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2015-11-01 0.0.1(r12)
Move hge to an archive.
Finish the main part of smPath.
This is a C++ project, add C++ tags to all source code that
could be identified as C source files.
2015-10-26 0.0.1(r11)
I suddenly feel it necessary to start a changelog today...
So the content before today is written according to the git log.
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
2015-10-13 0.0.1(r10)
Make BLR 16:9.
Port Junko's final spell card to BLR... make it the default testing level.
2015-10-12 0.0.1(r9)
Initial implementation of smPath.
Minor changes on the (s)coll effect.
2015-10-11 0.0.1(r9)
Implementation of the collision system and collision effects.
Fixed a problem that keeps the screen black on start up.
Replace the build script in dtputil with makefile.
2015-10-10 0.0.0(r8)
Fixed the stupid bug.
Initial implementation of the plugin system.
2015-10-09 0.0.0(r7)
Initial implementation of bonus bullet.
A stupid bug existed in this revision.
2015-10-08 0.0.0(r6)
Added more VM functions.
2015-10-07 0.0.0(r5)
Eliminate compile warnings.
Add makefiles.
2015-10-06 0.0.0(r4)
Tools were added.
Added licensing information.
2015-10-05 0.0.0(r3)
The script VM is finally enabled.
Call stack was reimplemented, so the function calling method
changed again.
Unified Float data types.
2015-10-04 0.0.0(r2)
Function calling method was changed.
2015-10-03 0.0.0 (r1)
VM functions are ported to the new code base.
But the script VM is still not enabled.
2015-10-02 0.0.0 (r0)
The sources are uploaded to github...
Changes before this revision is just building the backbone.
Basic scene managing, bullet managing were done.
The script VM existed but was incomplete.
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