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2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-03Remove "high FPS mode", it won't reach 500 FPS on my computer anyGravatar chirs241097@gmail.com
more. Replace it with Vsync mode. Add float HGE::Timer_GetFPSf(). The return value will be updated every 1000ms.
2014-03-21Experimental support for cross compiling with mingw-w64.Gravatar chirs241097@gmail.com
Fix blinking HangUpText. Exit 1 if not terminated correctly.
2014-03-17Partly revert r50, removing HGE::Gfx_SetTDRotate and fixing ↵Gravatar chirs241097@gmail.com
HGE::Gfx_SetTransform. 3D Rotate is blinking and not really working. However another method HGE::Gfx_SetTransform3D is planned. Switching between orthographic and perspective is also required.
2014-03-15Extend hge with a 3D Rotation method, it's not tested yet.Gravatar chirs241097@gmail.com
Fix probable compile errors due to includes.
2014-01-12(no commit message)Gravatar chirs241097@gmail.com