedef unsigned long DWORD;
+typedef unsigned short WORD;
+typedef unsigned char BYTE;
+#endif
+#endif
+
+/*
+** Common math constants
+*/
+#ifndef M_PI
+#define M_PI 3.14159265358979323846f
+#endif
+#ifndef M_PI_2
+#define M_PI_2 1.57079632679489661923f
+#endif
+#ifndef M_PI_4
+#define M_PI_4 0.785398163397448309616f
+#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538f
+#endif
+#ifndef M_2_PI
+#define M_2_PI 0.636619772367581343076f
+#endif
+
+
+/*
+** HGE Handle types
+*/
+typedef size_t HTEXTURE;
+typedef size_t HTARGET;
+typedef size_t HEFFECT;
+typedef size_t HMUSIC;
+typedef size_t HSTREAM;
+typedef size_t HCHANNEL;
+
+
+/*
+** Hardware color macros
+*/
+#define ARGB(a,r,g,b) ((DWORD(a)<<24) + (DWORD(r)<<16) + (DWORD(g)<<8) + DWORD(b))
+#define GETA(col) ((col)>>24)
+#define GETR(col) (((col)>>16) & 0xFF)
+#define GETG(col) (((col)>>8) & 0xFF)
+#define GETB(col) ((col) & 0xFF)
+#define SETA(col,a) (((col) & 0x00FFFFFF) + (DWORD(a)<<24))
+#define SETR(col,r) (((col) & 0xFF00FFFF) + (DWORD(r)<<16))
+#define SETG(col,g) (((col) & 0xFFFF00FF) + (DWORD(g)<<8))
+#define SETB(col,b) (((col) & 0xFFFFFF00) + DWORD(b))
+
+
+/*
+** HGE Blending constants
+*/
+#define BLEND_COLORADD 1
+#define BLEND_COLORMUL 0
+#define BLEND_ALPHABLEND 2
+#define BLEND_ALPHAADD 0
+#define BLEND_ZWRITE 4
+#define BLEND_NOZWRITE 0
+
+#define BLEND_DEFAULT (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_NOZWRITE)
+#define BLEND_DEFAULT_Z (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_ZWRITE)
+
+
+/*
+** HGE System state constants
+*/
+enum hgeBoolState
+{
+ HGE_WINDOWED = 1, // bool run in window? (default: false)
+ HGE_ZBUFFER = 2, // bool use z-buffer? (default: false)
+ HGE_TEXTUREFILTER = 3, // bool texture filtering? (default: true)
+
+ HGE_USESOUND = 4, // bool use BASS for sound? (default: true)
+
+ HGE_DONTSUSPEND = 5, // bool focus lost:suspend? (default: false)
+ HGE_HIDEMOUSE = 6, // bool hide system cursor? (default: true)
+
+ HGE_SHOWSPLASH = 7, // bool hide system cursor? (default: true)
+
+ HGEBOOLSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeFuncState
+{
+ HGE_FRAMEFUNC = 8, // bool*() frame function (default: NULL) (you MUST set this)
+ HGE_RENDERFUNC = 9, // bool*() render function (default: NULL)
+ HGE_FOCUSLOSTFUNC = 10, // bool*() focus lost function (default: NULL)
+ HGE_FOCUSGAINFUNC = 11, // bool*() focus gain function (default: NULL)
+ HGE_GFXRESTOREFUNC = 12, // bool*() exit function (default: NULL)
+ HGE_EXITFUNC = 13, // bool*() exit function (default: NULL)
+
+ HGEFUNCSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeHwndState
+{
+ HGE_HWND = 15, // int window handle: read only
+ HGE_HWNDPARENT = 16, // int parent win handle (default: 0)
+
+ HGEHWNDSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeIntState
+{
+ HGE_SCREENWIDTH = 17, // int screen width (default: 800)
+ HGE_SCREENHEIGHT = 18, // int screen height (default: 600)
+ HGE_SCREENBPP = 19, // int screen bitdepth (default: 32) (desktop bpp in windowed mode)
+
+ HGE_SAMPLERATE = 20, // int sample rate (default: 44100)
+ HGE_FXVOLUME = 21, // int global fx volume (default: 100)
+ HGE_MUSVOLUME = 22, // int global music volume (default: 100)
+ HGE_STREAMVOLUME = 23, // int global music volume (default: 100)
+
+ HGE_FPS = 24, // int fixed fps (default: HGEFPS_UNLIMITED)
+
+ HGE_POWERSTATUS = 25, // int battery life percent + status
+
+ HGE_ORIGSCREENWIDTH = 30, // int original screen width (default: 800 ... not valid until hge->System_Initiate()!)
+ HGE_ORIGSCREENHEIGHT = 31, // int original screen height (default: 600 ... not valid until hge->System_Initiate()!))
+
+ HGEINTSTATE_FORCE_DWORD = 0x7FFFFFF
+};
+
+enum hgeStringState
+{
+ HGE_ICON = 26, // char* icon resource (default: NULL)
+ HGE_TITLE = 27, // char* window title (default: "HGE")
+
+ HGE_INIFILE = 28, // char* ini file (default: NULL) (meaning no file)
+ HGE_LOGFILE = 29, // char* log file (default: NULL) (meaning no file)
+
+ HGESTRINGSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+/*
+** Callback protoype used by HGE
+*/
+typedef bool (*hgeCallback)();
+
+
+/*
+** HGE_FPS system state special constants
+*/
+#define HGEFPS_UNLIMITED 0
+#define HGEFPS_VSYNC -1
+
+
+/*
+** HGE_POWERSTATUS system state special constants
+*/
+#define HGEPWR_AC -1
+#define HGEPWR_UNSUPPORTED -2
+
+
+/*
+** HGE Primitive type constants
+*/
+#define HGEPRIM_LINES 2
+#define HGEPRIM_TRIPLES 3
+#define HGEPRIM_QUADS 4
+
+
+/*
+** HGE Vertex structure
+*/
+struct hgeVertex
+{
+ float x, y; // screen position
+ float z; // Z-buffer depth 0..1
+ DWORD col; // color
+ float tx, ty; // texture coordinates
+};
+
+
+/*
+** HGE Triple structure
+*/
+struct hgeTriple
+{
+ hgeVertex v[3];
+ HTEXTURE tex;
+ int blend;
+};
+
+
+/*
+** HGE Quad structure
+*/
+struct hgeQuad
+{
+ hgeVertex v[4];
+ HTEXTURE tex;
+ int blend;
+};
+
+
+/*
+** HGE Input Event structure
+*/
+struct hgeInputEvent
+{
+ int type; // event type
+ int key; // key code
+ int flags; // event flags
+ int chr; // character code
+ int wheel; // wheel shift
+ float x; // mouse cursor x-coordinate
+ float y; // mouse cursor y-coordinate
+};
+
+
+/*
+** HGE Input Event type constants
+*/
+#define INPUT_KEYDOWN 1
+#define INPUT_KEYUP 2
+#define INPUT_MBUTTONDOWN 3
+#define INPUT_MBUTTONUP 4
+#define INPUT_MOUSEMOVE 5
+#define INPUT_MOUSEWHEEL 6
+
+
+/*
+** HGE Input Event flags
+*/
+#define HGEINP_SHIFT 1
+#define HGEINP_CTRL 2
+#define HGEINP_ALT 4
+#define HGEINP_CAPSLOCK 8
+#define HGEINP_SCROLLLOCK 16
+#define HGEINP_NUMLOCK 32
+#define HGEINP_REPEAT 64
+
+
+/*
+** HGE Interface class
+*/
+class HGE
+{
+public:
+ HGE() {}
+ virtual ~HGE() {};
+
+ virtual void CALL Release() = 0;
+
+ virtual bool CALL System_Initiate() = 0;
+ virtual void CALL System_Shutdown() = 0;
+ virtual bool CALL System_Start() = 0;
+ virtual const char* CALL System_GetErrorMessage() = 0;
+ virtual void CALL System_Log(const char *format, ...) = 0;
+ virtual bool CALL System_Launch(const char *url) = 0;
+ virtual void CALL System_Snapshot(const char *filename=0) = 0;
+
+private:
+ virtual void CALL System_SetStateBool (hgeBoolState state, bool value) = 0;
+ virtual void CALL System_SetStateFunc (hgeFuncState state, hgeCallback value) = 0;
+ virtual void CALL System_SetStateHwnd (hgeHwndState state, HWND value) = 0;
+ virtual void CALL System_SetStateInt (hgeIntState state, int value) = 0;
+ virtual void CALL System_SetStateString(hgeStringState state, const char *value) = 0;
+ virtual bool CALL System_GetStateBool (hgeBoolState state) = 0;
+ virtual hgeCallback CALL System_GetStateFunc (hgeFuncState state) = 0;
+ virtual HWND CALL System_GetStateHwnd (hgeHwndState state) = 0;
+ virtual int CALL System_GetStateInt (hgeIntState state) = 0;
+ virtual const char* CALL System_GetStateString(hgeStringState state) = 0;
+
+public:
+ inline void System_SetState(hgeBoolState state, bool value) { System_SetStateBool (state, value); }
+ inline void System_SetState(hgeFuncState state, hgeCallback value) { System_SetStateFunc (state, value); }
+ inline void System_SetState(hgeHwndState state, HWND value) { System_SetStateHwnd (state, value); }
+ inline void System_SetState(hgeIntState state, int value) { System_SetStateInt (state, value); }
+ inline void System_SetState(hgeStringState state, const char *value) { System_SetStateString(state, value); }
+ inline bool System_GetState(hgeBoolState state) { return System_GetStateBool (state); }
+ inline hgeCallback System_GetState(hgeFuncState state) { return System_GetStateFunc (state); }
+ inline HWND System_GetState(hgeHwndState state) { return System_GetStateHwnd (state); }
+ inline int System_GetState(hgeIntState state) { return System_GetStateInt (state); }
+ inline const char* System_GetState(hgeStringState state) { return System_GetStateString(state); }
+
+ virtual void* CALL Resource_Load(const char *filename, DWORD *size=0) = 0;
+ virtual void CALL Resource_Free(void *res) = 0;
+ virtual bool CALL Resource_AttachPack(const char *filename, const char *password=0) = 0;
+ virtual void CALL Resource_RemovePack(const char *filename) = 0;
+ virtual void CALL Resource_RemoveAllPacks() = 0;
+ virtual char* CALL Resource_MakePath(const char *filename=0) = 0;
+ virtual char* CALL Resource_EnumFiles(const char *wildcard=0) = 0;
+ virtual char* CALL Resource_EnumFolders(const char *wildcard=0) = 0;
+
+ virtual void CALL Ini_SetInt(const char *section, const char *name, int value) = 0;
+ virtual int CALL Ini_GetInt(const char *section, const char *name, int def_val) = 0;
+ virtual void CALL Ini_SetFloat(const char *section, const char *name, float value) = 0;
+ virtual float CALL Ini_GetFloat(const char *section, const char *name, float def_val) = 0;
+ virtual void CALL Ini_SetString(const char *section, const char *name, const char *value) = 0;
+ virtual char* CALL Ini_GetString(const char *section, const char *name, const char *def_val) = 0;
+
+ virtual void CALL Random_Seed(int seed=0) = 0;
+ virtual int CALL Random_Int(int min, int max) = 0;
+ virtual float CALL Random_Float(float min, float max) = 0;
+
+ virtual float CALL Timer_GetTime() = 0;
+ virtual float CALL Timer_GetDelta() = 0;
+ virtual int CALL Timer_GetFPS() = 0;
+ virtual float CALL Timer_GetFPSf() = 0;
+
+ virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Effect_Free(HEFFECT eff) = 0;
+ virtual HCHANNEL CALL Effect_Play(HEFFECT eff) = 0;
+ virtual HCHANNEL CALL Effect_PlayEx(HEFFECT eff, float volume=1.0, float pan=0.0, float pitch=1.0f, bool loop=false) = 0;
+
+ virtual HMUSIC CALL Music_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Music_Free(HMUSIC mus) = 0;
+ virtual HCHANNEL CALL Music_Play(HMUSIC mus, bool loop, int volume = 100, int order = -1, int row = -1) = 0;
+ virtual void CALL Music_SetAmplification(HMUSIC music, int ampl) = 0;
+ virtual int CALL Music_GetAmplification(HMUSIC music) = 0;
+ virtual int CALL Music_GetLength(HMUSIC music) = 0;
+ virtual void CALL Music_SetPos(HMUSIC music, int order, int row) = 0;
+ virtual bool CALL Music_GetPos(HMUSIC music, int *order, int *row) = 0;
+ virtual void CALL Music_SetInstrVolume(HMUSIC music, int instr, int volume) = 0;
+ virtual int CALL Music_GetInstrVolume(HMUSIC music, int instr) = 0;
+ virtual void CALL Music_SetChannelVolume(HMUSIC music, int channel, int volume) = 0;
+ virtual int CALL Music_GetChannelVolume(HMUSIC music, int channel) = 0;
+
+ virtual HSTREAM CALL Stream_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Stream_Free(HSTREAM stream) = 0;
+ virtual HCHANNEL CALL Stream_Play(HSTREAM stream, bool loop, int volume = 100) = 0;
+
+ virtual void CALL Channel_SetPanning(HCHANNEL chn, float pan) = 0;
+ virtual void CALL Channel_SetVolume(HCHANNEL chn, float volume) = 0;
+ virtual void CALL Channel_SetPitch(HCHANNEL chn, float pitch) = 0;
+ virtual void CALL Channel_Pause(HCHANNEL chn) = 0;
+ virtual void CALL Channel_Resume(HCHANNEL chn) = 0;
+ virtual void CALL Channel_Stop(HCHANNEL chn) = 0;
+ virtual void CALL Channel_PauseAll() = 0;
+ virtual void CALL Channel_ResumeAll() = 0;
+ virtual void CALL Channel_StopAll() = 0;
+ virtual bool CALL Channel_IsPlaying(HCHANNEL chn) = 0;
+ virtual float CALL Channel_GetLength(HCHANNEL chn) = 0;
+ virtual float CALL Channel_GetPos(HCHANNEL chn) = 0;
+ virtual void CALL Channel_SetPos(HCHANNEL chn, float fSeconds) = 0;
+ virtual int CALL Channel_GetPos_BySample(HCHANNEL chn) = 0;
+ virtual void CALL Channel_SetPos_BySample(HCHANNEL chn, int iSample) = 0;
+ virtual void CALL Channel_SlideTo(HCHANNEL channel, float time, int volume, int pan = -101, float pitch = -1) = 0;
+ virtual bool CALL Channel_IsSliding(HCHANNEL channel) = 0;
+
+ virtual void CALL Input_GetMousePos(float *x, float *y) = 0;
+ virtual void CALL Input_SetMousePos(float x, float y) = 0;
+ virtual int CALL Input_GetMouseWheel() = 0;
+ virtual bool CALL Input_IsMouseOver() = 0;
+ virtual bool CALL Input_KeyDown(int key) = 0;
+ virtual bool CALL Input_KeyUp(int key) = 0;
+ virtual bool CALL Input_GetKeyState(int key) = 0;
+ virtual int CALL Input_GetKeyStateEx(int key) = 0;
+ virtual const char* CALL Input_GetKeyName(int key) = 0;
+ virtual int CALL Input_GetKey() = 0;
+ virtual int CALL Input_GetChar() = 0;
+ virtual bool CALL Input_GetEvent(hgeInputEvent *event) = 0;
+
+ virtual bool CALL Gfx_BeginScene(HTARGET target=0) = 0;
+ virtual void CALL Gfx_EndScene() = 0;
+ virtual void CALL Gfx_Clear(DWORD color) = 0;
+ virtual void CALL Gfx_RenderLine(float x1, float y1, float x2, float y2, DWORD color=0xFFFFFFFF, float z=0.5f) = 0;
+ virtual void CALL Gfx_RenderTriple(const hgeTriple *triple) = 0;
+ virtual void CALL Gfx_RenderQuad(const hgeQuad *quad) = 0;
+ virtual hgeVertex* CALL Gfx_StartBatch(int prim_type, HTEXTURE tex, int blend, int *max_prim) = 0;
+ virtual void CALL Gfx_FinishBatch(int nprim) = 0;
+ virtual void CALL Gfx_SetClipping(int x=0, int y=0, int w=0, int h=0) = 0;
+ virtual void CALL Gfx_SetTransform(float x=0, float y=0, float dx=0, float dy=0, float rot=0, float hscale=0, float vscale=0) = 0;
+
+ virtual HTARGET CALL Target_Create(int width, int height, bool zbuffer) = 0;
+ virtual void CALL Target_Free(HTARGET target) = 0;
+ virtual HTEXTURE CALL Target_GetTexture(HTARGET target) = 0;
+
+ virtual HTEXTURE CALL Texture_Create(int width, int height) = 0;
+ virtual HTEXTURE CALL Texture_Load(const char *filename, DWORD size=0, bool bMipmap=false) = 0;
+ virtual void CALL Texture_Free(HTEXTURE tex) = 0;
+ virtual int CALL Texture_GetWidth(HTEXTURE tex, bool bOriginal=false) = 0;
+ virtual int CALL Texture_GetHeight(HTEXTURE tex, bool bOriginal=false) = 0;
+ virtual DWORD* CALL Texture_Lock(HTEXTURE tex, bool bReadOnly=true, int left=0, int top=0, int width=0, int height=0) = 0;
+ virtual void CALL Texture_Unlock(HTEXTURE tex) = 0;
+};
+
+extern "C" { EXPORT HGE * CALL hgeCreate(int ver); }
+
+
+/*
+** HGE Virtual-key codes
+*/
+#define HGEK_LBUTTON 0x01
+#define HGEK_RBUTTON 0x02
+#define HGEK_MBUTTON 0x04
+
+#define HGEK_ESCAPE 0x1B
+#define HGEK_BACKSPACE 0x08
+#define HGEK_TAB 0x09
+#define HGEK_ENTER 0x0D
+#define HGEK_SPACE 0x20
+
+#define HGEK_SHIFT 0x10
+#define HGEK_CTRL 0x11
+#define HGEK_ALT 0x12
+
+#define HGEK_LWIN 0x5B
+#define HGEK_RWIN 0x5C
+#define HGEK_APPS 0x5D
+
+#define HGEK_PAUSE 0x13
+#define HGEK_CAPSLOCK 0x14
+#define HGEK_NUMLOCK 0x90
+#define HGEK_SCROLLLOCK 0x91
+
+#define HGEK_PGUP 0x21
+#define HGEK_PGDN 0x22
+#define HGEK_HOME 0x24
+#define HGEK_END 0x23
+#define HGEK_INSERT 0x2D
+#define HGEK_DELETE 0x2E
+
+#define HGEK_LEFT 0x25
+#define HGEK_UP 0x26
+#define HGEK_RIGHT 0x27
+#define HGEK_DOWN 0x28
+
+#define HGEK_0 0x30
+#define HGEK_1 0x31
+#define HGEK_2 0x32
+#define HGEK_3 0x33
+#define HGEK_4 0x34
+#define HGEK_5 0x35
+#define HGEK_6 0x36
+#define HGEK_7 0x37
+#define HGEK_8 0x38
+#define HGEK_9 0x39
+
+#define HGEK_A 0x41
+#define HGEK_B 0x42
+#define HGEK_C 0x43
+#define HGEK_D 0x44
+#define HGEK_E 0x45
+#define HGEK_F 0x46
+#define HGEK_G 0x47
+#define HGEK_H 0x48
+#define HGEK_I 0x49
+#define HGEK_J 0x4A
+#define HGEK_K 0x4B
+#define HGEK_L 0x4C
+#define HGEK_M 0x4D
+#define HGEK_N 0x4E
+#define HGEK_O 0x4F
+#define HGEK_P 0x50
+#define HGEK_Q 0x51
+#define HGEK_R 0x52
+#define HGEK_S 0x53
+#define HGEK_T 0x54
+#define HGEK_U 0x55
+#define HGEK_V 0x56
+#define HGEK_W 0x57
+#define HGEK_X 0x58
+#define HGEK_Y 0x59
+#define HGEK_Z 0x5A
+
+#define HGEK_GRAVE 0xC0
+#define HGEK_MINUS 0xBD
+#define HGEK_EQUALS 0xBB
+#define HGEK_BACKSLASH 0xDC
+#define HGEK_LBRACKET 0xDB
+#define HGEK_RBRACKET 0xDD
+#define HGEK_SEMICOLON 0xBA
+#define HGEK_APOSTROPHE 0xDE
+#define HGEK_COMMA 0xBC
+#define HGEK_PERIOD 0xBE
+#define HGEK_SLASH 0xBF
+
+#define HGEK_NUMPAD0 0x60
+#define HGEK_NUMPAD1 0x61
+#define HGEK_NUMPAD2 0x62
+#define HGEK_NUMPAD3 0x63
+#define HGEK_NUMPAD4 0x64
+#define HGEK_NUMPAD5 0x65
+#define HGEK_NUMPAD6 0x66
+#define HGEK_NUMPAD7 0x67
+#define HGEK_NUMPAD8 0x68
+#define HGEK_NUMPAD9 0x69
+
+#define HGEK_MULTIPLY 0x6A
+#define HGEK_DIVIDE 0x6F
+#define HGEK_ADD 0x6B
+#define HGEK_SUBTRACT 0x6D
+#define HGEK_DECIMAL 0x6E
+
+#define HGEK_F1 0x70
+#define HGEK_F2 0x71
+#define HGEK_F3 0x72
+#define HGEK_F4 0x73
+#define HGEK_F5 0x74
+#define HGEK_F6 0x75
+#define HGEK_F7 0x76
+#define HGEK_F8 0x77
+#define HGEK_F9 0x78
+#define HGEK_F10 0x79
+#define HGEK_F11 0x7A
+#define HGEK_F12 0x7B
+
+#define HGEKST_NONE 0
+#define HGEKST_HIT 1
+#define HGEKST_KEEP 2
+#define HGEKST_RELEASE 3
+
+#endif
+
diff --git a/archive/include/hgeanim.h b/archive/include/hgeanim.h
new file mode 100644
index 0000000..7c5f237
--- /dev/null
+++ b/archive/include/hgeanim.h
@@ -0,0 +1,69 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeAnimation helper class header
+*/
+
+
+#ifndef HGEANIM_H
+#define HGEANIM_H
+
+
+#include "hgesprite.h"
+
+
+#define HGEANIM_FWD 0
+#define HGEANIM_REV 1
+#define HGEANIM_PINGPONG 2
+#define HGEANIM_NOPINGPONG 0
+#define HGEANIM_LOOP 4
+#define HGEANIM_NOLOOP 0
+
+
+/*
+** HGE Animation class
+*/
+class hgeAnimation : public hgeSprite
+{
+public:
+ hgeAnimation(HTEXTURE tex, int nframes, float FPS, float x, float y, float w, float h);
+ hgeAnimation(const hgeAnimation &anim);
+
+ void Play();
+ void Stop() { bPlaying=false; }
+ void Resume() { bPlaying=true; }
+ void Update(float fDeltaTime);
+ bool IsPlaying() const { return bPlaying; }
+
+ void SetTexture(HTEXTURE tex) { hgeSprite::SetTexture(tex); orig_width = hge->Texture_GetWidth(tex, true); }
+ void SetTextureRect(float x1, float y1, float x2, float y2) { hgeSprite::SetTextureRect(x1,y1,x2,y2); SetFrame(nCurFrame); }
+ void SetMode(int mode);
+ void SetSpeed(float FPS) { fSpeed=1.0f/FPS; }
+ void SetFrame(int n);
+ void SetFrames(int n) { nFrames=n; }
+
+ int GetMode() const { return Mode; }
+ float GetSpeed() const { return 1.0f/fSpeed; }
+ int GetFrame() const { return nCurFrame; }
+ int GetFrames() const { return nFrames; }
+
+private:
+ hgeAnimation();
+
+ int orig_width;
+
+ bool bPlaying;
+
+ float fSpeed;
+ float fSinceLastFrame;
+
+ int Mode;
+ int nDelta;
+ int nFrames;
+ int nCurFrame;
+};
+
+
+#endif
diff --git a/archive/include/hgecolor.h b/archive/include/hgecolor.h
new file mode 100644
index 0000000..7cd4d82
--- /dev/null
+++ b/archive/include/hgecolor.h
@@ -0,0 +1,80 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeColor*** helper classes
+*/
+
+
+#ifndef HGECOLOR_H
+#define HGECOLOR_H
+
+
+#include "hge.h"
+
+
+#define hgeColor hgeColorRGB
+
+inline void ColorClamp(float &x) { if(x<0.0f) x=0.0f; if(x>1.0f) x=1.0f; }
+
+
+class hgeColorRGB
+{
+public:
+ float r,g,b,a;
+
+ hgeColorRGB(float _r, float _g, float _b, float _a) { r=_r; g=_g; b=_b; a=_a; }
+ hgeColorRGB(DWORD col) { SetHWColor(col); }
+ hgeColorRGB() { r=g=b=a=0; }
+
+ hgeColorRGB operator- (const hgeColorRGB &c) const { return hgeColorRGB(r-c.r, g-c.g, b-c.b, a-c.a); }
+ hgeColorRGB operator+ (const hgeColorRGB &c) const { return hgeColorRGB(r+c.r, g+c.g, b+c.b, a+c.a); }
+ hgeColorRGB operator* (const hgeColorRGB &c) const { return hgeColorRGB(r*c.r, g*c.g, b*c.b, a*c.a); }
+ hgeColorRGB& operator-= (const hgeColorRGB &c) { r-=c.r; g-=c.g; b-=c.b; a-=c.a; return *this; }
+ hgeColorRGB& operator+= (const hgeColorRGB &c) { r+=c.r; g+=c.g; b+=c.b; a+=c.a; return *this; }
+ bool operator== (const hgeColorRGB &c) const { return (r==c.r && g==c.g && b==c.b && a==c.a); }
+ bool operator!= (const hgeColorRGB &c) const { return (r!=c.r || g!=c.g || b!=c.b || a!=c.a); }
+
+ hgeColorRGB operator/ (const float scalar) const { return hgeColorRGB(r/scalar, g/scalar, b/scalar, a/scalar); }
+ hgeColorRGB operator* (const float scalar) const { return hgeColorRGB(r*scalar, g*scalar, b*scalar, a*scalar); }
+ hgeColorRGB& operator*= (const float scalar) { r*=scalar; g*=scalar; b*=scalar; a*=scalar; return *this; }
+
+ void Clamp() { ColorClamp(r); ColorClamp(g); ColorClamp(b); ColorClamp(a); }
+ void SetHWColor(DWORD col) { a = (col>>24)/255.0f; r = ((col>>16) & 0xFF)/255.0f; g = ((col>>8) & 0xFF)/255.0f; b = (col & 0xFF)/255.0f; }
+ DWORD GetHWColor() const { return (DWORD(a*255.0f)<<24) + (DWORD(r*255.0f)<<16) + (DWORD(g*255.0f)<<8) + DWORD(b*255.0f); }
+};
+
+inline hgeColorRGB operator* (const float sc, const hgeColorRGB &c) { return c*sc; }
+
+
+class hgeColorHSV
+{
+public:
+ float h,s,v,a;
+
+ hgeColorHSV(float _h, float _s, float _v, float _a) { h=_h; s=_s; v=_v; a=_a; }
+ hgeColorHSV(DWORD col) { SetHWColor(col); }
+ hgeColorHSV() { h=s=v=a=0; }
+
+ hgeColorHSV operator- (const hgeColorHSV &c) const { return hgeColorHSV(h-c.h, s-c.s, v-c.v, a-c.a); }
+ hgeColorHSV operator+ (const hgeColorHSV &c) const { return hgeColorHSV(h+c.h, s+c.s, v+c.v, a+c.a); }
+ hgeColorHSV operator* (const hgeColorHSV &c) const { return hgeColorHSV(h*c.h, s*c.s, v*c.v, a*c.a); }
+ hgeColorHSV& operator-= (const hgeColorHSV &c) { h-=c.h; s-=c.s; v-=c.v; a-=c.a; return *this; }
+ hgeColorHSV& operator+= (const hgeColorHSV &c) { h+=c.h; s+=c.s; v+=c.v; a+=c.a; return *this; }
+ bool operator== (const hgeColorHSV &c) const { return (h==c.h && s==c.s && v==c.v && a==c.a); }
+ bool operator!= (const hgeColorHSV &c) const { return (h!=c.h || s!=c.s || v!=c.v || a!=c.a); }
+
+ hgeColorHSV operator/ (const float scalar) const { return hgeColorHSV(h/scalar, s/scalar, v/scalar, a/scalar); }
+ hgeColorHSV operator* (const float scalar) const { return hgeColorHSV(h*scalar, s*scalar, v*scalar, a*scalar); }
+ hgeColorHSV& operator*= (const float scalar) { h*=scalar; s*=scalar; v*=scalar; a*=scalar; return *this; }
+
+ void Clamp() { ColorClamp(h); ColorClamp(s); ColorClamp(v); ColorClamp(a); }
+ void SetHWColor(DWORD col);
+ DWORD GetHWColor() const;
+};
+
+inline hgeColorHSV operator* (const float sc, const hgeColorHSV &c) { return c*sc; }
+
+
+#endif
diff --git a/archive/include/hgedistort.h b/archive/include/hgedistort.h
new file mode 100644
index 0000000..3c8f449
--- /dev/null
+++ b/archive/include/hgedistort.h
@@ -0,0 +1,66 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeDistortionMesh helper class header
+*/
+
+
+#ifndef HGEDISTORT_H
+#define HGEDISTORT_H
+
+
+#include "hge.h"
+
+
+#define HGEDISP_NODE 0
+#define HGEDISP_TOPLEFT 1
+#define HGEDISP_CENTER 2
+
+/*
+** HGE Distortion mesh class
+*/
+class hgeDistortionMesh
+{
+public:
+ hgeDistortionMesh(int cols, int rows);
+ hgeDistortionMesh(const hgeDistortionMesh &dm);
+ ~hgeDistortionMesh();
+
+ hgeDistortionMesh& operator= (const hgeDistortionMesh &dm);
+
+ void Render(float x, float y);
+ void Clear(DWORD col=0xFFFFFFFF, float z=0.5f);
+
+ void SetTexture(HTEXTURE tex);
+ void SetTextureRect(float x, float y, float w, float h);
+ void SetBlendMode(int blend);
+ void SetZ(int col, int row, float z);
+ void SetColor(int col, int row, DWORD color);
+ void SetDisplacement(int col, int row, float dx, float dy, int ref);
+
+ HTEXTURE GetTexture() const {return quad.tex;}
+ void GetTextureRect(float *x, float *y, float *w, float *h) const { *x=tx; *y=ty; *w=width; *h=height; }
+ int GetBlendMode() const { return quad.blend; }
+ float GetZ(int col, int row) const;
+ DWORD GetColor(int col, int row) const;
+ void GetDisplacement(int col, int row, float *dx, float *dy, int ref) const;
+
+ int GetRows() { return nRows; }
+ int GetCols() { return nCols; }
+
+private:
+ hgeDistortionMesh();
+
+ static HGE *hge;
+
+ hgeVertex *disp_array;
+ int nRows, nCols;
+ float cellw,cellh;
+ float tx,ty,width,height;
+ hgeQuad quad;
+};
+
+
+#endif
diff --git a/archive/include/hgefont.h b/archive/include/hgefont.h
new file mode 100644
index 0000000..403d307
--- /dev/null
+++ b/archive/include/hgefont.h
@@ -0,0 +1,94 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeFont helper class header
+*/
+
+
+#ifndef HGEFONT_H
+#define HGEFONT_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+
+
+#define HGETEXT_LEFT 0
+#define HGETEXT_RIGHT 1
+#define HGETEXT_CENTER 2
+#define HGETEXT_HORZMASK 0x03
+
+#define HGETEXT_TOP 0
+#define HGETEXT_BOTTOM 4
+#define HGETEXT_MIDDLE 8
+#define HGETEXT_VERTMASK 0x0C
+
+/*
+** HGE Font class
+*/
+class hgeFont
+{
+public:
+ hgeFont(const char *filename, bool bMipmap=false);
+ ~hgeFont();
+
+ void Render(float x, float y, int align, const char *string);
+ void printf(float x, float y, int align, const char *format, ...);
+ void printfb(float x, float y, float w, float h, int align, const char *format, ...);
+
+ void SetColor(DWORD col);
+ void SetZ(float z);
+ void SetBlendMode(int blend);
+ void SetScale(float scale) {fScale=scale;}
+ void SetProportion(float prop) { fProportion=prop; }
+ void SetRotation(float rot) {fRot=rot;}
+ void SetTracking(float tracking) {fTracking=tracking;}
+ void SetSpacing(float spacing) {fSpacing=spacing;}
+
+ DWORD GetColor() const {return dwCol;}
+ float GetZ() const {return fZ;}
+ int GetBlendMode() const {return nBlend;}
+ float GetScale() const {return fScale;}
+ float GetProportion() const { return fProportion; }
+ float GetRotation() const {return fRot;}
+ float GetTracking() const {return fTracking;}
+ float GetSpacing() const {return fSpacing;}
+
+ hgeSprite* GetSprite(char chr) const { return letters[(unsigned char)chr]; }
+ float GetPreWidth(char chr) const { return pre[(unsigned char)chr]; }
+ float GetPostWidth(char chr) const { return post[(unsigned char)chr]; }
+ float GetHeight() const { return fHeight; }
+ float GetStringWidth(const char *string, bool bMultiline=true) const;
+
+ HTEXTURE GetTexture(){return hTexture;}
+private:
+ hgeFont();
+ hgeFont(const hgeFont &fnt);
+ hgeFont& operator= (const hgeFont &fnt);
+
+ char* _get_line(char *file, char *line);
+
+ static HGE *hge;
+
+ static char buffer[1024];
+
+ HTEXTURE hTexture;
+ hgeSprite* letters[256];
+ float pre[256];
+ float post[256];
+ float fHeight;
+ float fScale;
+ float fProportion;
+ float fRot;
+ float fTracking;
+ float fSpacing;
+
+ DWORD dwCol;
+ float fZ;
+ int nBlend;
+};
+
+
+#endif
diff --git a/archive/include/hgegui.h b/archive/include/hgegui.h
new file mode 100644
index 0000000..7e2144b
--- /dev/null
+++ b/archive/include/hgegui.h
@@ -0,0 +1,126 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeGUI helper classes header
+*/
+
+
+#ifndef HGEGUI_H
+#define HGEGUI_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+#include "hgerect.h"
+
+
+#define HGEGUI_NONAVKEYS 0
+#define HGEGUI_LEFTRIGHT 1
+#define HGEGUI_UPDOWN 2
+#define HGEGUI_CYCLED 4
+
+class hgeGUI;
+
+/*
+** hgeGUIObject
+*/
+class hgeGUIObject
+{
+public:
+ hgeGUIObject() { hge=hgeCreate(HGE_VERSION); color=0xFFFFFFFF; }
+ virtual ~hgeGUIObject() { hge->Release(); }
+
+ virtual void Render() = 0;
+ virtual void Update(float dt) {}
+
+ virtual void Enter() {}
+ virtual void Leave() {}
+ virtual void Reset() {}
+ virtual bool IsDone() { return true; }
+ virtual void Focus(bool bFocused) {}
+ virtual void MouseOver(bool bOver) {}
+
+ virtual bool MouseMove(float x, float y) { return false; }
+ virtual bool MouseLButton(bool bDown) { return false; }
+ virtual bool MouseRButton(bool bDown) { return false; }
+ virtual bool MouseWheel(int nNotches) { return false; }
+ virtual bool KeyClick(int key, int chr) { return false; }
+
+ virtual void SetColor(DWORD _color) { color=_color; }
+
+ int id;
+ bool bStatic;
+ bool bVisible;
+ bool bEnabled;
+ hgeRect rect;
+ DWORD color;
+
+ hgeGUI *gui;
+ hgeGUIObject *next;
+ hgeGUIObject *prev;
+
+protected:
+ hgeGUIObject(const hgeGUIObject &go);
+ hgeGUIObject& operator= (const hgeGUIObject &go);
+
+ static HGE *hge;
+};
+
+
+/*
+** hgeGUI
+*/
+class hgeGUI
+{
+public:
+ hgeGUI();
+ ~hgeGUI();
+
+ void AddCtrl(hgeGUIObject *ctrl);
+ void DelCtrl(int id);
+ hgeGUIObject* GetCtrl(int id) const;
+
+ void MoveCtrl(int id, float x, float y);
+ void ShowCtrl(int id, bool bVisible);
+ void EnableCtrl(int id, bool bEnabled);
+
+ void SetNavMode(int mode);
+ void SetCursor(hgeSprite *spr);
+ void SetColor(DWORD color);
+ void SetFocus(int id);
+ int GetFocus() const;
+
+ void Enter();
+ void Leave();
+ void Reset();
+ void Move(float dx, float dy);
+
+ int Update(float dt);
+ void Render();
+
+private:
+ hgeGUI(const hgeGUI &);
+ hgeGUI& operator= (const hgeGUI&);
+ bool ProcessCtrl(hgeGUIObject *ctrl);
+
+ static HGE *hge;
+
+ hgeGUIObject *ctrls;
+ hgeGUIObject *ctrlLock;
+ hgeGUIObject *ctrlFocus;
+ hgeGUIObject *ctrlOver;
+
+ int navmode;
+ int nEnterLeave;
+ hgeSprite *sprCursor;
+
+ float mx,my;
+ int nWheel;
+ bool bLPressed, bLReleased;
+ bool bRPressed, bRReleased;
+};
+
+
+#endif
diff --git a/archive/include/hgeguictrls.h b/archive/include/hgeguictrls.h
new file mode 100644
index 0000000..8a1addd
--- /dev/null
+++ b/archive/include/hgeguictrls.h
@@ -0,0 +1,150 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeGUI default controls header
+*/
+
+
+#ifndef HGEGUICTRLS_H
+#define HGEGUICTRLS_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+#include "hgefont.h"
+#include "hgerect.h"
+#include "hgegui.h"
+
+
+#define hgeButtonGetState(gui,id) ((hgeGUIButton*)gui->GetCtrl(id))->GetState()
+#define hgeButtonSetState(gui,id,b) ((hgeGUIButton*)gui->GetCtrl(id))->SetState(b)
+#define hgeSliderGetValue(gui,id) ((hgeGUISlider*)gui->GetCtrl(id))->GetValue()
+#define hgeSliderSetValue(gui,id,f) ((hgeGUISlider*)gui->GetCtrl(id))->SetValue(f)
+#define hgeGetTextCtrl(gui,id) ((hgeGUIText*)gui->GetCtrl(id))
+#define hgeGetListboxCtrl(gui,id) ((hgeGUIListbox*)gui->GetCtrl(id))
+
+
+/*
+** hgeGUIText
+*/
+class hgeGUIText : public hgeGUIObject
+{
+public:
+ hgeGUIText(int id, float x, float y, float w, float h, hgeFont *fnt);
+
+ void SetMode(int _align);
+ void SetText(const char *_text);
+ void printf(const char *format, ...);
+
+ virtual void Render();
+
+private:
+ hgeFont* font;
+ float tx, ty;
+ int align;
+ char text[256];
+};
+
+
+/*
+** hgeGUIButton
+*/
+class hgeGUIButton : public hgeGUIObject
+{
+public:
+ hgeGUIButton(int id, float x, float y, float w, float h, HTEXTURE tex, float tx, float ty);
+ virtual ~hgeGUIButton();
+
+ void SetMode(bool _bTrigger) { bTrigger=_bTrigger; }
+ void SetState(bool _bPressed) { bPressed=_bPressed; }
+ bool GetState() const { return bPressed; }
+
+ virtual void Render();
+ virtual bool MouseLButton(bool bDown);
+
+private:
+ bool bTrigger;
+ bool bPressed;
+ bool bOldState;
+ hgeSprite *sprUp, *sprDown;
+};
+
+
+/*
+** hgeGUISlider
+*/
+#define HGESLIDER_BAR 0
+#define HGESLIDER_BARRELATIVE 1
+#define HGESLIDER_SLIDER 2
+
+class hgeGUISlider : public hgeGUIObject
+{
+public:
+ hgeGUISlider(int id, float x, float y, float w, float h, HTEXTURE tex, float tx, float ty, float sw, float sh, bool vertical=false);
+ virtual ~hgeGUISlider();
+
+ void SetMode(float _fMin, float _fMax, int _mode) { fMin=_fMin; fMax=_fMax; mode=_mode; }
+ void SetValue(float _fVal);
+ float GetValue() const { return fVal; }
+
+ virtual void Render();
+ virtual bool MouseMove(float x, float y);
+ virtual bool MouseLButton(bool bDown);
+
+private:
+ bool bPressed;
+ bool bVertical;
+ int mode;
+ float fMin, fMax, fVal;
+ float sl_w, sl_h;
+ hgeSprite *sprSlider;
+};
+
+
+/*
+** hgeGUIListbox
+*/
+struct hgeGUIListboxItem
+{
+ char text[64];
+ hgeGUIListboxItem *next;
+};
+
+class hgeGUIListbox : public hgeGUIObject
+{
+public:
+ hgeGUIListbox(int id, float x, float y, float w, float h, hgeFont *fnt, DWORD tColor, DWORD thColor, DWORD hColor);
+ virtual ~hgeGUIListbox();
+
+ int AddItem(char *item);
+ void DeleteItem(int n);
+ int GetSelectedItem() { return nSelectedItem; }
+ void SetSelectedItem(int n) { if(n>=0 && n<GetNumItems()) nSelectedItem=n; }
+ int GetTopItem() { return nTopItem; }
+ void SetTopItem(int n) { if(n>=0 && n<=GetNumItems()-GetNumRows()) nTopItem=n; }
+
+ char *GetItemText(int n);
+ int GetNumItems() { return nItems; }
+ int GetNumRows() { return int((rect.y2-rect.y1)/font->GetHeight()); }
+ void Clear();
+
+ virtual void Render();
+ virtual bool MouseMove(float x, float y) { mx=x; my=y; return false; }
+ virtual bool MouseLButton(bool bDown);
+ virtual bool MouseWheel(int nNotches);
+ virtual bool KeyClick(int key, int chr);
+
+private:
+ hgeSprite *sprHighlight;
+ hgeFont *font;
+ DWORD textColor, texthilColor;
+
+ int nItems, nSelectedItem, nTopItem;
+ float mx, my;
+ hgeGUIListboxItem *pItems;
+};
+
+
+#endif
diff --git a/archive/include/hgeparticle.h b/archive/include/hgeparticle.h
new file mode 100644
index 0000000..fd1e622
--- /dev/null
+++ b/archive/include/hgeparticle.h
@@ -0,0 +1,168 @@
+// PLEASE NOTE that this is not the 1.81 version of hgeparticle.h ...
+// the game I'm working on used an older HGE that breaks with the 1.81
+// particle system. If you want 1.81, add the "bRelative" stuff to it. --ryan.
+
+/*
+** Haaf's Game Engine 1.61
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeParticleSystem helper class header
+*/
+
+
+#ifndef HGEPARTICLE_H
+#define HGEPARTICLE_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+#include "hgevector.h"
+#include "hgecolor.h"
+#include "hgerect.h"
+
+
+#define MAX_PARTICLES 500
+#define MAX_PSYSTEMS 100
+
+struct hgeParticle
+{
+ hgeVector vecLocation;
+ hgeVector vecVelocity;
+
+ float fGravity;
+ float fRadialAccel;
+ float fTangentialAccel;
+
+ float fSpin;
+ float fSpinDelta;
+
+ float fSize;
+ float fSizeDelta;
+
+ hgeColor colColor; // + alpha
+ hgeColor colColorDelta;
+
+ float fAge;
+ float fTerminalAge;
+};
+
+struct hgeParticleSystemInfo
+{
+ hgeSprite* sprite; // texture + blend mode
+ int nEmission; // particles per sec
+ float fLifetime;
+
+ float fParticleLifeMin;
+ float fParticleLifeMax;
+
+ float fDirection;
+ float fSpread;
+ BYTE bRelative; // was "bool", but that's 4 bytes on PowerPC instead of 1, and it broke loading from disk...
+
+ float fSpeedMin;
+ float fSpeedMax;
+
+ float fGravityMin;
+ float fGravityMax;
+
+ float fRadialAccelMin;
+ float fRadialAccelMax;
+
+ float fTangentialAccelMin;
+ float fTangentialAccelMax;
+
+ float fSizeStart;
+ float fSizeEnd;
+ float fSizeVar;
+
+ float fSpinStart;
+ float fSpinEnd;
+ float fSpinVar;
+
+ hgeColor colColorStart; // + alpha
+ hgeColor colColorEnd;
+ float fColorVar;
+ float fAlphaVar;
+};
+
+class hgeParticleSystem
+{
+public:
+ hgeParticleSystemInfo info;
+
+ hgeParticleSystem(const char *filename, hgeSprite *sprite, float fps=0.0f);
+ hgeParticleSystem(hgeParticleSystemInfo *psi, float fps=0.0f);
+ hgeParticleSystem(const hgeParticleSystem &ps);
+ ~hgeParticleSystem() { hge->Release(); }
+
+ hgeParticleSystem& operator= (const hgeParticleSystem &ps);
+
+
+ void Render();
+ void FireAt(float x, float y);
+ void Fire();
+ void Stop(bool bKillParticles=false);
+ void Update(float fDeltaTime);
+ void MoveTo(float x, float y, bool bMoveParticles=false);
+ void Transpose(float x, float y) { fTx=x; fTy=y; }
+ void TrackBoundingBox(bool bTrack) { bUpdateBoundingBox=bTrack; }
+
+ int GetParticlesAlive() const { return nParticlesAlive; }
+ float GetAge() const { return fAge; }
+ void GetPosition(float *x, float *y) const { *x=vecLocation.x; *y=vecLocation.y; }
+ void GetTransposition(float *x, float *y) const { *x=fTx; *y=fTy; }
+ hgeRect* GetBoundingBox(hgeRect *rect) const { memcpy(rect, &rectBoundingBox, sizeof(hgeRect)); return rect; }
+
+private:
+ hgeParticleSystem();
+ void _update(float fDeltaTime);
+
+ static HGE *hge;
+
+ float fUpdSpeed;
+ float fResidue;
+
+ float fAge;
+ float fEmissionResidue;
+
+ hgeVector vecPrevLocation;
+ hgeVector vecLocation;
+ float fTx, fTy;
+
+ int nParticlesAlive;
+ hgeRect rectBoundingBox;
+ bool bUpdateBoundingBox;
+
+ hgeParticle particles[MAX_PARTICLES];
+};
+
+class hgeParticleManager
+{
+public:
+ hgeParticleManager(float fps=0.0f);
+ ~hgeParticleManager();
+
+ void Update(float dt);
+ void Render();
+
+ hgeParticleSystem* SpawnPS(hgeParticleSystemInfo *psi, float x, float y);
+ bool IsPSAlive(hgeParticleSystem *ps) const;
+ void Transpose(float x, float y);
+ void GetTransposition(float *dx, float *dy) const {*dx=tX; *dy=tY;}
+ void KillPS(hgeParticleSystem *ps);
+ void KillAll();
+
+private:
+ hgeParticleManager(const hgeParticleManager &);
+ hgeParticleManager& operator= (const hgeParticleManager &);
+
+ float fFPS;
+ int nPS;
+ float tX;
+ float tY;
+ hgeParticleSystem* psList[MAX_PSYSTEMS];
+};
+
+
+#endif
diff --git a/archive/include/hgerect.h b/archive/include/hgerect.h
new file mode 100644
index 0000000..9e26907
--- /dev/null
+++ b/archive/include/hgerect.h
@@ -0,0 +1,35 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeRect helper class
+*/
+
+
+#ifndef HGERECT_H
+#define HGERECT_H
+
+
+class hgeRect
+{
+public:
+ float x1, y1, x2, y2;
+
+ hgeRect(float _x1, float _y1, float _x2, float _y2) {x1=_x1; y1=_y1; x2=_x2; y2=_y2; bClean=false; }
+ hgeRect() {bClean=true;}
+
+ void Clear() {bClean=true;}
+ bool IsClean() const {return bClean;}
+ void Set(float _x1, float _y1, float _x2, float _y2) { x1=_x1; x2=_x2; y1=_y1; y2=_y2; bClean=false; }
+ void SetRadius(float x, float y, float r) { x1=x-r; x2=x+r; y1=y-r; y2=y+r; bClean=false; }
+ void Encapsulate(float x, float y);
+ bool TestPoint(float x, float y) const;
+ bool Intersect(const hgeRect *rect) const;
+
+private:
+ bool bClean;
+};
+
+
+#endif
diff --git a/archive/include/hgeresource.h b/archive/include/hgeresource.h
new file mode 100644
index 0000000..ace8f21
--- /dev/null
+++ b/archive/include/hgeresource.h
@@ -0,0 +1,85 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeResourceManager helper class header
+*/
+
+
+#ifndef HGERESOURCE_H
+#define HGERESOURCE_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+#include "hgeanim.h"
+#include "hgefont.h"
+#include "hgeparticle.h"
+#include "hgedistort.h"
+#include "hgestrings.h"
+
+
+#define RESTYPES 13
+#define MAXRESCHARS 128
+
+
+class hgeResourceManager;
+
+struct ResDesc
+{
+ char name[MAXRESCHARS];
+ int resgroup;
+ size_t handle;
+ ResDesc* next;
+
+ ResDesc() { hge=hgeCreate(HGE_VERSION); }
+ ~ResDesc() { hge->Release(); }
+
+ virtual DWORD Get(hgeResourceManager *rm) = 0;
+ virtual void Free() = 0;
+
+protected:
+ static HGE *hge;
+};
+
+/*
+** HGE Resource manager class
+*/
+class hgeResourceManager
+{
+public:
+ hgeResourceManager(const char *scriptname=0);
+ ~hgeResourceManager();
+
+ void ChangeScript(const char *scriptname=0);
+ bool Precache(int groupid=0);
+ void Purge(int groupid=0);
+
+ void* GetResource(const char *name, int resgroup=0);
+ HTEXTURE GetTexture(const char *name, int resgroup=0);
+ HEFFECT GetEffect(const char *name, int resgroup=0);
+ HMUSIC GetMusic(const char *name, int resgroup=0);
+ HSTREAM GetStream(const char *name, int resgroup=0);
+ HTARGET GetTarget(const char *name);
+
+ hgeSprite* GetSprite(const char *name);
+ hgeAnimation* GetAnimation(const char *name);
+ hgeFont* GetFont(const char *name);
+ hgeParticleSystem* GetParticleSystem(const char *name);
+ hgeDistortionMesh* GetDistortionMesh(const char *name);
+ hgeStringTable* GetStringTable(const char *name, int resgroup=0);
+
+ ResDesc* res[RESTYPES];
+
+private:
+ hgeResourceManager(const hgeResourceManager &);
+ hgeResourceManager& operator= (const hgeResourceManager&);
+ void _remove_all();
+ void _parse_script(const char *scriptname=0);
+
+ static HGE *hge;
+};
+
+
+#endif
diff --git a/archive/include/hgesprite.h b/archive/include/hgesprite.h
new file mode 100644
index 0000000..e414c02
--- /dev/null
+++ b/archive/include/hgesprite.h
@@ -0,0 +1,67 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeSprite helper class header
+*/
+
+
+#ifndef HGESPRITE_H
+#define HGESPRITE_H
+
+
+#include "hge.h"
+#include "hgerect.h"
+
+
+/*
+** HGE Sprite class
+*/
+class hgeSprite
+{
+public:
+ hgeSprite(HTEXTURE tex, float x, float y, float w, float h);
+ hgeSprite(const hgeSprite &spr);
+ ~hgeSprite() { hge->Release(); }
+
+
+ void Render(float x, float y);
+ void RenderEx(float x, float y, float rot, float hscale=1.0f, float vscale=0.0f);
+ void RenderStretch(float x1, float y1, float x2, float y2);
+ void Render4V(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3);
+
+ void SetTexture(HTEXTURE tex);
+ void SetTextureRect(float x, float y, float w, float h, bool adjSize = true);
+ void SetColor(DWORD col, int i=-1);
+ void SetZ(float z, int i=-1);
+ void SetBlendMode(int blend) { quad.blend=blend; }
+ void SetHotSpot(float x, float y) { hotX=x; hotY=y; }
+ void SetFlip(bool bX, bool bY, bool bHotSpot = false);
+
+ HTEXTURE GetTexture() const { return quad.tex; }
+ void GetTextureRect(float *x, float *y, float *w, float *h) const { *x=tx; *y=ty; *w=width; *h=height; }
+ DWORD GetColor(int i=0) const { return quad.v[i].col; }
+ float GetZ(int i=0) const { return quad.v[i].z; }
+ int GetBlendMode() const { return quad.blend; }
+ void GetHotSpot(float *x, float *y) const { *x=hotX; *y=hotY; }
+ void GetFlip(bool *bX, bool *bY) const { *bX=bXFlip; *bY=bYFlip; }
+
+ float GetWidth() const { return width; }
+ float GetHeight() const { return height; }
+ hgeRect* GetBoundingBox(float x, float y, hgeRect *rect) const { rect->Set(x-hotX, y-hotY, x-hotX+width, y-hotY+height); return rect; }
+ hgeRect* GetBoundingBoxEx(float x, float y, float rot, float hscale, float vscale, hgeRect *rect) const;
+
+protected:
+ hgeSprite();
+ static HGE *hge;
+
+ hgeQuad quad;
+ float tx, ty, width, height;
+ float tex_width, tex_height;
+ float hotX, hotY;
+ bool bXFlip, bYFlip, bHSFlip;
+};
+
+
+#endif
diff --git a/archive/include/hgestrings.h b/archive/include/hgestrings.h
new file mode 100644
index 0000000..e02cbe9
--- /dev/null
+++ b/archive/include/hgestrings.h
@@ -0,0 +1,48 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeStringTable helper class header
+*/
+
+
+#ifndef HGESTRINGS_H
+#define HGESTRINGS_H
+
+
+#include "hge.h"
+
+
+#define MAXSTRNAMELENGTH 64
+
+
+struct NamedString
+{
+ char name[MAXSTRNAMELENGTH];
+ char *string;
+ NamedString *next;
+};
+
+/*
+** HGE String table class
+*/
+class hgeStringTable
+{
+public:
+ hgeStringTable(const char *filename);
+ ~hgeStringTable();
+
+ char *GetString(const char *name);
+
+private:
+ hgeStringTable(const hgeStringTable &);
+ hgeStringTable& operator= (const hgeStringTable &);
+
+ NamedString *strings;
+
+ static HGE *hge;
+};
+
+
+#endif
diff --git a/archive/include/hgevector.h b/archive/include/hgevector.h
new file mode 100644
index 0000000..b86bd01
--- /dev/null
+++ b/archive/include/hgevector.h
@@ -0,0 +1,54 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeVector helper class
+*/
+
+
+#ifndef HGEVECTOR_H
+#define HGEVECTOR_H
+
+#include <math.h>
+
+/*
+** Fast 1.0/sqrtf(float) routine
+*/
+float InvSqrt(float x);
+
+class hgeVector
+{
+public:
+ float x,y;
+
+ hgeVector(float _x, float _y) { x=_x; y=_y; }
+ hgeVector() { x=0; y=0; }
+
+ hgeVector operator- () const { return hgeVector(-x, -y); }
+ hgeVector operator- (const hgeVector &v) const { return hgeVector(x-v.x, y-v.y); }
+ hgeVector operator+ (const hgeVector &v) const { return hgeVector(x+v.x, y+v.y); }
+ hgeVector& operator-= (const hgeVector &v) { x-=v.x; y-=v.y; return *this; }
+ hgeVector& operator+= (const hgeVector &v) { x+=v.x; y+=v.y; return *this; }
+ bool operator== (const hgeVector &v) const { return (x==v.x && y==v.y); }
+ bool operator!= (const hgeVector &v) const { return (x!=v.x || y!=v.y); }
+
+ hgeVector operator/ (const float scalar) const { return hgeVector(x/scalar, y/scalar); }
+ hgeVector operator* (const float scalar) const { return hgeVector(x*scalar, y*scalar); }
+ hgeVector& operator*= (const float scalar) { x*=scalar; y*=scalar; return *this; }
+
+ float Dot(const hgeVector *v) const { return x*v->x + y*v->y; }
+ float Length() const { return sqrtf(Dot(this)); }
+ float Angle(const hgeVector *v = 0) const;
+
+ void Clamp(const float max) { if(Length() > max) { Normalize(); x *= max; y *= max; } }
+ hgeVector* Normalize() { float rc=InvSqrt(Dot(this)); x*=rc; y*=rc; return this; }
+ hgeVector* Rotate(float a);
+};
+
+inline hgeVector operator* (const float s, const hgeVector &v) { return v*s; }
+inline float operator^ (const hgeVector &v, const hgeVector &u) { return v.Angle(&u); }
+inline float operator% (const hgeVector &v, const hgeVector &u) { return v.Dot(&u); }
+
+
+#endif
diff --git a/archive/include/unix_compat.h b/archive/include/unix_compat.h
new file mode 100644
index 0000000..56ec4b3
--- /dev/null
+++ b/archive/include/unix_compat.h
@@ -0,0 +1,165 @@
+#ifndef _INCL_UNIX_COMPAT_H_
+#define _INCL_UNIX_COMPAT_H_
+
+#if (defined(__APPLE__) && defined(__MACH__))
+#define PLATFORM_MACOSX 1
+#endif
+
+#if ( defined(unix) || PLATFORM_MACOSX )
+#define PLATFORM_UNIX 1
+#endif
+
+// Useful to sprinkle around the codebase without a bunch of #ifdefs...
+#ifdef _WINDOWS
+#define BYTESWAP(x)
+#define STUBBED(x)
+#endif
+
+// don't want rest of this header on Windows, etc.
+#if (PLATFORM_UNIX)
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdint.h>
+#include <unistd.h>
+#include <assert.h>
+#include <errno.h>
+#include <limits.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <time.h>
+
+#include "/usr/include/SDL/SDL.h"
+
+#define _MAX_PATH PATH_MAX
+#define MAX_PATH PATH_MAX
+
+typedef int64_t __int64;
+typedef uint32_t DWORD;
+typedef uint64_t UINT64;
+typedef uint8_t BYTE;
+typedef void *HANDLE;
+typedef HANDLE HWND;
+typedef int32_t BOOL;
+
+static inline DWORD timeGetTime(void)
+{
+ return SDL_GetTicks();
+} // timeGetTime
+
+
+// macro so I know what is still on the TODO list...
+#if 1
+#define STUBBED(x)
+#else
+void CalledSTUBBED(void); // you can set a breakpoint on this.
+#define STUBBED(x) \
+do { \
+ static bool seen_this = false; \
+ if (!seen_this) { \
+ seen_this = true; \
+ fprintf(stderr, "STUBBED: %s at %s (%s:%d)\n", x, __FUNCTION__, __FILE__, __LINE__); \
+ fflush(stderr); \
+ CalledSTUBBED(); \
+ } \
+} while (false)
+#endif
+
+static inline char *itoa(const int i, char *s, const int radix)
+{
+ assert(radix == 10);
+ sprintf(s, "%d", i);
+ return s;
+}
+
+static inline char *_i64toa(const __int64 i, char *s, const int radix)
+{
+ assert(radix == 10);
+ assert(sizeof (long long) == sizeof (__int64));
+ sprintf(s, "%lld", (long long) i);
+ return s;
+}
+
+static inline __int64 _atoi64(const char *str)
+{
+ return (__int64) strtoll(str, NULL, 10);
+}
+
+static inline void Sleep(const int ms)
+{
+ usleep(ms * 1000);
+}
+
+static inline char *_gcvt(const double value, const int digits, char *buffer)
+{
+ char fmt[32];
+ snprintf(fmt, sizeof (fmt), "%%.%dg", digits);
+ sprintf(buffer, fmt, value);
+ return buffer;
+}
+
+#define ZeroMemory(a,b) memset(a, '\0', b)
+
+#ifdef __cplusplus
+#ifdef max
+#undef max
+#endif
+template <class T> inline const T &max(const T &a, const T &b) { return (a > b) ? a : b; }
+#ifdef min
+#undef min
+#endif
+template <class T> inline const T &min(const T &a, const T &b) { return (a < b) ? a : b; }
+#endif
+
+// Byteswap magic...
+
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define PLATFORM_BIGENDIAN 1
+#define PLATFORM_LITTLEENDIAN 0
+#else
+#define PLATFORM_BIGENDIAN 0
+#define PLATFORM_LITTLEENDIAN 1
+#endif
+
+#if PLATFORM_BIGENDIAN
+ #define SWAPPER64(t) \
+ inline void BYTESWAP(t &x) { \
+ union { t orig; Uint64 ui; } swapper; \
+ swapper.orig = x; \
+ swapper.ui = SDL_SwapLE64(swapper.ui); \
+ x = swapper.orig; \
+ }
+ #define SWAPPER32(t) \
+ inline void BYTESWAP(t &x) { \
+ union { t orig; Uint32 ui; } swapper; \
+ swapper.orig = x; \
+ swapper.ui = SDL_SwapLE32(swapper.ui); \
+ x = swapper.orig; \
+ }
+ #define SWAPPER16(t) \
+ inline void BYTESWAP(t &x) { \
+ union { t orig; Uint16 ui; } swapper; \
+ swapper.orig = x; \
+ swapper.ui = SDL_SwapLE16(swapper.ui); \
+ x = swapper.orig; \
+ }
+ #define SWAPPER8(t) inline void BYTESWAP(t &_x) {}
+ SWAPPER64(double)
+ SWAPPER32(size_t) // !!! FIXME: this will fail on gnuc/amd64.
+ SWAPPER32(int)
+ SWAPPER32(float)
+ SWAPPER32(DWORD)
+ SWAPPER16(WORD)
+ SWAPPER16(short)
+ SWAPPER8(BYTE)
+ #undef SWAPPER32
+ #undef SWAPPER16
+ #undef SWAPPER8
+#else
+ #define BYTESWAP(x)
+#endif
+
+#endif // PLATFORM_UNIX
+
+#endif // include-once blocker.