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2015-05-27The last commit has achieved nothing actually...Gravatar chirs241097@gmail.com
2015-05-27save arezzo filesGravatar chirs241097@gmail.com
2014-05-16Add built-in help.Gravatar chirs241097@gmail.com
Now the pause menu should be fixed... Compress resources again.
2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-25%lld seems to work with mingw-w64(also VS2005+)...Gravatar chirs241097@gmail.com
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki.
2014-03-21Experimental support for cross compiling with mingw-w64.Gravatar chirs241097@gmail.com
Fix blinking HangUpText. Exit 1 if not terminated correctly.
2014-03-20Merge hge freetype support from a local testing branch. Small bug fixes.Gravatar chirs241097@gmail.com