//Extra utilities for SMELT
//Chris Xiong, 2016-2020
//License: LGPL v3
//This file contains staging extensions for SMELT,
//which will be moved into SMELT once they are mature.
#ifndef EXTRASMELTUTILS_H
#define EXTRASMELTUTILS_H
#include <ctime>
#include <vector>
#include <smelt.hpp>
#include <smmath.hpp>
#include <smrandom.hpp>
#define EPSF 1e-6f
class smEntity3D
{
friend class smEntity3DBuffer;
private:
std::vector<smVertex> vertices;
std::vector<WORD> indices;
public:
smEntity3D()
{
vertices.clear();
indices.clear();
}
void addVertices(size_t n, ...);
void addIndices(size_t n, ...);
smVertex vertex(size_t idx)const;
WORD index(size_t idx)const;
void setVertex(size_t idx, smVertex v);
void setIndex(size_t idx, WORD i);
static smEntity3D cube(smvec3d tl, smvec3d br, DWORD color, int faces = 63);
};
class smEntity3DBuffer
{
private:
std::vector<smVertex> vertices;
std::vector<WORD> indices;
static SMELT *sm;
public:
smEntity3DBuffer();
~smEntity3DBuffer()
{
sm->smRelease();
}
void addTransformedEntity(smEntity3D *entity, smMatrix t, smvec3d p);
void drawBatch();
};
class smColor
{
private:
float r, g, b, h, s, v, a;
void update_rgb();
void update_hsv();
public:
smColor();
void clamp(bool hsv);
float alpha()const;
float red()const;
float green()const;
float blue()const;
float hue()const;
float saturation()const;
float hslSaturation()const;
float value()const;
float lightness()const;
void setAlpha(float alpha);
void setRed(float red);
void setGreen(float green);
void setBlue(float blue);
void setHue(float hue);
void setSaturation(float saturation);
void setHSLSaturation(float saturation);
void setValue(float value);
void setLightness(float lightness);
smColor lighter(int factor);
smColor darker(int factor);
uint32_t toHWColor();
static smColor fromHWColor(uint32_t color);
};
class smPSEmissionPositionGenerator
{
public:
virtual smvec3d genPos()
{
return smvec3d(0, 0, 0);
}
};
class smXLinePSGenerator: public smPSEmissionPositionGenerator
{
private:
smRandomEngine re;
double var;
public:
smXLinePSGenerator(double _var)
{
re.setSeed(time(nullptr));
var = _var;
}
smvec3d genPos()
{
return smvec3d(re.nextDouble(-var, var), 0, 0);
}
};
class smParticleSystemInfo
{
public:
smvec3d vel, velvar, acc, accvar;
smvec3d rotv, rotvvar, rota, rotavar;
double lifespan, lifespanvar;
int maxcount, emissioncount, ecvar;
double emissiondelay, edvar;
double initsize, initsizevar;
double finalsize, finalsizevar;
DWORD initcolor, initcolorvar;
DWORD finalcolor, finalcolorvar;
SMTEX texture;
int blend;
};
class smParticle
{
friend class smParticleSystem;
private:
static SMELT *sm;
smvec3d pos, rot, lookatpos;
smvec3d vel, accel, rotv, rota;
double lifespan, clifespan;
double initsize, finalsize, size;
DWORD color, initcolor, finalcolor;
smQuad q;
bool dead, lookat;
public:
smParticle();
~smParticle();
void render();
void update();
};
class smParticleSystem
{
private:
static SMELT *sm;
std::vector<smParticle *> particles;
smParticleSystemInfo psinfo;
smvec3d pos, lookatpos;
smRandomEngine re;
smPSEmissionPositionGenerator *posGenerator;
bool active, lookat;
double cemdelay, nemdelay;
public:
smParticleSystem();
~smParticleSystem();
void setParticleSystemInfo(smParticleSystemInfo _psinfo);
void setPos(smvec3d _pos);
void setPSEmissionPosGen(smPSEmissionPositionGenerator *_gen);
void setPSLookAt(smvec3d at);
void unsetPSLookAt();
void startPS();
void stopPS();
void updatePS();
void renderPS();
};
extern smVertex makeVertex(float x, float y, float z, DWORD color, float tx, float ty);
#endif // EXTRASMELTUTILS_H