Age | Commit message (Collapse) | Author |
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THIS IS THE FINAL RELEASE CANDIDATE!!!
Everything is frozen, that means no more new features will be
added and no big changes will be made after this revision. Only
bug fixes will be provided.
//Again, "frozen" is a term borrowed from the Debian project and
//is completely unrelated to Cirno!
Tweak bullet9, shrink its removal border.
Change Multpo texture, add spawning effect.
Fix stubbed rankings.
Update sprite sheet.
Store assessment total elapsed time in the score file. Score
files from older revisions shouldn't cause any errors but you may
get "Time elapsed 0.00" in highscore details. If you've got any
sort of OCD (Obsessive-compulsive disorder), just remove it.
Document!!!
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CLR will collect multiplier +1's in range now.
Multiplier +1's caught by player won't disappear now.
Add/Move background transitions.
Add volume control to options. This make the configuration file
not compatible with older versions. Just delete it!
Modify hge's API so that it can handle real volume and pan values.
Volume value varys from 0 to 1, pan value varys from -1 to 1.
Document...
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Assessment mode is mostly frozen now.
I'll make a pre-release at r99 and that revision will be set to
0.9.9-0.
Write the document... That's really tiring.
~~0.9.1-4 (r94)~~
Ooooooooops... I've forgotten to commit this one!
So this is merged to the revision above, actually.
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Modify a couple of levels. (Making them easier...)
Fix about scene text rendering out of the window.
(Probably) fixed Level3Part3 by making them temporarily invulnerable...
Are we bug-free now?
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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