//Chrisoft Bullet Lab Remix HGE
//Level Implementations
//"Copyleft" Chrisoft 2013
//Now this is being fully rewritten..
/*
Planning Level Order:
No Name Music Length Frozen?
Level -1: Over the Horizon BLR2_TR08.ogg
Level 1: Down by the Bank BLR2_TR01.ogg 3 Minutes F*
Level 2: Pentagon Mystery BLR2_TR02.ogg 3.5 Minutes F*
Level 3: Missing Colour BLR2_TR03.ogg 2.5 Minutes F*
Level 4: Reunion BLR2_TR04.ogg 4.5 Minutes F*
Level 5: Crazy Autumn BLR2_TR05.ogg 5+2/3 Min F*
Level 6: Peaceful(?) Winter BLR2_TR06.ogg 6.5 Minutes F*
Level 7: Rainbow of Spring BLR2_TR07.ogg
Other Music:
About Scene BLR2_TR09.ogg
*/
/*
How to write a classic level/part...
Classic parts need only one procedure, like this.
frameleft=...;
if (towercnt==/!=...)return ClearAll();
DisableAllTower=false;bulcnt=0;memset(bullet,0,sizeof(bullet));
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
for (int i=1;i<=towcnt;++i)
if (tower[i].towerspr->GetColor()==0x80FFFFFF)
tower[i].towerspr->SetColor(0x00FFFFFF);
for (int i=1;i<=towcnt;++i)
if ((tower[i].towerspr->GetColor()>>24)<=0x80)
tower[i].towerspr->SetColor(tower[i].towerspr->GetColor()+0x01FFFFFF);
else
{
IfCallLevel=false;
return;
}
*/
/*
How to write an "advanced" part...
"Advanced" parts usually need two parts, ont for initalize and one for things to do every frame.
Write on your own thought...
*/
bool squashrev;
int posx,posy,fskp,posx2,posy2;
bool doneredir;
int pnt1,pnt2;
//Let's start now!
double towers[16];int tcnt;
double dscroll,roll;
bool sout,tendone;bool dmt[16];
//static const char* LEVEL_H_FN="levels.h";
void Level1Part1()
{
//Level procedure
//Simple Level procedures should only run once during a level
if ((tower[CreateTower1(400,300,857,2)].RendColor>>24)>=0x80)IfCallLevel=false;
//Current_Position=2;
frameleft=AMinute*2;
tcnt=1;sout=false;dscroll=-0.025f;memset(dmt,true,sizeof(dmt));
for (int i=0;i<tcnt;++i)
{
towers[i]=600+600.0f/(double)tcnt*i+12;
CreateTower3(200,towers[i],428,3,4);
CreateTower3(600,towers[i],428,3,4);
}
++part;roll=0;tendone=false;
ShowTip("\
Level 1-Down by the Bank\n\
Everything going on properly?\n\
");
Current_Position=2;
}
void Level1Part2()
{
//Process the action here...
for (int i=0;i<tcnt;++i)
{
if (LOWFPS)towers[i]+=17*dscroll;else towers[i]+=dscroll;
tower[2*(i+1)].towerpos.y=tower[2*(i+1)+1].towerpos.y=towers[i];
if (towers[i]<=300&&towers[i]>=290&&dmt[i])
{
NewMultpo(tower[2*(i+1)+1].towerpos);
NewMultpo(tower[2*(i+1)].towerpos);
dmt[i]=false;
}
}
if (!sout)
{
if (towers[tcnt-1]<-12)++roll;
for (int i=0;i<tcnt;++i)if (towers[i]<-12)towers[i]=612,dmt[i]=true;
if (roll==1)
{
for (int i=1;i<=towcnt;++i)
if (tower[i].towertype==3)tower[i].t3t=5;
}
if (roll==2)
{
for (int i=1;i<=towcnt;++i)
if (tower[i].towertype==3)tower[i].t3t=0;
}
if (roll==3&&!tendone)
{
for (int i=1;i<=towcnt;++i)
if (tower[i].towertype==3)tower[i].t3t=4;
tcnt=10;
tendone=true;
for (int i=0;i<tcnt;++i)
{
towers[i]=600+600.0f/(double)tcnt*i+12;
CreateTower3(200,towers[i],428,3,4);
CreateTower3(600,towers[i],428,3,4);
}
}
}
}
void Level1Part3()
{
frameleft=AMinute;
if (towcnt!=50&&towcnt!=0)return ClearAll();
DisableAllTower=false;bulcnt=0;memset(bullet,0,sizeof(bullet));
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Double-directed Labyrinth!");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
//CreateTower1(400,300,857,2);
for (int i=1;i<=25;++i)
CreateTower3(772,i*24-24,1714,2,2),
CreateTower3(28,i*24-12,1714,2,2);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
++part;
return;
}
}
int labyred;
void Level1Part4()
{
if (frameleft<=TwentySeconds)
{
if (LOWFPS)labyred+=17;else ++labyred;
if (labyred>=1500)CreateBullet6(rand()%800,rand()%600,2,0,1,12,true),labyred=0;
}
if (frameleft<=TenSeconds&&tower[1].towertimer>857)
{
for (int i=1;i<=towcnt;++i)tower[i].towertimer=857;
}
}
BCircle Level2Circle,Level2Circle2;
Bullet* fakes[12];
double L2D;
void Level2Part0()
{
frameleft=50;L2D=0;
if (towcnt==50)
{
ClearAll();
return;
}
bulcnt=0;memset(bullet,0,sizeof(bullet));
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("\
Level 2-Polygon Mystery\n\
Place yourself correctly!\
");
IfCallLevel=false;
}
if (Current_Position==1)
{
frameleft=0;
return;
}
}
void Level2Part1()
{
frameleft=AMinute;
Level2Circle.Init(230,pi/12000,96,vector2d(400,300));
Level2Circle2.Init(270,-pi/12000,96,vector2d(400,300));
CreateTower3_fixeddir(400,50,300,3,-2.0f/3.0f*pi);
CreateTower3_fixeddir(400,51,300,3,-1.0f/3.0f*pi);
//=======
CreateTower3_fixeddir(400,550,300,3,2.0f/3.0f*pi);
CreateTower3_fixeddir(400,549,300,3,1.0f/3.0f*pi);
//=======
CreateTower3_fixeddir(616.51,175,300,3,0);
CreateTower3_fixeddir(616.51,176,300,3,-1.0f/3.0f*pi);
//=======
CreateTower3_fixeddir(183.49,175,300,3,-pi);
CreateTower3_fixeddir(183.49,176,300,3,-2.0f/3.0f*pi);
//=======
CreateTower3_fixeddir(616.51,425,300,3,0);
CreateTower3_fixeddir(616.51,424,300,3,1.0f/3.0f*pi);
//=======
CreateTower3_fixeddir(183.49,425,300,3,-pi);
CreateTower3_fixeddir(183.49,424,300,3,2.0f/3.0f*pi);
for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)];
/*CreateTower1(30,10,500,3);
CreateTower1(31,10,500,3,pi/16);
CreateTower1(30,11,500,3,-pi/16);
CreateTower1(746,10,500,3);
CreateTower1(745,10,500,3,pi/16);
CreateTower1(746,11,500,3,-pi/16);
CreateTower1(30,556,500,3);
CreateTower1(31,556,500,3,pi/16);
CreateTower1(30,555,500,3,-pi/16);
CreateTower1(746,556,500,3);
CreateTower1(745,556,500,3,pi/16);
CreateTower1(746,555,500,3,pi/16);*/
//To prevent to be criticized... I made this much easier to play...
//...But a lot harder to write...
++part;
}
void Level2Part2()
{
Level2Circle.Update();
Level2Circle2.Update();
L2D+=hge->Timer_GetDelta();
double base=Level2Circle.GetRad();
double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f;
for (int i=0;i<6;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f));
if (L2D>=1.5)
{
L2D=0;
for (int i=0;i<6;++i)
CreateBullet6(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),
2,0,1,6,true),clockrot=0;
}
}
void Level2Part3()
{
frameleft=AMinute;
for (int i=0;i<6;++i)fakes[i]->exist=false;
for (int i=0;i<6;++i)fakes[i]=&bullet[CreateBullet7(400,300,0,999999999,false)];
whicnt=3;clockrot=deltarot=0;++part;
}
void Level2Part4()
{
Level2Circle.Update();
Level2Circle2.Update();
L2D+=hge->Timer_GetDelta();
double base=Level2Circle.GetRad();
double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f;
for (int i=0;i<6;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f));
if (L2D>=5)
{
L2D=0;
for (int i=0;i<6;++i)
CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),
2,0,true);
}
}
void Level2Part5()
{
frameleft=TenSeconds/2;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("You've got 5 seconds to choose a fine place...");
return;
}
++part;
}
Laser Lock;
void Level2Part6()
{
Level2Circle.Update();
Level2Circle2.Update();
L2D+=hge->Timer_GetDelta();
double base=Level2Circle.GetRad();
double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f;
for (int i=0;i<6;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f));
if (L2D>=5)
{
L2D=0;
for (int i=0;i<6;++i)
CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),
2,0,true);
}
if (frameleft<TenSeconds/20)++part,frameleft=AMinute;
}
void Level2Part7()
{
if (!playerLockY)playerLockY=true;
Level2Circle.Update();
Level2Circle2.Update();
L2D+=hge->Timer_GetDelta();
double base=Level2Circle.GetRad();
double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f;
for (int i=0;i<6;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f));
if (L2D>=5)
{
L2D=0;
for (int i=0;i<6;++i)
CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),
2,0,true);
}
}
double L2D1;
void Level2Part8()
{
frameleft=ThirtySeconds;L2D1=0;
playerLockY=false;
for (int i=6;i<12;++i)fakes[i]=&bullet[CreateBullet6(400,300,0,999999999,1,1,false)];
++part;
}
void Level2Part9()
{
Level2Circle.Update();
Level2Circle2.Update();
L2D+=hge->Timer_GetDelta();
L2D1+=hge->Timer_GetDelta();
double base=Level2Circle.GetRad();
double base2=Level2Circle2.GetRad();
double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f;
for (int i=0;i<6;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f));
for (int i=6;i<12;++i)
fakes[i]->bulletpos=vector2d(400+r*cos(base2+i*pi/3.0f),300+r*sin(base2+i*pi/3.0f));
if (L2D1>=2)
{
L2D1=0;
for (int i=0;i<6;++i)
CreateBullet6(403+r*cos(base2+i*pi/3.0f),303+r*sin(base2+i*pi/3.0f),
2,0,1,6,true),clockrot=0;
}
if (L2D>=5)
{
L2D=0;
for (int i=0;i<6;++i)
CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),
2,0,true);
}
}
void Level3Part0()
{
frameleft=50;
if (towcnt==50)
{
ClearAll();
return;
}
bulcnt=0;memset(bullet,0,sizeof(bullet));
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("\
Level 3-Missing Colour\n\
A negative omen...\
");
IfCallLevel=false;
}
if (Current_Position==1)
{
frameleft=0;
return;
}
}
void Level3Part1()
{
frameleft=ThirtySeconds;
if (towcnt!=1&&towcnt!=0)return ClearAll();
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Meet my new weapon...Is it cool?");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower8(400,300,857,3,57,30,false);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
IfCallLevel=false;
return;
}
}
void Level3Part2()
{
frameleft=ThirtySeconds;
if (towcnt!=4&&towcnt!=0)return ClearAll(false);
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("What about quad reflective towers...?");
All2pnt();
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower8(30,10,1250,3,57,15,false);
CreateTower8(746,10,1250,3,57,15,false);
CreateTower8(30,556,1250,3,57,15,false);
CreateTower8(746,556,1250,3,57,15,false);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
IfCallLevel=false;
return;
}
}
#undef rad1
#undef rad2
class TRotateFucker
{
public:
Bullet *Bul[32];
double rad1,rad2,drad,srad,dtrad,dtrad2;
double range,drange,dtrange,cdtrange;
//cdtrange: dist to centre from the tail bullet
//dtrange : dist limit of cdtrange
//drange : disired range of rotate start
//range : current movement range
int stage,cnt,ccnt,delay,cf;
double elasp;
void init()
{
stage=0;rad1=rad2=srad;elasp=0.0f;ccnt=0;
for (int i=0;i<cnt;++i)Bul[i]=&bullet[CreateBullet8(400,300,0,false)],DirectBullet(*Bul[i],srad),Bul[i]->scale=0.01;
Bul[0]->bulletspeed=2;Bul[0]->scale=1;
}
void stage0()
{
elasp+=hge->Timer_GetDelta();
if ((int)(elasp/0.15f)>ccnt&&ccnt<cnt-1)
{
ccnt=(int)(elasp/0.2f);
if (ccnt==1)dtrange=GetDist(Bul[0]->bulletpos,Bul[1]->bulletpos);
Bul[ccnt]->bulletspeed=2;Bul[ccnt]->scale=1;
}
if (elasp>2)
{
stage=1;
drange=GetDist(Bul[cnt-1]->bulletpos,vector2d(400,300));
dtrad=(drad-srad);while (dtrad>pi/6.0f)dtrad-=pi/6.0f;dtrad/=delay;
dtrad2=(2*pi-drad+srad);while (dtrad2>pi/6.0f)dtrad2-=pi/6.0f;dtrad2/=delay;
for (int i=0;i<cnt;++i)Bul[i]->bulletspeed=0;
cf=0;
}
}
void stage1()
{
++cf;
rad1=srad+dtrad*cf;rad2=srad-dtrad2*cf;
for (int i=0;i<cnt;++i)
if (Bul[i]->bullettype==8)
{
if (i&1)
Bul[i]->bulletpos=vector2d(400+(drange+(cnt-i)*dtrange)*cos(rad1-pi),300+(drange+(cnt-i)*dtrange)*sin(rad1-pi));
else
Bul[i]->bulletpos=vector2d(400+(drange+(cnt-i)*dtrange)*cos(rad2-pi),300+(drange+(cnt-i)*dtrange)*sin(rad2-pi));
}
if (cf>delay)
{
for (int i=0;i<cnt;++i)
if (Bul[i]->bullettype==8)
Bul[i]->bulletspeed=2,Bul[i]->redir(vector2d(400,300)),
Bul[i]->bulletdir=vector2d(-Bul[i]->bulletdir.x,-Bul[i]->bulletdir.y);
stage=2;
}
}
void stage2(){}
void update()
{
switch(stage)
{
case 0:stage0();break;
case 1:stage1();break;
case 2:stage2();break;
}
}
}fr[6][6];
int cur;
double elasped;
void Level3Part3()
{
frameleft=AMinute;
if (towcnt!=1&&towcnt!=0)return ClearAll(false);
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
All2pnt();
ShowTip("Precise mode is not so precise as expected...");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower8(400,300,999999999,0,999999999,0,false);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
for (int k=0;k<6;++k)
for (int i=0;i<6;++i)
{
fr[k][i].cnt=10;
fr[k][i].drad=(i+1)*pi/3.0f;
fr[k][i].srad=i*pi/3.0f;
fr[k][i].delay=750;
fr[k][i].stage=-1;
if (k==0)fr[k][i].init();
}
++part;
elasped=0;cur=0;
return;
}
}
void Level3Part4()
{
if (frameleft<TwentySeconds&&tower[1].towertimer==999999999)
{
tower[1].towertimer=tower[1].curtimer=1500;
tower[1].towertimer2=100;
tower[1].bulletspeed=3;tower[1].shotcount=tower[1].curshotcount=10;
}
for (int k=0;k<6;++k)
for (int i=0;i<6;++i)
fr[k][i].update();
elasped+=hge->Timer_GetDelta();
if (elasped>3)
{
elasped=0;++cur;
if (cur>=6)cur=0;
double sr=(rand()%10)*pi/30.0f;
for (int i=0;i<6;++i)
{
fr[cur][i].drad=(i+1)*pi/3.0f+sr;
fr[cur][i].srad=i*pi/3.0f+sr;
fr[cur][i].init();
}
}
}
double l3p5brk;
void Level3Part5()
{
frameleft=ThirtySeconds;
if (towcnt!=0)return ClearAll(false);
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
All2pnt();
ShowTip("Well, here is a...");
return;
}
++part;l3p5brk=0;
}
void Level3Part6()
{
l3p5brk+=hge->Timer_GetDelta();
if (l3p5brk>0.2)
{
l3p5brk=0;
for (int i=1;i<=8;++i)DirectBullet(bullet[CreateBullet8(i*100-50,20,2,false)],-pi/2);
}
}
void Level4Part0()
{
frameleft=50;All2pnt();towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("\
Level 4-Reunion\n\
What was the weather like yesterday?...\n\
");
IfCallLevel=false;
}
if (Current_Position==1)
{
frameleft=0;bulcnt=0;BTarg.TargHide();
return;
}
}
void Level4Part1()
{
frameleft=ThirtySeconds;
if (towcnt!=1&&towcnt!=0)return ClearAll();
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Where is this idea from?");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower9(400,300,1000,4,750,36,750);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
IfCallLevel=false;
return;
}
}
Bullet* redirs[400];int cred;
void Level4Part2()
{
frameleft=TenSeconds/2;clrtime=0;
if (towcnt==1)
{
ClearAll();
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("...");
}
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
ATarg.TargShow();
posx=10,posy=10,doneredir=false;
}
}
void Level4Part3()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>30)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part4()
{
frameleft=TenSeconds/2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level4Part5()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>30)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part6()
{
frameleft=TenSeconds/10*4;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
ATarg.TargShow();
posx=10,posy=10,doneredir=false;
}
}
void Level4Part7()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>30)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part8()
{
frameleft=TenSeconds/10*4;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level4Part9()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>30)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part10()
{
frameleft=TenSeconds/10*3;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
ATarg.TargShow();
posx=10,posy=10,doneredir=false;
}
}
void Level4Part11()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part12()
{
frameleft=TenSeconds/10*3;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level4Part13()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part14()
{
frameleft=TenSeconds/10*2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
ATarg.TargShow();
posx=10,posy=10,doneredir=false;
}
}
void Level4Part15()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part16()
{
frameleft=TenSeconds/10*2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level4Part17()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level4Part18()
{
frameleft=TenSeconds/2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx=10,posy=10,posx2=766,posy2=566,doneredir=false;
}
}
void Level4Part19()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>33)
{
fskp=0;
if (posx2>10)
{
posx2-=24;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=24;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=2,doneredir=true;
}
if (posx<766)
{
posx+=24;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=24;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
}
}
}
}
double rot1,dta1,rot2,dta2,spd2,elsp1;
void Level4Part20()
{
frameleft=AMinute;All2pnt();towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Double Kill, right?");
}
if (Current_Position==1)
{
BTarg.TargHide();ATarg.TargHide();CreateTower3(400,300,999999999,0,0);
rot1=dta1=rot2=dta2=elsp1=0;spd2=1;++part;IfCallLevel=true;
return;
}
}
void Level4Part21()
{
elsp1+=hge->Timer_GetDelta();
if (elsp1<=0.3)return;
elsp1=0;
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
{
dta1+=2*pi/180;dta2-=2*pi/180;spd2=1+4.0f*((AMinute-frameleft)/(double)AMinute);
rot1+=dta1;rot2+=dta2;
}
for (int i=0;i<6;++i)CreateBullet2(400,300,4,rot1+i*pi/3);
for (int i=0;i<6;++i)CreateBullet2(400,300,spd2,rot2+i*pi/3);
}
void Level4Part22()
{
frameleft=AMinute;clrtime=1;
if (towcnt==1)
{
ClearAll();
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Have problem breathing?\n...so try this!");
}
if (Current_Position==1)
{
++part;
pnt1=CreateTower3(10,10,50,20,1);
pnt2=CreateTower3(790,10,50,20,1);
CreateTower9(400,10,2000,2,2000,6,1000);
}
}
void Level4Part23()
{
if (!LOWFPS)
tower[pnt1].towerpos.x+=0.006,tower[pnt2].towerpos.x-=0.006;
else
tower[pnt1].towerpos.x+=0.006*17,tower[pnt2].towerpos.x-=0.006*17;
}
void Level4Part24()
{
frameleft=AMinute;
if (towcnt!=5&&towcnt!=0)return ClearAll(false);
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;All2pnt();
Current_Position=2;
ShowTip("Let's meet a more classical circle-drawing part...\n\
...as the end of this level...\nCan you draw perfectly?");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower4(400,300,2000,2.5);
CreateTower1(9,9,2000,3);
CreateTower1(767,11,2000,3);
CreateTower1(9,567,2000,3);
CreateTower1(767,567,2000,3);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
++part;
return;
}
}
void Level4Part25()
{
for (int i=2;i<=5;++i)
tower[i].towertimer=((frameleft)/(double)AMinute)*1800+200;
}
void Level5Part0()
{
frameleft=50;All2pnt();towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
LE_Active=true;letex=TLeaf;lescale=0.75;letr=TextureRect(0,0,108,108);lecolor=0xCCCC3333;
Current_Position=2;
ShowTip("\
Level 5-Crazy Autumn\n\
Autumn is considered as a miserable season for \n\
thousands of years...\n\
This autumn, however, is coming too fast...\
");
IfCallLevel=false;
}
if (Current_Position==1)
{
frameleft=0;
return;
}
}
void Level5Part1()
{
frameleft=ThirtySeconds;
if (towcnt!=2&&towcnt!=0)return ClearAll(false);
DisableAllTower=false;
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
CreateTower9(400,300,2000,3,1000,36,750);
CreateTower4(400,50,2000,2.5,0);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
IfCallLevel=false;
return;
}
}
void Level5Part2()
{
frameleft=ThirtySeconds;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;All2pnt();
Current_Position=2;
ShowTip("What if your cheaser is faster than you...");
return;
}
tower[2].bulletspeed=4;IfCallLevel=false;
}
int pos,lsrbrk;
bool rev;
/**********************\
* Vortex of Leaves *
\**********************/
void Level5Part3()
{
frameleft=AMinute;
if (towcnt!=0)return (void)ClearAll();
Lasercnt=12;
for (int i=1;i<=12;++i)
{
laser[i].Init(32);
laser[i].SetTexture(SprSheet,0,264,248,8);
laser[i].RenCtr.x=406,laser[i].RenCtr.y=306;
}
++part;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;All2pnt();
Current_Position=2;
ShowTip("Vortex of leaves...");
return;
}
}
void Level5Part4()
{
bool shot=false;
if (LOWFPS)lsrbrk+=16;
if (++lsrbrk>=100)lsrbrk=0,shot=true,++pos;
if (pos==32)
{
pos=0;rev=!rev;
for (int i=1;i<=bulcnt;++i)
if (bullet[i].bulletspeed<1e-5)
bullet[i].bulletaccel=0.001,
bullet[i].limv=1+1.5*(frameleft/(double)AMinute);
}
for (int i=1;i<=12;++i)
{
double initrad=pi/6.0f*(i-1);
double dist;
for (int j=0;j<32;++j)
{
dist=j*Resd;
double trad;
if (rev)trad=initrad-j*pi/36.0f;else trad=initrad+j*pi/36.0f;
vector2d t,tt,s;
t.x=cos(trad)*dist;
t.y=sin(trad)*dist;
dist=(j+1)*Resd;
if (rev)trad=initrad-(j+1)*pi/36.0f;else trad=initrad+(j+1)*pi/36.0f;
tt.x=cos(trad)*dist;tt.y=sin(trad)*dist;
tt.x-=t.x;tt.y-=t.y;trad=tt.x;tt.x=tt.y;tt.y=-trad;
trad=sqrt(sqr(tt.x)+sqr(tt.y));
tt.x/=trad;tt.y/=trad;
//pos: 0~8, mult:0~8
//pos: 24~32, mult: 8~0
if (pos>=24)
tt.x*=(32-pos)/1.5f,tt.y*=(32-pos)/1.5f;
else
if (pos<=8)
tt.x*=pos/1.5f,tt.y*=pos/1.5f;
else
tt.x*=5.33f,tt.y*=5.33f;
//We only consider collisions when pos is between 9 and 23.
if (pos>9&&pos<23)laser[i].EnableColl=true;else laser[i].EnableColl=false;
s.x=t.x+tt.x;s.y=t.y+tt.y;
if (j==31)
for (int k=31;k<MaxRes;++k)
laser[i].Setdata(k,t,s,0xEEFF8800);
else
laser[i].Setdata(j,t,s,0xEEFF8800);
trad=initrad+j*pi/36.0f;
if (shot&&j==pos)CreateBullet2(400+t.x,300+t.y,0.0f,rand()%100,1);
}
if (pos>8&&pos<23)
laser[i].EnableColl=true;
else
laser[i].EnableColl=false;
}
}
Bullet* tbuls[1000];double lv5brk;
void Level5Part5()
{
frameleft=AMinute;All2pnt();towcnt=0;Lasercnt=0;
memset(tbuls,0,sizeof(tbuls));lv5brk=0;++part;
}
void Level5Part6()
{
lv5brk+=hge->Timer_GetDelta();
if (lv5brk<=0.3)return;
lv5brk=0;
for (int i=1;i<=9;++i)
for (int j=0;j<1000;++j)
if (!tbuls[j])
{
tbuls[j]=&bullet[CreateBullet2(i*80,570,3,0.5*pi)];
break;
}
for (int j=0;j<1000;++j)
if (tbuls[j]&&tbuls[j]->bulletpos.y<150)
{
if (rand()%1000>800)
{
if (rand()%1000>500)
CreateBullet6(tbuls[j]->bulletpos.x,tbuls[j]->bulletpos.y,3,200,1,18);
else
if (rand()%1000>850)
CreateBullet9(tbuls[j]->bulletpos.x,tbuls[j]->bulletpos.y,3,500,18,300);
}
tbuls[j]->exist=false;
tbuls[j]=NULL;
}
}
double tbrk;
void Level5Part7()
{
frameleft=ThirtySeconds;Dis8ref=true;tbrk=0;
if (towcnt!=33&&towcnt!=0)return ClearAll();
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Threatening effect of high speed bullets");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
for (int i=1;i<=33;++i)CreateTower8(i*24-12,12,500,10,20,30);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
++part;All2pnt();
return;
}
}
void Level5Part8()
{
tbrk+=hge->Timer_GetDelta();
if (tbrk<=3)return;
tbrk=0;int tg;
if (rand()%1000>=500)tg=CreateBullet9(200,12,8,300,12,200);else tg=CreateBullet9(600,12,8,300,12,200);
bullet[tg].redir(playerpos);
}
void Level5Part9()
{
frameleft=ThirtySeconds;Dis8ref=true;tbrk=0;
if (towcnt!=66&&towcnt!=0)return ClearAll();
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Do not panic!");
return;
}
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
for (int i=1;i<=33;++i)CreateTower8(i*24-12,12,750,1,1,1),CreateTower8(i*24-12,588,750,1,1,1);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
++part;All2pnt();
return;
}
}
void Level5Part10()
{
tbrk+=hge->Timer_GetDelta();
if (tbrk<=3)return;
tbrk=0;
for (int i=0;i<6;++i)
{
int p=CreateBullet2(playerpos.x+cos(i*pi/3.0f)*6,12+sin(i*pi/3.0f)*6,2,-pi/2);
bullet[p].alterColor=orange;
}
}
void Level5Part11()
{
frameleft=TenSeconds/10*2;clrtime=0;Dis8ref=false;
if (towcnt==66)
{
ClearAll();
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("They are getting out of control...\n\
Have you noticed that strange things are happening?...");
}
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;All2pnt();
ATarg.TargShow();
posx=10,posy=10,doneredir=false;
}
}
void Level5Part12()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<=cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level5Part13()
{
frameleft=TenSeconds/10*2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level5Part14()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<=cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level5Part15()
{
frameleft=TenSeconds/10*2;clrtime=0;
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx=10,posy=10,doneredir=false;
}
void Level5Part16()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx<766)
{
posx+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.9+400,(posy-300)*0.9+300,0,999999,1,999999)];
}
else
{
if (posy<566)
{
posy+=12;
redirs[++cred]=&bullet[CreateBullet9(posx,posy,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx-400)*0.9+400,(posy-300)*0.9+300,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<=cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
void Level5Part17()
{
frameleft=TenSeconds/10*2;clrtime=0;
DisableAllTower=false;
if (Current_Position==1)
{
++part;memset(redirs,0,sizeof(redirs));cred=-1;
posx2=766,posy2=566,doneredir=false;
}
}
void Level5Part18()
{
if (!LOWFPS)++fskp;else fskp+=17;
if (fskp>15)
{
fskp=0;
if (posx2>10)
{
posx2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.9+400,(posy2-300)*0.9+300,0,999999,1,999999)];
}
else
{
if (posy2>10)
{
posy2-=12;
redirs[++cred]=&bullet[CreateBullet9(posx2,posy2,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999)];
redirs[++cred]=&bullet[CreateBullet9((posx2-400)*0.9+400,(posy2-300)*0.9+300,0,999999,1,999999)];
}
else
if (!doneredir)
for (int i=0;i<=cred;++i)
redirs[i]->redir(ATarg.targpos),redirs[i]->bulletspeed=4,doneredir=true;
}
}
}
double ntrot,ntbrk;
int ntcnt;
void Level5Part19()
{
frameleft=AMinute;clrtime=0;ntrot=ntbrk=0;ntcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("You are the fish in my barrel.");
}
if (Current_Position==1)
{
++part;All2pnt();
ATarg.TargHide();
}
}
void Level5Part20()
{
ntbrk+=hge->Timer_GetDelta();
if (LOWFPS)ntrot+=16*pi/960.0f;else ntrot+=pi/960.0f;
if (ntbrk<0.01)return;
ntbrk=0;++ntcnt;if (ntcnt>15)ntcnt=0;
int a;if (ntcnt==0)
a=CreateBullet9(400+250*sin(ntrot),300+250*cos(ntrot),2,500,1,500);
else
a=CreateBullet9(400+250*sin(ntrot),300+250*cos(ntrot),2,999999999,1,999999999);
bullet[a].redattrib=1;bullet[a].redir(vector2d(400,300));
bullet[a].bulletdir.x=-bullet[a].bulletdir.x;
bullet[a].bulletdir.y=-bullet[a].bulletdir.y;
if (ntcnt==0)
a=CreateBullet9(400+250*sin(ntrot+pi),300+250*cos(ntrot+pi),2,500,1,500);
else
a=CreateBullet9(400+250*sin(ntrot+pi),300+250*cos(ntrot+pi),2,999999999,1,999999999);
bullet[a].redattrib=1;bullet[a].redir(vector2d(400,300));
bullet[a].bulletdir.x=-bullet[a].bulletdir.x;
bullet[a].bulletdir.y=-bullet[a].bulletdir.y;
}
void Level5Part21()
{
frameleft=ThirtySeconds;
All2pnt();
Lasercnt=0;
CTarg.Init(18,75,5.0f);
DisableAllTower=false;
CreateTower1(30,10,500,2);
CreateTower1(746,10,500,2);
CreateTower1(30,556,500,2);
CreateTower1(746,556,500,2);
++part;
}
void Level5Part22()
{
int times=1;if (LOWFPS)times=16;
for (int i=1;i<=times;++i)
CTarg.SetRange(CTarg.GetRange()-0.002f);
CTarg.Update();
}
void Level6Part0()
{
frameleft=50;All2pnt();towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
LE_Active=true;letex=TSflake;lescale=0.2;letr=TextureRect(0,0,350,350);lecolor=0xCC3366CC;
Current_Position=2;
ShowTip("\
Level 6-Peaceful(?) Winter\n\
Look, there's a question mark in the title...\
");
IfCallLevel=false;
}
if (Current_Position==1)
{
frameleft=0;
return;
}
}
void Level6Part1()
{
//Some component of this level is in towernbullet...
frameleft=ThirtySeconds;
DisableAllTower=false;
//Consider Low FPS mode here.
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
//Create your towers
whicnt=10;
CreateTower7(400,300,750,3,500);
for (int i=1;i<=towcnt;++i)
if (tower[i].RendColor==0x80FFFFFF)
tower[i].RendColor=0x00FFFFFF;
for (int i=1;i<=towcnt;++i)
if ((tower[i].RendColor>>24)<=0x80)
tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
else
{
IfCallLevel=false;
return;
}
}
int spcnt;double sixrad,sixbrk;
void Level6Part2()
{
while (towcnt)return ClearAll(false);
All2pnt();frameleft=TenSeconds;
++part;spcnt=2;sixrad=sixbrk=0;
whicnt=1;DisableAllTower=false;
}
void Level6Part3()
{
sixbrk+=hge->Timer_GetDelta();
if (sixrad>2*pi)return;
if (sixbrk<0.04)return;
sixbrk=0;
sixrad+=pi/25.0f;
for (int i=0;i<spcnt;++i)
{
int pnt=CreateBullet7(400,300,2,1500);
bullet[pnt].setdir(pi/2+sixrad+((double)i/(double)spcnt)*2.0f*pi);
}
}
void Level6Part4()
{
frameleft=TenSeconds;whrcnt=9;
++part;spcnt=3;sixrad=sixbrk=0;
whicnt=1;DisableAllTower=false;
}
void Level6Part5()
{
sixbrk+=hge->Timer_GetDelta();
if (sixrad>2*pi)return;
if (sixbrk<0.04)return;
sixbrk=0;
sixrad+=pi/25.0f;
for (int i=0;i<spcnt;++i)
{
int pnt=CreateBullet7(400,300,2.2,1500);
bullet[pnt].setdir(pi/2+sixrad+((double)i/(double)spcnt)*2.0f*pi);
}
}
void Level6Part6()
{
frameleft=TenSeconds;
++part;spcnt=4;sixrad=sixbrk=0;
whicnt=1;DisableAllTower=false;
}
void Level6Part7()
{
sixbrk+=hge->Timer_GetDelta();
if (sixrad>2*pi)return;
if (sixbrk<0.04)return;
sixbrk=0;
sixrad+=pi/25.0f;
for (int i=0;i<spcnt;++i)
{
int pnt=CreateBullet7(400,300,2.4,1500);
bullet[pnt].setdir(pi/2+sixrad+((double)i/(double)spcnt)*2.0f*pi);
}
}
void Level6Part8()
{
frameleft=TenSeconds;whrcnt=6;
++part;spcnt=5;sixrad=sixbrk=0;
whicnt=1;DisableAllTower=false;
}
void Level6Part9()
{
sixbrk+=hge->Timer_GetDelta();
if (sixrad>2*pi)return;
if (sixbrk<0.04)return;
sixbrk=0;
sixrad+=pi/25.0f;
for (int i=0;i<spcnt;++i)
{
int pnt=CreateBullet7(400,300,2.6,1500);
bullet[pnt].setdir(pi/2+sixrad+((double)i/(double)spcnt)*2.0f*pi);
}
}
void Level6Part10()
{
frameleft=TenSeconds;whrcnt=6;
++part;spcnt=6;sixrad=sixbrk=0;
whicnt=1;DisableAllTower=false;
}
void Level6Part11()
{
sixbrk+=hge->Timer_GetDelta();
if (sixrad>2*pi)return;
if (sixbrk<0.04)return;
sixbrk=0;
sixrad+=pi/25.0f;
for (int i=0;i<spcnt;++i)
{
int pnt=CreateBullet7(400,300,2.6,1500);
bullet[pnt].setdir(pi/2+sixrad+((double)i/(double)spcnt)*2.0f*pi);
}
}
void Level6Part12()
{
frameleft=AMinute;clrtime=1;
if (towcnt!=8&&towcnt)
{
ClearAll(false);
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Get out before you are squashed...");
}
if (Current_Position==1)
{
++part;squashrev=false;All2pnt();
CreateTower3(10,10,400,2,1);
CreateTower3(766,10,400,2,1);
CreateTower3(10,566,400,2,1);
CreateTower3(766,566,400,2,1);
CreateTower1(9,9,1000,1.5);
CreateTower1(767,11,1000,1.5);
CreateTower1(9,567,1000,1.5);
CreateTower1(767,567,1000,1.5);
}
}
void Level6Part13()
{
if (!squashrev)
{
if (!LOWFPS)
{
tower[1].towerpos.x+=0.01;
tower[1].towerpos.y+=0.007354;
tower[2].towerpos.x-=0.01;
tower[2].towerpos.y+=0.007354;
tower[3].towerpos.x+=0.01;
tower[3].towerpos.y-=0.007354;
tower[4].towerpos.x-=0.01;
tower[4].towerpos.y-=0.007354;
}
else
{
tower[1].towerpos.x+=0.1;
tower[1].towerpos.y+=0.07354;
tower[2].towerpos.x-=0.1;
tower[2].towerpos.y+=0.07354;
tower[3].towerpos.x+=0.1;
tower[3].towerpos.y-=0.07354;
tower[4].towerpos.x-=0.1;
tower[4].towerpos.y-=0.07354;
}
}
else
{
if (!LOWFPS)
{
tower[1].towerpos.x-=0.01;
tower[1].towerpos.y-=0.007354;
tower[2].towerpos.x+=0.01;
tower[2].towerpos.y-=0.007354;
tower[3].towerpos.x-=0.01;
tower[3].towerpos.y+=0.007354;
tower[4].towerpos.x+=0.01;
tower[4].towerpos.y+=0.007354;
}
else
{
tower[1].towerpos.x-=0.1;
tower[1].towerpos.y-=0.07354;
tower[2].towerpos.x+=0.1;
tower[2].towerpos.y-=0.07354;
tower[3].towerpos.x-=0.1;
tower[3].towerpos.y+=0.07354;
tower[4].towerpos.x+=0.1;
tower[4].towerpos.y+=0.07354;
}
}
if (tower[1].towerpos.x>766||tower[1].towerpos.x<10)squashrev=!squashrev;
}
double avabrk,avacurbrk;
bool dir;
void Level6Part14()//Avalanche
{
frameleft=AMinute;clrtime=1;
if (towcnt)
{
ClearAll(false);
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Avalanche...");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=1.0f;avacurbrk=0;dir=false;
}
}
void Level6Part15()
{
avacurbrk+=hge->Timer_GetDelta();
avabrk=((double)frameleft/(double)AMinute)*0.04f+0.01f;
if (avacurbrk>avabrk)
{
avacurbrk=0;
int pnt=CreateBullet2(rand()%780+10,200,-6.25,3*pi/2.0f);
bullet[pnt].limv=2+rand()%7;bullet[pnt].bulletaccel=0.005;
}
}
void Level6Part16()
{
frameleft=AMinute;clrtime=2;
if (towcnt)
{
ClearAll(false);
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("?..");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=1.0f;
avacurbrk=0;dir=false;ATarg.TargShow();
ATarg.targpos=vector2d(400,300);
whicnt=3;avacurbrk=0;
}
}
void Level6Part17()
{
avacurbrk+=hge->Timer_GetDelta();
avabrk=((double)frameleft/(double)AMinute)*0.8f+0.2f;
if (avacurbrk>avabrk)
{
avacurbrk=0;
int pnt;
if (rand()%100<80)
pnt=CreateBullet7(ATarg.targpos.x,ATarg.targpos.y,3,500);
else
pnt=CreateBullet6(ATarg.targpos.x,ATarg.targpos.y,4,1000);
bullet[pnt].dist=1;bullet[pnt].bulletdir=vector2d(0,0);
}
}
//begin hexagon
Bullet bheader[100],*beewx[500];
static int sxcnt,seq,beecnt;
bool brdir;
double offset;
void Level6Part18()
{
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Hexagon loops");
}
if (Current_Position==1)
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds;offset=86;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=1;avabrk=1;sixbrk=0.1;seq=3;
for (int i=1;i<=5;++i)
{
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-pi/6);
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-5*pi/6);
}
++part;ATarg.TargHide();All2pnt();
}
}
void Level6Part19()
{
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (frameleft<TenSeconds/10*1&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-5*pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-5*pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
}
}
if (sixbrk>0.2&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.y>610)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part20()
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TwentySeconds;offset=43;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=0.5;avabrk=0.5;sixbrk=0.1;seq=3;
for (int i=1;i<=10;++i)
{
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-pi/6);
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-5*pi/6);
}
++part;
}
void Level6Part21()
{
avacurbrk+=hge->Timer_GetDelta(); //Well, you killed process.
sixbrk+=hge->Timer_GetDelta(); //Yeah, this is the 2014th line.
if (frameleft<TenSeconds/10*11&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-5*pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-5*pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
}
}
if (sixbrk>0.2&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.y>610)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part22()
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3;
for (int i=1;i<=10;++i)
{
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,4,-pi/6);
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,4,-5*pi/6);
}
++part;
}
void Level6Part23()
{
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (frameleft<TenSeconds/10*1&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-5*pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],-pi/6);break;
case 1:DirectBullet(bheader[i],-pi/2);break;
case 2:DirectBullet(bheader[i],-5*pi/6);break;
case 3:DirectBullet(bheader[i],-pi/2);break;
}
}
}
}
if (sixbrk>0.1&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.y>610)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part24()
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3;
for (int i=1;i<=10;++i)
{
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,590,4,pi/6);
CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,590,4,5*pi/6);
}
++part;
}
void Level6Part25()
{
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (frameleft<TenSeconds/10*1&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],5*pi/6);break;
case 1:DirectBullet(bheader[i],pi/2);break;
case 2:DirectBullet(bheader[i],pi/6);break;
case 3:DirectBullet(bheader[i],pi/2);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],pi/6);break;
case 1:DirectBullet(bheader[i],pi/2);break;
case 2:DirectBullet(bheader[i],5*pi/6);break;
case 3:DirectBullet(bheader[i],pi/2);break;
}
}
}
}
if (sixbrk>0.1&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.y<-10)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part26()
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3;
for (int i=1;i<=10;++i)
{
CreateBullet2(bheader[++sxcnt],790,offset+2*(i-1)*offset,4,5*pi/3);
CreateBullet2(bheader[++sxcnt],790,offset+2*(i-1)*offset,4,pi/3);
}
++part;
}
void Level6Part27()
{
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (frameleft<TenSeconds/10*1&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],pi/3);break;
case 1:DirectBullet(bheader[i],0);break;
case 2:DirectBullet(bheader[i],5*pi/3);break;
case 3:DirectBullet(bheader[i],0);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],5*pi/3);break;
case 1:DirectBullet(bheader[i],0);break;
case 2:DirectBullet(bheader[i],pi/3);break;
case 3:DirectBullet(bheader[i],0);break;
}
}
}
}
if (sixbrk>0.1&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.x<-10)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part28()
{
sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds+TenSeconds/10*9;offset=43;
memset(bheader,0,sizeof(bheader));
memset(beewx,0,sizeof(beewx));
avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3;
for (int i=1;i<=10;++i)
{
CreateBullet2(bheader[++sxcnt],10,offset+2*(i-1)*offset,4,pi+5*pi/3);
CreateBullet2(bheader[++sxcnt],10,offset+2*(i-1)*offset,4,pi+pi/3);
}
++part;
}
void Level6Part29()
{
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (frameleft<TenSeconds/10*6&&!brdir)
{
brdir=true;
for (int i=0;i<=beecnt;++i)
{
beewx[i]->bulletaccel=0.001;beewx[i]->limv=1;
DirectBullet(*beewx[i],(double)(rand()%3140)/1000.0f);
}
}
for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]);
if (avacurbrk>avabrk)
{
avacurbrk=0;++seq;seq%=4;
for (int i=0;i<=sxcnt;++i)
{
if (i&1)
{
switch (seq)
{
case 0:DirectBullet(bheader[i],pi+pi/3);break;
case 1:DirectBullet(bheader[i],pi);break;
case 2:DirectBullet(bheader[i],pi+5*pi/3);break;
case 3:DirectBullet(bheader[i],pi);break;
}
}
else
{
switch (seq)
{
case 0:DirectBullet(bheader[i],pi+5*pi/3);break;
case 1:DirectBullet(bheader[i],pi);break;
case 2:DirectBullet(bheader[i],pi+pi/3);break;
case 3:DirectBullet(bheader[i],pi);break;
}
}
}
}
if (sixbrk>0.1&&!brdir)
{
sixbrk=0;
if (bheader[0].bulletpos.x>810)return;
for (int i=0;i<=sxcnt;++i)
{
beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)];
}
}
}
void Level6Part30()//Hyperfluid!
{
frameleft=AMinute;clrtime=2;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Hyperfluid!");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=0.2f;avacurbrk=0;sixbrk=-1;
}
}
void Level6Part999999999()//well this isnot an easter egg!
{
avabrk=(frameleft/(double)AMinute)*0.15f+0.05f;
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (avacurbrk>avabrk)
{
avacurbrk=0;
for (int i=1;i<=rand()%10;++i)
if (rand()%1000>499)
{
int pnt=CreateBullet2(10,rand()%580+10,0,-3*pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
else
{
int pnt=CreateBullet2(rand()%780+10,10,0,-3*pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
}
if (sixbrk>0.5)
{
sixbrk=0;
for (int i=1;i<=rand()%10;++i)
{
int pnt=CreateBullet2(rand()%780+10,590,1,pi/2);
bullet[pnt].alterColor=white;
}
}
}
int bgbrk;
double bgdbbrk;
void Level7Part0()
{
frameleft=50;All2pnt();towcnt=0;bgbrk=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
LE_Active=false;
Current_Position=2;
ShowTip("\
Level 7-Rainbow of Spring\n\
Will there be a clearer day?\
");
//IfCallLevel=false;
frameleft=TenSeconds;++part;
}
}
//change the color to dark grey. lightning.
bool skystp;
void Level7Part1()
{
++bgbrk;if (LOWFPS)bgbrk+=16;
if (bgbrk<30)return;
bgbrk=0;
if (!LOWFPS)
DBGColor=ColorTransfer(DBGColor,0xFF0B0916);
else
for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFF0B0916);
if (DBGColor==0xFF0B0916)
{
frameleft=AMinute,++part;
bgdbbrk=rand()%15+5,bgbrk=0;
avabrk=0.2f;avacurbrk=0;skystp=false;
}
}
void Level7Part2()
{
if (bgbrk==1||bgbrk==4)
{
int times=5;if (LOWFPS)times*=16;
for (int i=1;i<=times;++i)DBGColor=ColorTransfer(DBGColor,0xFF23459A);
if (DBGColor==0xFF23459A)
{
if(bgbrk==1)bgbrk=2;
if(bgbrk==4)bgbrk=5;
}
}
if (bgbrk==2||bgbrk==5)
{
int times=1;if (LOWFPS)times*=16;
for (int i=1;i<=times;++i)DBGColor=ColorTransfer(DBGColor,0xFF0B0916);
if (DBGColor==0xFF0B0916)
{
if(bgbrk==2)bgbrk=3,bgdbbrk=0.075;
if(bgbrk==5)bgbrk=0,bgdbbrk=rand()%15+5;
}
}
if (bgbrk==3||bgbrk==0)
{
bgdbbrk-=hge->Timer_GetDelta();
if (bgdbbrk<=0)
{
if (bgbrk==0)bgbrk=1;
if (bgbrk==3)bgbrk=4;
}
}
avabrk=(frameleft/(double)AMinute)*0.15f+0.15f;
avacurbrk+=hge->Timer_GetDelta();
sixbrk+=hge->Timer_GetDelta();
if (avacurbrk>avabrk)
{
avacurbrk=0;
for (int i=1;i<=rand()%10;++i)
{
if (rand()%1000>499)
{
int pnt=CreateBullet2(10,rand()%580+10,0,-3*pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
else
{
int pnt=CreateBullet2(rand()%780+10,10,0,-3*pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
if (rand()%1000>499)
{
int pnt=CreateBullet2(780,rand()%580+10,0,-pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
else
{
int pnt=CreateBullet2(rand()%780+10,10,0,-pi/4);
bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6;
}
}
}
}
//Add a background transform here...
void Level7Part3()
{
frameleft=TenSeconds;
if (!skystp)
{
++bgbrk;if (LOWFPS)bgbrk+=16;
if (bgbrk<30)return;
bgbrk=0;
if (!LOWFPS)
DBGColor=ColorTransfer(DBGColor,0xFFFFFFFF);
else
for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFFFFFFFF);
if (DBGColor==0xFFFFFFFF)skystp=skyactive=true,sky.SkySetFadeIn(),sky.SetSpeed(0);
}
else
{
++bgbrk;if (LOWFPS)bgbrk+=16;
if (bgbrk<30)return;
bgbrk=0;
if (!LOWFPS)
DBGColor=ColorTransfer(DBGColor,0x00FFFFFF);
else
for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0x00FFFFFF);
if (DBGColor==0x00FFFFFF)
++part;
}
}
void Level7Part4()
{
frameleft=(AMinute+ThirtySeconds);clrtime=5;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Rainbow tower...");
return;
}
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
towcnt=0;
deltadelta=pi/720;
CreateTower6(400,300,600,2,1000,3,72);
++part;All2pnt();
}
void Level7Part5()
{
++frameskips;
if (tower[1].towertype==6)
{
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower9(400,300,600,2,1500,72,1200);//Orange
}
}
if (tower[1].towertype==9)
{
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower4(400,300,500,1,500);//Yellow
}
}
if (tower[1].towertype==4)
{
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower1(400,300,50,4);//Green
}
}
if (tower[1].towertype==1)
{
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower2(400,300,50,4);//Cyan
}
}
if (tower[1].towertype==2)
{
if (frameskips>TenSeconds/2)
{
frameskips=0;
towcnt=0;
CreateTower8(400,300,500,5,20,50);//Blue
}
}
if (tower[1].towertype==8)
{
BTarg.TargHide();
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower5(400,300,50,5);//Purple
}
}
if (tower[1].towertype==5)
{
if (frameskips>TenSeconds/5)
{
frameskips=0;
towcnt=0;
CreateTower6(400,300,600,2,1000,3,72);//Red
}
}
}
void Level7Part6()
{
frameleft=AMinute;clrtime=2;towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Hit Z...");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=1.0f;avacurbrk=0;
}
}
void Level7Part7()
{
avabrk=frameleft/(double)AMinute*0.6f+0.4f;
avacurbrk+=hge->Timer_GetDelta();
if (avacurbrk>avabrk)
{
avacurbrk=0;
bool lasta,lastb;
lasta=rand()%1000<500;lastb=rand()%1000<500;
for (int i=0;i<31;++i)
{
int rf=rand()%1000;
if ((lasta&&rf<600)||(!lasta&&rf<250))
{
int pnt=CreateBullet2(-15,i*20,2,pi);
bullet[pnt].alterColor=(TColors)(i%8);
bullet[pnt].limv=2+2*(AMinute-frameleft)/(double)AMinute;bullet[pnt].bulletaccel=0.002;
lasta=true;
}else lasta=false;
rf=rand()%1000;
if ((lastb&&rf<600)||(!lastb&&rf<250))
{
int pnt=CreateBullet2(815,i*20-10,2,0);
bullet[pnt].alterColor=(TColors)(i%8);
bullet[pnt].limv=2+2*(AMinute-frameleft)/(double)AMinute;bullet[pnt].bulletaccel=0.002;
lastb=true;
}else lastb=false;
}
}
}
//Rearrange needed since here, see LEVELS.txt
BulletSine bnl[100];
double ykbrk;
void Level7Part8()//Photon school
{
memset(bnl,0,sizeof(bnl));
frameleft=AMinute;
ykbrk=0.5f;++part;
}
void Level7Part9()
{
ykbrk-=hge->Timer_GetDelta();
if (ykbrk<0&&frameleft>TenSeconds/10*3)
{
ykbrk=(double)frameleft/AMinute+0.5f;
for (int i=0;i<100;++i)
if (!bnl[i].active)
{
vector2d a,b;
if (rand()%100>49)
{
if (rand()%100>49)a=vector2d(rand()%780+10,610);else a=vector2d(rand()%780+10,-10);
}
else
{
if (rand()%100>49)a=vector2d(-10,rand()%580+10);else a=vector2d(810,rand()%580+10);
}
if (rand()%100>49)
{
if (rand()%100>49)b=vector2d(rand()%780+10,610);else b=vector2d(rand()%780+10,-10);
}
else
{
if (rand()%100>49)b=vector2d(-10,rand()%580+10);else b=vector2d(810,rand()%580+10);
}
bnl[i].Init(a,b);
break;
}
}
for (int i=0;i<100;++i)
if (bnl[i].active)bnl[i].Update();
}
WOP wop[100];
void Level7Part10()//Wave of Photon
{
memset(bnl,0,sizeof(bnl));
frameleft=AMinute;
ykbrk=0.5f;++part;
}
void Level7Part11()
{
ykbrk-=hge->Timer_GetDelta();
if (ykbrk<0&&frameleft>TenSeconds/10*3)
{
ykbrk=(double)frameleft/AMinute/2.0f+0.2f;
for (int i=0;i<100;++i)
if (!wop[i].active)
{
vector2d a,b;
if (rand()%100>49)
{
if (rand()%100>49)a=vector2d(rand()%780+10,610);else a=vector2d(rand()%780+10,-10);
}
else
{
if (rand()%100>49)a=vector2d(-10,rand()%580+10);else a=vector2d(810,rand()%580+10);
}
if (rand()%100>49)
{
if (rand()%100>49)b=vector2d(rand()%780+10,610);else b=vector2d(rand()%780+10,-10);
}
else
{
if (rand()%100>49)b=vector2d(-10,rand()%580+10);else b=vector2d(810,rand()%580+10);
}
wop[i].Init(a,b,1+(AMinute-frameleft)/(double)AMinute,0.02);
break;
}
}
for (int i=0;i<100;++i)
if (wop[i].active)wop[i].Update();
}
void Level7Part12()//3 circles
{
frameleft=AMinute;clrtime=2;towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("It's not really here!");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=1.0f;avacurbrk=0;
}
}
void L7P13Creator(vector2d p,int cnt,TColors col)
{
for (int i=0;i<cnt;++i)
{
int pnt=CreateBullet2(p.x,p.y,6,frameleft*pi/AMinute+i*(2*pi/cnt));
// ^
// Nowhere can be safe!
bullet[pnt].alterColor=col;
bullet[pnt].bulletaccel=-0.003;bullet[pnt].limv=((AMinute-frameleft)/(double)AMinute)+1.0f;
}
}
void Level7Part13()
{
avacurbrk+=hge->Timer_GetDelta();
avabrk=(frameleft/(double)AMinute)*0.5f+0.5f;
if(avacurbrk>avabrk)
{
avacurbrk=0;
L7P13Creator(vector2d(400,250),60,red);
L7P13Creator(vector2d(350,336.6),60,green);
L7P13Creator(vector2d(450,336.6),60,blue);
}
}
BCircle scircles[200];
double rspd[200];
void Level7Part14()//circles
{
frameleft=AMinute;clrtime=2;towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("??????");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=1.0f;avacurbrk=1.0f;memset(scircles,0,sizeof(scircles));
}
}
void Level7Part15()
{
avacurbrk+=hge->Timer_GetDelta();
avabrk=0.1+(frameleft/(double)AMinute)*0.4f;
if(avacurbrk>avabrk)
{
avacurbrk=0;
for(int i=0;i<200;++i)
{
if (scircles[i].GetRange()>510||scircles[i].GetRange()<1e-7)
{
scircles[i].Init(1,(rand()&1?1:-1)*(frameleft<TwentySeconds?0.0003:0.0002),36,vector2d(400,300),(TColors)(rand()%8),(TColors)(rand()%8));
rspd[i]=0.575+(frameleft/(double)AMinute)*0.1;break;
}
}
}
for(int i=0;i<200;++i)
{
if (scircles[i].GetRange()>1e-7&&scircles[i].GetRange()<510)
{
scircles[i].SetRange(scircles[i].GetRange()+(LOWFPS?17:1)*rspd[i]);
if (rspd[i]>0.002)rspd[i]-=0.0005*(LOWFPS?17:1);
if (rspd[i]<=0.002)rspd[i]=0.002;
scircles[i].Update();
}
}
}
double DTCircle;
BCircle Circles[20];
int CCnt,state;
void Level7Part16()//Great circles
{
towcnt=0;
frameleft=Infinity;
Circles[0].Init(444,20*pi/50000.0f,6,vector2d(400,300));
Circles[1].Init(444,-20*pi/50000.0f,6,vector2d(400,300));
CCnt=1;state=0;
DTCircle=0.0f;
++part;playerpos.x=400,playerpos.y=300;
}
void Level7Part17()//Great circles-child1
{
frameleft=Infinity;
DTCircle+=hge->Timer_GetDelta();
//Create New Circles here.
if (DTCircle>1&&CCnt<3)
{
Circles[2].Init(444,10*pi/50000.0f,12,vector2d(400,300));
Circles[3].Init(444,-10*pi/50000.0f,12,vector2d(400,300));
CCnt=3;
}
if (DTCircle>2&&CCnt<5)
{
Circles[4].Init(444,8*pi/50000.0f,18,vector2d(400,300));
Circles[5].Init(444,-8*pi/50000.0f,18,vector2d(400,300));
CCnt=5;
}
if (DTCircle>3&&CCnt<7)
{
Circles[6].Init(444,8*pi/50000.0f,27,vector2d(400,300));
Circles[7].Init(444,-8*pi/50000.0f,27,vector2d(400,300));
CCnt=7;
}
if (DTCircle>4&&CCnt<9)
{
Circles[8].Init(444,6*pi/50000.0f,45,vector2d(400,300));
Circles[9].Init(444,-6*pi/50000.0f,45,vector2d(400,300));
CCnt=9;
}
if (DTCircle>5&&CCnt<11)
{
Circles[10].Init(444,6*pi/50000.0f,60,vector2d(400,300));
Circles[11].Init(444,-6*pi/50000.0f,60,vector2d(400,300));
CCnt=11;
}
if (DTCircle>5&&CCnt<13)
{
Circles[12].Init(444,3*pi/50000.0f,96,vector2d(400,300));
Circles[13].Init(444,-3*pi/50000.0f,96,vector2d(400,300));
CCnt=13;
}
if (Circles[0].GetRange()>=50)//6
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[0].SetRange(Circles[0].GetRange()-0.1),
Circles[1].SetRange(Circles[1].GetRange()-0.1);
}
if (Circles[2].GetRange()>=100&&CCnt>=3)//12
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[2].SetRange(Circles[2].GetRange()-0.1),
Circles[3].SetRange(Circles[3].GetRange()-0.1);
}
if (Circles[4].GetRange()>=150&&CCnt>=5)//18
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[4].SetRange(Circles[4].GetRange()-0.1),
Circles[5].SetRange(Circles[5].GetRange()-0.1);
}
if (Circles[6].GetRange()>=210&&CCnt>=7)//27
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[6].SetRange(Circles[6].GetRange()-0.1),
Circles[7].SetRange(Circles[7].GetRange()-0.1);
}
if (Circles[8].GetRange()>=270&&CCnt>=9)//45
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[8].SetRange(Circles[8].GetRange()-0.1),
Circles[9].SetRange(Circles[9].GetRange()-0.1);
}
if (Circles[10].GetRange()>=320&&CCnt>=11)//60
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[10].SetRange(Circles[10].GetRange()-0.1),
Circles[11].SetRange(Circles[11].GetRange()-0.1);
}
if (Circles[12].GetRange()>=380&&CCnt>=13)//96
{
int times=1;if (LOWFPS)times=17;
for (int i=1;i<=times;++i)
Circles[12].SetRange(Circles[12].GetRange()-0.1),
Circles[13].SetRange(Circles[13].GetRange()-0.1);
}
else
{
if (CCnt>=13)++part;
for (int i=1;i<=CCnt;++i)
Circles[i].SetDT(i*pi);
}
for (int i=0;i<=CCnt;++i)Circles[i].Update();
state=0;
towerspr[red]->RenderStretch(770,0,800,30);
towerspr[green]->RenderStretch(380,280,420,320);
}
void Level7Part18()//Great circles-child2
{
if(state)
{
towerspr[green]->RenderStretch(770,0,800,30);
towerspr[red]->RenderStretch(380,280,420,320);
}
else
{
towerspr[red]->RenderStretch(770,0,800,30);
towerspr[green]->RenderStretch(380,280,420,320);
}
hgeRect col;
if (state)
{
col=hgeRect(380,280,420,320);
if (col.TestPoint(playerpos.x,playerpos.y))++part;
}
else
{
col=hgeRect(770,0,800,30);
if (col.TestPoint(playerpos.x,playerpos.y))state=1;
}
frameleft=Infinity;
for (int i=0;i<=CCnt;++i)
{
if (i==0||i==1)Circles[i].SetRange(50+10*sin(Circles[i].GetDT()));
if (i==2||i==3)Circles[i].SetRange(100+10*sin(Circles[i].GetDT()));
if (i==4||i==5)Circles[i].SetRange(150+10*sin(Circles[i].GetDT()));
if (i==6||i==7)Circles[i].SetRange(210+20*sin(Circles[i].GetDT()));
if (i==8||i==9)Circles[i].SetRange(270+20*sin(Circles[i].GetDT()));
if (i==10||i==11)Circles[i].SetRange(320+20*sin(Circles[i].GetDT()));
if (i==12||i==13)Circles[i].SetRange(380+30*sin(Circles[i].GetDT()));
Circles[i].Update();
}
}
double sntang;
void Level7Part19()
{
frameleft=AMinute;clrtime=2;towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("??????");
}
if (Current_Position==1)
{
++part;All2pnt();avabrk=0.03f;avacurbrk=1.0f;sntang=-pi/2;
}
}
void L7P20Creator(double rl,double rr,double rad,TColors col,double speed,bool invi=false)
{
double r=rand()%((int)(rr-rl)*10000)/10000.0f+rl;
int pnt=CreateBullet2(900+cos(rad)*r,700+sin(rad)*r,speed,rand()/32767.0f,true,invi);
bullet[pnt].alterColor=col;
}
void Level7Part20()
{
//(600,600)->(250,600)
if (sntang>-pi)
{
avacurbrk+=hge->Timer_GetDelta();
if (avacurbrk>avabrk)
{
sntang-=pi/180;avacurbrk=0;
for(int i=0;i<6;++i)L7P20Creator(660,600,sntang,red,0,1);
for(int i=0;i<6;++i)L7P20Creator(610,550,sntang,orange,0,1);
for(int i=0;i<6;++i)L7P20Creator(560,500,sntang,yellow,0,1);
for(int i=0;i<6;++i)L7P20Creator(510,450,sntang,green,0,1);
for(int i=0;i<6;++i)L7P20Creator(460,410,sntang,blue,0,1);
for(int i=0;i<6;++i)L7P20Creator(420,360,sntang,dblue,0,1);
for(int i=0;i<6;++i)L7P20Creator(365,310,sntang,purple,0,1);
}
}
else
{
avabrk=0.35+(frameleft/(double)AMinute)*0.4f;
avacurbrk+=hge->Timer_GetDelta();
if (avacurbrk>avabrk)
{
avacurbrk=0;
double spd=((AMinute-frameleft)/(double)AMinute)+1;
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(660,600,sntang,red,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(610,550,sntang,orange,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(560,500,sntang,yellow,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(510,450,sntang,green,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(460,410,sntang,blue,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(420,360,sntang,dblue,spd);
//======================
sntang=-pi+(rand()%(int)(pi/2*10000))/10000.0f;
for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i)
L7P20Creator(365,310,sntang,purple,spd);
sntang=-pi-0.1;
}
}
}
SimpleThing a,b;
void Level7Part21()
{
frameleft=AMinute*2;clrtime=2;towcnt=0;
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("Interference(fake)");
}
if (Current_Position==1)
{
++part;All2pnt();skyactive=false;
binter.Init("./Resources/b_inter.png",PicBack::Centered,0x80);
binter.SetFadeIn();a.Init(vector2d(260,292));b.Init(vector2d(523,292));
}
}
void Level7Part22()
{
//260,292;523,292
a.Update(true);b.Update(false);
}
//vvvvvvvvvvvvvvvvvvvvvv Old Levels vvvvvvvvvvvvvvvvvvvvvv//
/*
void Level1Part17()//33*b+1*r-discard?
{
frameleft=AMinute;clrtime=0;
if (bulcnt!=0&&towcnt!=34)
{
ClearAll();
return;
}
DisableAllTower=false;
if (IfShowTip)
{
IfShowTip=false;
FadeTip=false;
Current_Position=2;
ShowTip("The last level for Dev-version...\n\
It seems really easy right?");
return;
}
++frameskips;
if (frameskips<10&&!LOWFPS)return;
frameskips=0;
CreateTower6(400,30,500,4,750,1,36);
for (int i=1;i<=33;++i)
{
int tmp=CreateTower1(i*24-20,10,1000,3,i<16?-pi/90:pi/90);
}
for (int i=1;i<=towcnt;++i)
if (tower[i].towerspr->GetColor()==0x80FFFFFF)
tower[i].towerspr->SetColor(0x00FFFFFF);
for (int i=1;i<=towcnt;++i)
if ((tower[i].towerspr->GetColor()>>24)<=0x80)
tower[i].towerspr->SetColor(tower[i].towerspr->GetColor()+0x01FFFFFF);
else
{
++part;
BTarg.TargHide();
return;
}
}
void Level1Part18()//Child of last level
{
//This is the child of Part17
//Keep them together, thanks a lot
// --Commented by Chirsno, 03/08/2013
if (frameleft<2*TwentySeconds)
{
tower[1].exp2=48;
tower[1].towertimer=400;
}
if (frameleft<ThirtySeconds)
{
tower[1].exp2=60;
tower[1].towertimer=300;
tower[1].bulletspeed=3;
}
if (frameleft<TwentySeconds)
{
tower[1].exp2=72;
}
if (frameleft<TenSeconds)
{
tower[1].exp2=108;
tower[1].towertimer=200;
}
}
void Level1Part21()//Minesweeper?-
{
frameleft=ThirtySeconds;
if (bulcnt!=0)return (void)ClearAll();
Lasercnt=0;
++part;
}
void Level1Part22()//Minesweeper?-child
{
if (rand()%100>98)
{
int i;
for (i=1;i<=nonamecnt+1;++i)
{
if (!noname[i].Exist())
{
if (frameleft<TenSeconds)
noname[i].Init(rand()%800,4,100,150,70);
else if (frameleft<TwentySeconds)
noname[i].Init(rand()%800,4,100,150,75);
else noname[i].Init(rand()%800,4,100,150,80);
if (i>nonamecnt)nonamecnt=i;break;
}
}
}
}
*/