1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
|
//Chrisoft Bullet Lab Remix HGE
//Global varibles and implementations
//Copyright Chrisoft 2014
#include <hge.h>
#include <hgefont.h>
#include <hgegui.h>
#define MaxRes 80
#define Resd 20.0f
#define BLRVERSION "0.8.1-0_PR (b76)"
HGE *hge=0;
HEFFECT snd;
hgeQuad quad;
hgeGUI *gui;
hgeFont *fnt;
hgeSprite *spr,*titlespr;
int Current_Position;//Where we are now
/*Scenes:
0: main menu
1: game scene
2: tip scene
3: start menu
4: about scene
5: death scene
6: complete scene
7: new highscore scene
8: highscore scene
9: highscore view scene
10: highscore details scene
11: Pause scene
12: BackToTitle Confirmation
13: Options scene
14: Player Profile scene
*/
HTEXTURE SprSheet,TexTitle,TexCredits;
/*
Texture Mapping:
SprSheet:ss.png
Bullet Blue 0,0,24,24
Bullet Dark Blue 24,0,24,24
Bullet Green 48,0,24,24
Bullet Orange 72,0,24,24
Bullet Pnt 96,0,24,24
Bullet Purple 120,0,24,24
Bullet Red 144,0,24,24
Bullet White 168,0,24,24
Bullet Yellow 192,0,24,24
Cursor 216,0,24,24
Player 0,24,24,24
Bullet Circle 24,24,24,24
Tower Blue 0,48,44,44
Tower Dark Blue 0,92,44,44
Tower Green 0,136,44,44
Tower Orange 0,180,44,44
Tower Purple 48,24,44,44
Tower Red 92,24,44,44
Tower White 136,24,44,44
Tower Yellow 180,24,44,44
Target 63,71,193,193
Laser Module 0,264,248,8
Ribbon Module 151,264,2,8
Multiplier"+1" 0,272,48,48
Text:blnsns.png
"Multiplier bonus!" 0,235,163,21
*/
enum TColors
{green=0,blue,yellow,purple,red,white,dblue,orange,grey,circle,COLOR_COUNT};
hgeSprite *bulletspr[COLOR_COUNT],*towerspr[COLOR_COUNT];
const double zero=1e-5;
vector2d playerpos;
bool playerLockX,playerLockY;
bool DisableAllTower=false;
bool DisablePlayer=false;
bool LOWFPS=false,diffkey=false;
inline double GetDist(vector2d,vector2d);
class Bullet
{
public:
vector2d bulletpos,bulletdir;
double dist;
int bullettype,redexplo,redattrib,oriexplo,whicnt;
DWORD sccolor;
/*In Orange bullets
//redattrib also serves as oraattrib to determine if they will explode or change direction
//redexplo also serves as orange explo
//yelbrk serves as direction-change timer
//whicnt describes how much one will explode into (into an exactly circle)*/
double bulletspeed,bulletaccel,limv;
bool exist,inv,addblend;
int whirem,whiskp,yelbrk;
int exp1,exp2;
double lifetime,rot;
bool scollable,collable;
double scale;int effbrk;
TColors alterColor,alterColor2;
void redir(vector2d targ)
{
bulletdir.x=bulletpos.x-targ.x;
bulletdir.y=bulletpos.y-targ.y;
dist=bulletdir.x*bulletdir.x+bulletdir.y*bulletdir.y;
dist=sqrt(dist);
bulletdir.x/=dist;bulletdir.y/=dist;dist=1;
}
void setdir(double rad)
{
bulletdir.x=cos(rad);
bulletdir.y=sin(rad);
dist=1;
}
}bullet[20000];
/*Something about bullets:
//bullettype:
//1: player dir-based green bullet
//2: degree-based blue bullet (for clocks only)[are they clocks?]
//3: 12direction-based blue bullet
//4: yellow chaser bullet
//5: purple slow down bullet
//6: red exploding bullet
//7: white stalled bullet
//8: Orange Redir bullet
//9: dark Blue bullet
//254: Semi-collision effect
//255: Score point*/
struct Tower
{
vector2d towerpos;
int towertype;
int towertimer,curtimer;
int towertimer2,curtimer2,shotcount,curshotcount;
bool dblstate;
double bulletspeed;
int redexplo,whicnt,yelbrk;
int exp1,exp2;
int t3t;
bool exist,effect;
double offset;
DWORD RendColor;
}tower[100];
//t3t is for Tower3
//0:All 12 directions
//1:four default directions
//2:random left/right
//3:random up/down
struct Target//An annoying circle
{
hgeSprite *targspr;
vector2d targpos,targdir;
double rot,rotspd;
bool isonshow,isonhide,visible;
void Init(double _rotspd,vector2d ipos)
{
targspr=new hgeSprite(SprSheet,63,71,193,193);
targspr->SetHotSpot(96.5f,96.5f);
rotspd=_rotspd;
rot=0;
targpos=ipos;
}
void TargShow()
{
if (!visible)
isonshow=true,isonhide=false,visible=true;
}
void TargHide()
{
if (visible)
isonhide=true,isonshow=false;
}
void TargShowProc()
{
if (LOWFPS)
targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+17));
else
targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+1));
if (GETA(targspr->GetColor())>=0x80)
isonshow=isonhide=false,targspr->SetColor(SETA(targspr->GetColor(),0x80));
}
void TargHideProc()
{
if (LOWFPS)
if(GETA(targspr->GetColor())<17)
targspr->SetColor(SETA(targspr->GetColor(),0));
else
targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-17));
else
targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-1));
if (GETA(targspr->GetColor())==0x00)
isonshow=isonhide=visible=false;
}
void TargFollowPlayer()
{
double curspd=0.01f;
if (GetDist(playerpos,targpos)>1)curspd=0.02f;else targpos=playerpos;
if (GetDist(playerpos,targpos)>2)curspd=0.1f;
if (GetDist(playerpos,targpos)>5)curspd=0.5f;
if (GetDist(playerpos,targpos)>10)curspd=0.75f;
if (GetDist(playerpos,targpos)>20)curspd=1.0f;
if (GetDist(playerpos,targpos)>30)curspd=2.0f;
if (GetDist(playerpos,targpos)>40)curspd=5.0f;
targdir.x=targpos.x-playerpos.x;
targdir.y=targpos.y-playerpos.y;
double dist=sqr(targdir.x)+sqr(targdir.y);
dist=sqrt(dist);
if (dist<1e-4)return;
if (LOWFPS)
targpos.x-=targdir.x/dist*curspd*17/20,
targpos.y-=targdir.y/dist*curspd*17/20;
else
targpos.x-=targdir.x/dist*curspd/20,
targpos.y-=targdir.y/dist*curspd/20;
}
void TargGoto(vector2d pos)
{
double curspd=0.01f;
if (GetDist(pos,targpos)>1)curspd=0.25f;else targpos=pos;
if (GetDist(pos,targpos)>2)curspd=0.5f;
if (GetDist(pos,targpos)>5)curspd=1.0f;
if (GetDist(pos,targpos)>10)curspd=2.0f;
if (GetDist(pos,targpos)>20)curspd=3.0f;
if (GetDist(pos,targpos)>30)curspd=4.0f;
if (GetDist(pos,targpos)>40)curspd=5.0f;
targdir.x=targpos.x-pos.x;
targdir.y=targpos.y-pos.y;
double dist=sqr(targdir.x)+sqr(targdir.y);
dist=sqrt(dist);
if (dist<1e-4)return;
if (LOWFPS)
targpos.x-=targdir.x/dist*curspd*17/20,
targpos.y-=targdir.y/dist*curspd*17/20;
else
targpos.x-=targdir.x/dist*curspd/20,
targpos.y-=targdir.y/dist*curspd/20;
}
void TargRender()
{
if (isonshow)TargShowProc();if(isonhide)TargHideProc();
targspr->RenderEx(targpos.x+7,targpos.y+7,rot,0.8);
if (!DisableAllTower)
{
if (LOWFPS)
rot+=17*rotspd;
else
rot+=rotspd;
}
}
}ATarg,BTarg;
int bulcnt=0,towcnt=0,linecnt=0;
double playerrot;
double playerspeed;
double playerslospeed;
double playerfulspd=0.2;
double playerfulslospd=0.05;
double clockrot,deltarot,deltadelta;
double whirot,dwhirot;
hgeSprite *playerspr;
DWORD DBGColor;
hgeTTFont rbPanelFont;
int frameleft,infofade;
int level,part,clrtime,clrbns;
int coll,semicoll,mode,dsmc,restarts;
double clrrange,clrrad,clrmaxrange,clrind;
hgeSprite *clrcircle;
bool Dis8ref,t8special;
int frameskips=0,stepskips=0;
bool IfCallLevel,IfShowTip,FadeTip,PlayerSplit;
RandomEngine re;
hgeFont *TipFont;
char lasttip[200];
int whicnt,whrcnt,shots,clrusg;
bool yelattrib,Complete;
double bsscale;
long long score,scminus;
double mult,lsc;
int multbrk,multbat;
int frms;double averfps;
int plrspd,plrslospd;
int TenSeconds=10000,TwentySeconds=20000,ThirtySeconds=30000,AMinute=60000;
int Infinity=999999999;
int effskp=0;
hgeSprite *Credits,*CreditsRail;
int creditsp;double creditfly,creditacc,credbrk;
bool credstop,creddone;
bool tfs;
int fpslvl,clrmode;
const vector2d splitData[4]={vector2d(0,0),vector2d(400,0),vector2d(0,300),vector2d(400,300)};
//options from command line arguments
bool fNoSound,
#ifdef WIN32
noHideConsole,
#endif
fFristStartUp,fFast;
int startLvl,startPrt,fFullScreen;
char alterLog[64];
//static const char* GLOBAL_H_FN="global.h";
void Throw(char *Filename,char *Info)
{
fprintf(stderr,"%s: %s\n",Filename,Info);
hge->System_Log("%s: %s\n",Filename,Info);
}
void Error(const char *EC,bool hgecreated=false)
{
#ifndef WIN32
fprintf(stderr,"%s\n",EC);
#else
MessageBox(NULL,EC,"Error!",MB_ICONERROR);
#endif
if (hgecreated)
{
hge->System_Shutdown();
hge->Release();
}
#ifdef WIN32
remove("./Resources/b_diff.png");
remove("./Resources/b_inter.png");
remove("./Resources/b_null.png");
remove("./Resources/e_sflake.png");
remove("./Resources/e_skyitem.png");
remove("./Resources/blnsns.png");
remove("./Resources/charmap.fnt");
remove("./Resources/ss.png");
remove("./Resources/title.png");
remove("./Resources/credits.png");
remove("./Resources/b_leaves.png");
remove("./Resources/e_leaf.png");
remove("./Resources/tap.ogg");
remove("./Resources/Music/BLR2_TR01.ogg");
remove("./Resources/Music/BLR2_TR07.ogg");
remove("./Resources/Music/BLR2_TR09.ogg");
remove("./Resources/Music/CanonTechno.ogg");
_rmdir("./Resources/Music");
_rmdir("./Resources");
#endif
exit(1);
}
void ShowTip(const char *tip)
{
if (strcmp(tip,lasttip)!=0)
{
TipFont->SetColor(0x00FFFFFF);
}
memcpy(lasttip,tip,sizeof(lasttip));
DisableAllTower=true;
DisablePlayer=true;
if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT)
FadeTip=true;
double width=TipFont->GetStringWidth(tip);
TipFont->printf(400-width/2,400,HGETEXT_LEFT,tip);
if (FadeTip)
{
if (LOWFPS)
{
if (TipFont->GetColor()>>24>=0x08)
TipFont->SetColor(TipFont->GetColor()-0x8000000);
else
{
DisableAllTower=false;
DisablePlayer=false;
Current_Position=1;
}
}
else
{
if (TipFont->GetColor()>>24>=0x01)
TipFont->SetColor(TipFont->GetColor()-0x1000000);
else
{
DisableAllTower=false;
DisablePlayer=false;
Current_Position=1;
}
}
return;
}
if (!LOWFPS)
{
if (TipFont->GetColor()>>24<=0xFE)
TipFont->SetColor(TipFont->GetColor()+0x01000000);
}
else
{
if (TipFont->GetColor()>>24<=0xF7)
TipFont->SetColor(TipFont->GetColor()+0x08000000);
}
}
void All2pnt();//forward that...
void ClearAll(bool cbullet=true)
{
DisableAllTower=true;
bool none=true;
for (int i=1;i<=towcnt;++i)
{
if (!tower[i].exist)continue;
if (LOWFPS)
{
if (tower[i].RendColor>>24>=0x08)
{
tower[i].RendColor=tower[i].RendColor-0x8000000;
none=false;
}
}
else
{
if (tower[i].RendColor>>24>=0x01)
{
tower[i].RendColor=tower[i].RendColor-0x1000000;
none=false;
}
}
}
if (none)
{
towcnt=0;
memset(tower,0,sizeof(tower));
if (cbullet)All2pnt();
}
}
TextureRect GetTextureRect(int type,TColors color)
{
if (type==0)
{
switch(color)
{
case green:return TextureRect(48,0,24,24);
case blue:return TextureRect(0,0,24,24);
case yellow:return TextureRect(192,0,24,24);
case purple:return TextureRect(120,0,24,24);
case red:return TextureRect(144,0,24,24);
case white:return TextureRect(168,0,24,24);
case dblue:return TextureRect(24,0,24,24);
case orange:return TextureRect(72,0,24,24);
case grey:return TextureRect(96,0,24,24);
case circle:return TextureRect(24,24,24,24);
default:return TextureRect(0,0,0,0);
}
}
if (type==1)
{
switch(color)
{
case green:return TextureRect(0,136,44,44);
case blue:return TextureRect(0,48,44,44);
case yellow:return TextureRect(180,24,44,44);
case purple:return TextureRect(48,24,44,44);
case red:return TextureRect(92,24,44,44);
case white:return TextureRect(136,24,44,44);
case dblue:return TextureRect(0,92,44,44);
case orange:return TextureRect(0,180,44,44);
default:return TextureRect(0,0,0,0);
}
}
return TextureRect(0,0,0,0);
}
DWORD ColorToDWORD(TColors a)
{
switch(a)
{
case green:return 0xCCFF00;
case blue:return 0x33CCFF;
case yellow:return 0xFFFF00;
case purple:return 0x9966FF;
case red:return 0xFFFF3333;
case white:return 0xFFFEFEFE;
case dblue:return 0xFF0000FF;
case orange:return 0xFFFF8800;
default:return 0xFF000000;
}
}
|