diff options
Diffstat (limited to 'smelt/sdl/glimports.hpp')
-rw-r--r-- | smelt/sdl/glimports.hpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/smelt/sdl/glimports.hpp b/smelt/sdl/glimports.hpp index 3c0a54f..c16d69a 100644 --- a/smelt/sdl/glimports.hpp +++ b/smelt/sdl/glimports.hpp @@ -6,36 +6,36 @@ GL_PROC(base_opengl,glGetError,,GLenum,(void)) GL_PROC(base_opengl,glDepthMask,,void,(GLboolean flag)) GL_PROC(base_opengl,glDepthRange,,void,(GLclampd zNear, GLclampd zFar)) GL_PROC(base_opengl,glBlendFunc,,void,(GLenum sfactor, GLenum dfactor)) -GL_PROC(base_opengl,glAlphaFunc,,void,(GLenum func, GLclampf ref)) +GL_PROC(base_opengl,glAlphaFunc,,void,(GLenum func, GLclampf ref))//** GL_PROC(base_opengl,glDepthFunc,,void,(GLenum func)) -GL_PROC(base_opengl,glMatrixMode,,void,(GLenum mode)) -GL_PROC(base_opengl,glMultMatrixf,,void,(GLfloat *m)) -GL_PROC(base_opengl,glLoadIdentity,,void,(void)) -GL_PROC(base_opengl,glScalef,,void,(GLfloat x, GLfloat y, GLfloat z)) +GL_PROC(base_opengl,glMatrixMode,,void,(GLenum mode))//** +GL_PROC(base_opengl,glMultMatrixf,,void,(GLfloat *m))//** +GL_PROC(base_opengl,glLoadIdentity,,void,(void))//** +GL_PROC(base_opengl,glScalef,,void,(GLfloat x, GLfloat y, GLfloat z))//** GL_PROC(base_opengl,glViewport,,void,(GLint x, GLint y, GLsizei width, GLsizei height)) -GL_PROC(base_opengl,glTranslatef,,void,(GLfloat x, GLfloat y, GLfloat z)) -GL_PROC(base_opengl,glRotatef,,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) -GL_PROC(base_opengl,glOrtho,,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) +GL_PROC(base_opengl,glTranslatef,,void,(GLfloat x, GLfloat y, GLfloat z))//** +GL_PROC(base_opengl,glRotatef,,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))//** +GL_PROC(base_opengl,glOrtho,,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))//** GL_PROC(base_opengl,glScissor,,void,(GLint x, GLint y, GLsizei width, GLsizei height)) GL_PROC(base_opengl,glClearColor,,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) GL_PROC(base_opengl,glClearDepth,,void,(GLclampd depth)) GL_PROC(base_opengl,glClear,,void,(GLbitfield mask)) GL_PROC(base_opengl,glPixelStorei,,void,(GLenum pname, GLint param)) GL_PROC(base_opengl,glBindTexture,,void,(GLenum target, GLuint texture)) -GL_PROC(base_opengl,glTexEnvi,,void,(GLenum target, GLenum pname, GLint param)) +GL_PROC(base_opengl,glTexEnvi,,void,(GLenum target, GLenum pname, GLint param))//** GL_PROC(base_opengl,glTexParameterf,,void,(GLenum target, GLenum pname, GLfloat param)) GL_PROC(base_opengl,glTexParameteri,,void,(GLenum target, GLenum pname, GLint param)) GL_PROC(base_opengl,glTexImage2D,,void,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) GL_PROC(base_opengl,glTexSubImage2D,,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) GL_PROC(base_opengl,glGenTextures,,void,(GLsizei n, GLuint *textures)) GL_PROC(base_opengl,glDeleteTextures,,void,(GLsizei n, const GLuint *textures)) -GL_PROC(base_opengl,glVertexPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_PROC(base_opengl,glColorPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_PROC(base_opengl,glTexCoordPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +GL_PROC(base_opengl,glVertexPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//** +GL_PROC(base_opengl,glColorPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//** +GL_PROC(base_opengl,glTexCoordPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//** GL_PROC(base_opengl,glDrawArrays,,void,(GLenum mode, GLint first, GLsizei count)) GL_PROC(base_opengl,glDrawElements,,void,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) -GL_PROC(base_opengl,glEnableClientState,,void,(GLenum array)) -GL_PROC(base_opengl,glFinish,,void,(void)) +GL_PROC(base_opengl,glEnableClientState,,void,(GLenum array))//** +GL_PROC(base_opengl,glFinish,,void,(void))//** GL_PROC(base_opengl,glReadPixels,,void,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) GL_PROC(GL_EXT_framebuffer_object,glBindRenderbufferEXT,,void,(GLenum target, GLuint name)) |