The first level to my knowledge that forces you to take a different path in each playthrough.
Calling this level trash would be a compliment instead of an insult, thanks to how it’s named.
You would think I’m done with scripted levels after the release of my previous work. But no, that’s not even close to the truth. I have a small text file stashed away on my computer where I put down all my ideas of making use of scripts in a level. Not any kind of script usage – only those which can be somewhat seamlessly integrated with the original gameplay. (Despite the fact that I said “you can literally change the gameplay completely” when I first discovered the way to inject scripts into custom levels, I decided against doing that in my own levels. On a side note, other people have done that already.)
This level is the result when I felt the mysterious, irresistible compulsion – the same kind of compulsion that made me work on a modern OpenGL rasterizer for Ballance – of doing some level designing earlier this month, plus the coincidence that urged me to test out an implementation of one of the ideas listed in the aforementioned text document.
Did I mention that this level is also modelled exclusively with Blender?
I felt like this level, together with my previous level, has set the tone of my own design style: bizarre and somewhat fantastical, with a strange touch of minimalism. And of course custom scripting is something that I won’t let go. My goal is that the players would still be able to tell they’re playing the familiar Ballance in an instant, but realize it’s Ballance with more and more twists as the level progresses. I have no way to tell whether my own assessment is accurate though.
That’s about everything I want to say. Enjoy the level! Until next time my compulsion comes back, later.
For additional hints, spoilers, technical notes and ramblings, click here.
Number of sectors | 6 |
Expected play time for first playthrough | 10~25 minutes |
Time spent producing the level | Production lasted 18 days, ~48 hours of work spent |
Number of extra points | 2 |
Number of extra life | 6, one in each sector |
Easter egg included | No |
Software used | Blender 4.2, Virtools Dev 2.5 |
Special thanks | yyc12345 (Blender plugin), ballancebug (consultation) |
Playtesters (in no particular order) | 小李子623, 有恒心得真知, 雪是不知遥, Gary Wang, doyaGu, ballancebug |
Current revision | release1 (20240929) |
License | Expat (The MIT License) |
Click here.