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-rw-r--r--levels.h17
1 files changed, 1 insertions, 16 deletions
diff --git a/levels.h b/levels.h
index 773d0db..4ee02ec 100644
--- a/levels.h
+++ b/levels.h
@@ -1,22 +1,8 @@
//Chrisoft Bullet Lab Remix HGE
//Level Implementations
-//"Copyleft" Chrisoft 2013
+//Copyright Chrisoft 2014
//Now this is being fully rewritten..
/*
-Planning Level Order:
-No Name Music Length Frozen?
-Level -1: Over the Horizon BLR2_TR08.ogg
-Level 1: Down by the Bank BLR2_TR01.ogg 3 Minutes F*
-Level 2: Pentagon Mystery BLR2_TR02.ogg 3.5 Minutes F*
-Level 3: Missing Colour BLR2_TR03.ogg 2.5 Minutes F*
-Level 4: Reunion BLR2_TR04.ogg 4.5 Minutes F*
-Level 5: Crazy Autumn BLR2_TR05.ogg 5+2/3 Min F*
-Level 6: Peaceful(?) Winter BLR2_TR06.ogg 6.5 Minutes F*
-Level 7: Rainbow of Spring BLR2_TR07.ogg
-Other Music:
-About Scene BLR2_TR09.ogg
-*/
-/*
How to write a classic level/part...
Classic parts need only one procedure, like this.
frameleft=...;
@@ -2373,7 +2359,6 @@ void Level7Part0()
Level 7-Rainbow of Spring\n\
Will there be a clearer day?\
");
- //IfCallLevel=false;
frameleft=TenSeconds;++part;
}
}