Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-09 | Fix a bug in the credit scene. | chirs241097@gmail.com | |
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...). | |||
2014-04-25 | %lld seems to work with mingw-w64(also VS2005+)... | chirs241097@gmail.com | |
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki. | |||
2014-03-21 | Experimental support for cross compiling with mingw-w64. | chirs241097@gmail.com | |
Fix blinking HangUpText. Exit 1 if not terminated correctly. | |||
2014-03-20 | Merge hge freetype support from a local testing branch. Small bug fixes. | chirs241097@gmail.com | |