Age | Commit message (Collapse) | Author |
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Rewrite pinball, adding collision between the balls...
The collision code is based on Kollision (a game included in KDE SC).
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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Modify level pinball.
Drop "_PR" in version string.
Partly rewrite the credit scene, displaying accurate version
details.
Remove some warnings from hgewin.
A set of basic tests are done on a Intel+Nvidia desktop computer.
Add a simple build script(instead of makefile).
Reduce the Windows version executable size...(local work, recompile
freetype using reduced features enabled.)
Current tested (by me) and worked plantforms:
Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 &
@Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320.
Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox
Addons installed.
Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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Disable select key while transferring.
Fix "typo" caused bugs.
Hopefully fix small bugs in the new menu system.
Rename several files. Add some additional files.
Remove legacy menu components.
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