From e8d1cc816d0ffd04df1abcb03619580bdd5d8cc7 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Tue, 1 Oct 2024 02:15:26 -0400 Subject: add pages for ... things. --- ballance/levels/landfill/index.html | 221 ++++++++++++++++++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 ballance/levels/landfill/index.html (limited to 'ballance/levels/landfill/index.html') diff --git a/ballance/levels/landfill/index.html b/ballance/levels/landfill/index.html new file mode 100644 index 0000000..a862d30 --- /dev/null +++ b/ballance/levels/landfill/index.html @@ -0,0 +1,221 @@ + + + + + +Chrisoft::Ballance | Landfill in the Clouds | 云端掩埋场 + + + + + + + + + + + + + +

Chrisoft::Ballance

+

Landfill in the Clouds

+

云端掩埋场

+

中文版

+ +

Overview

+

The first level to my knowledge that forces you to take a different +path in each playthrough.

+

Calling this level trash would be a compliment instead of an insult, +thanks to how it’s named.

+

You would think I’m done with scripted levels after the release of my +previous work. But no, that’s not even close to the truth. I have a +small text file stashed away on my computer where I put down all my +ideas of making use of scripts in a level. Not any kind of script usage +– only those which can be somewhat seamlessly integrated with the +original gameplay. (Despite the fact that I said “you can literally +change the gameplay completely” when I first discovered the way to +inject scripts into custom levels, I decided against doing that in my +own levels. On a side note, other people have done that already.)

+

This level is the result when I felt the mysterious, irresistible +compulsion – the same kind of compulsion that made me work on a modern +OpenGL rasterizer for Ballance – of doing some level designing earlier +this month, plus the coincidence that urged me to test out an +implementation of one of the ideas listed in the aforementioned text +document.

+

Did I mention that this level is also modelled exclusively with +Blender?

+

I felt like this level, together with my previous level, has set the +tone of my own design style: bizarre and somewhat fantastical, with a +strange touch of minimalism. And of course custom scripting is something +that I won’t let go. My goal is that the players would still be able to +tell they’re playing the familiar Ballance in an instant, but realize +it’s Ballance with more and more twists as the level progresses. I have +no way to tell whether my own assessment is accurate though.

+

That’s about everything I want to say. Enjoy the level! Until next +time my compulsion comes back, later.

+

Important Notes

+ +

For additional hints, spoilers, technical notes and ramblings, click +here.

+ +

Level info

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+Number of sectors + +6 +
+Expected play time for first playthrough + +10~25 minutes +
+Time spent producing the level + +Production lasted 18 days, ~48 hours of work spent +
+Number of extra points + +2 +
+Number of extra life + +6, one in each sector +
+Easter egg included + +No +
+Software used + +Blender 4.2, Virtools Dev 2.5 +
+Special thanks + +yyc12345 (Blender plugin), ballancebug (consultation) +
+Playtesters (in no particular order) + +小李子623, 有恒心得真知, 雪是不知遥, Gary Wang, doyaGu, ballancebug +
+Current revision + +release1 (20240929) +
+License + +Expat (The MIT +License) +
+

Additional credits

+ +

Download

+

Click here.

+

How +to install custom levels.

+ + -- cgit v1.2.3