diff options
Diffstat (limited to 'levels.h')
-rw-r--r-- | levels.h | 49 |
1 files changed, 44 insertions, 5 deletions
@@ -3941,22 +3941,61 @@ void Levelm2Part17() void Levelm2Part18() { frameleft=Infinity; + //Always clean up! + for(int i=0;i<200;++i)if(pinballs[i].Getlifetime()>5)pinballs[i].Kill(); tbrk-=hge->Timer_GetDelta(); if(tbrk<0) { tbrk=1.25-0.5*assetime/120.0f;if(tbrk<0.5)tbrk=0.5; for(int i=0;i<200;++i) - if(pinballs[i].Getlifetime()==0||pinballs[i].Getlifetime()>=10) + if(pinballs[i].Getlifetime()==0) { - int lay=3+5*assetime/120.0f;if(lay>8)lay=re.NextInt(3,10); - vector2d pos=vector2d(re.NextDouble(100,600),re.NextDouble(100,500)); - while(GetDist(pos,playerpos)<100)pos=vector2d(re.NextDouble(100,600),re.NextDouble(100,500)); + int lay=4+4*assetime/120.0f;if(lay>8)lay=9; + lay=re.NextInt(3,lay); + vector2d pos; + while(1) + { + pos=vector2d(re.NextDouble(100,600),re.NextDouble(100,500)); + bool place=(GetDist(pos,playerpos)>=100); + for(int j=0;j<200;++j) + if(pinballs[j].Getlifetime()>0&&j!=i) + if(GetDist(pinballs[j].Position(),pos)<pinballs[j].Radius()+lay*10.0) + {place=false;break;} + if(place)break; + } pinballs[i].Init(pos,lay); break; } } for(int i=0;i<200;++i) - if(pinballs[i].Getlifetime()>0&&pinballs[i].Getlifetime()<10)pinballs[i].Update(); + if(pinballs[i].Getlifetime()>0) + { + vector2d pos=pinballs[i].Position(); + if(pos.x<pinballs[i].Radius()-5||pos.x>790-pinballs[i].Radius()) + pinballs[i].Delta().x=-pinballs[i].Delta().x,++pinballs[i].Getlifetime(),pinballs[i].UpdateDelta(); + if(pos.y<pinballs[i].Radius()-5||pos.y>590-pinballs[i].Radius()) + pinballs[i].Delta().y=-pinballs[i].Delta().y,++pinballs[i].Getlifetime(),pinballs[i].UpdateDelta(); + for(int j=i+1;j<200;++j) + if(pinballs[j].Getlifetime()>0&&pinballs[j].Getlifetime()<=5) + { + if(GetDist(pinballs[j].Position(),pinballs[i].Position())<pinballs[j].Radius()+pinballs[i].Radius()) + { + double sqrdis=sqr(GetDist(pinballs[j].Position(),pinballs[i].Position())); + vector2d colline(pinballs[j].Position().x-pinballs[i].Position().x, + pinballs[j].Position().y-pinballs[i].Position().y); + double vp=pinballs[i].Delta()|colline; + double wp=pinballs[j].Delta()|colline; + vector2d ddelta((wp-vp)*colline.x/sqrdis,(wp-vp)*colline.y/sqrdis); + pinballs[i].Delta().x+=ddelta.x;pinballs[i].Delta().y+=ddelta.y; + pinballs[j].Delta().x-=ddelta.x;pinballs[j].Delta().y-=ddelta.y; + //prevent them to stick together... + vector2d stkprv=0.05*(pinballs[j].Radius()/sqrt(sqrdis)-1)*colline; + pinballs[j].Position()=pinballs[j].Position()-stkprv; + pinballs[i].UpdateDelta();pinballs[j].UpdateDelta(); + } + } + pinballs[i].Update(); + } } void Levelm2Part19() { |