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2014-07-10Dear Pre-Release Candidate version(RC-0).Gravatar chirs241097@gmail.com
CLR will collect multiplier +1's in range now. Multiplier +1's caught by player won't disappear now. Add/Move background transitions. Add volume control to options. This make the configuration file not compatible with older versions. Just delete it! Modify hge's API so that it can handle real volume and pan values. Volume value varys from 0 to 1, pan value varys from -1 to 1. Document...
2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-03Remove "high FPS mode", it won't reach 500 FPS on my computer anyGravatar chirs241097@gmail.com
more. Replace it with Vsync mode. Add float HGE::Timer_GetFPSf(). The return value will be updated every 1000ms.
2014-03-21Experimental support for cross compiling with mingw-w64.Gravatar chirs241097@gmail.com
Fix blinking HangUpText. Exit 1 if not terminated correctly.
2014-03-17Partly revert r50, removing HGE::Gfx_SetTDRotate and fixing ↵Gravatar chirs241097@gmail.com
HGE::Gfx_SetTransform. 3D Rotate is blinking and not really working. However another method HGE::Gfx_SetTransform3D is planned. Switching between orthographic and perspective is also required.
2014-03-15Extend hge with a 3D Rotation method, it's not tested yet.Gravatar chirs241097@gmail.com
Fix probable compile errors due to includes.
2014-01-12(no commit message)Gravatar chirs241097@gmail.com