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2015-10-13Make BLR 16:9.Gravatar Chris Xiong
Port Junko's final spell card to BLR... make it the default testing level.
2015-10-12Initial implementation of smPath.Gravatar Chris Xiong
Minor changes on the (s)coll effect.
2015-10-11Implement the collision system and a simple effect.Gravatar Chris Xiong
Fixed a problem that keeps the screen black on start up. Replace the build script in dtputil with makefile. Sync with the newest SMELT revision.
2015-10-10This fixed yesterday's problem...Gravatar Chris Xiong
In fact there was no object slicing, but it was due to my laziness... I reused the code from BLR2 in bullet.hpp and there was no inheritance in BLR2... Also start the implementation of the plugin system.
2015-10-09Suffering from object slicing (?)...Gravatar Chris Xiong
However a test program doesn't... I am really puzzled.
2015-10-08Add more VM functions.Gravatar Chris Xiong
The VM now seems complete... Next: the plugin system!
2015-10-06Update licenses.Gravatar Chris Xiong
SMELT now uses LGPLv3. BLR3 still goes under GPLv3. SMELT will be uploaded to a new repo (BearKidsTeam/SMELT).
2015-10-06Forgot to add '-a'...Gravatar Chris Xiong
2015-10-05Enable the BLR script VM (prototype).Gravatar Chris Xiong
The code (definitely) still require improvements. TODOs: Reimplement the call stack. Unify float data types.
2015-10-04Rewrite the function calling method and enable it in the VM.Gravatar Chris Xiong
Yet another stupid commit.
2015-10-03Port the VM function caller from the testbed version.Gravatar Chris Xiong
This part still requires refinement.
2015-10-02Add BLR3 files. Modify Readme.Gravatar Chris Xiong
Currently BLR3 is VERY primitive!!