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/*
** Haaf's Game Engine 1.8
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** Core functions implementation: power status
*/
#include "hge_impl.h"
void HGE_Impl::_InitPowerStatus()
{
hKrnl32 = LoadLibrary("kernel32.dll");
if(hKrnl32 != NULL)
lpfnGetSystemPowerStatus = (GetSystemPowerStatusFunc)GetProcAddress(hKrnl32, "GetSystemPowerStatus");
_UpdatePowerStatus();
}
void HGE_Impl::_UpdatePowerStatus()
{
SYSTEM_POWER_STATUS ps;
if(lpfnGetSystemPowerStatus != NULL && lpfnGetSystemPowerStatus(&ps))
{
if(ps.ACLineStatus == 1)
{
nPowerStatus = HGEPWR_AC;
}
else if(ps.BatteryFlag < 128)
{
nPowerStatus = ps.BatteryLifePercent;
}
else
{
nPowerStatus = HGEPWR_UNSUPPORTED;
}
}
else
{
nPowerStatus = HGEPWR_UNSUPPORTED;
}
}
void HGE_Impl::_DonePowerStatus()
{
if(hKrnl32 != NULL) FreeLibrary(hKrnl32);
}
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